1. Navy
a) Organization, why ships don't have organization like land army?
Soviet Navy: http://niehorster.orbat.com/012_ussr/41_oob/navy/_navy.html
US Navy: http://niehorster.orbat.com/013_usa/_41_usn/_usn.html
Royal Navy: http://niehorster.orbat.com/017_britain/39_navy/_navy.html
Imperial Japanese Navy: http://niehorster.orbat.com/014_japan/41-12-08_navy/_ijn.html
b) New naval mission: "Bombarding of the Port"
- Bombard Port Instalation: the same effect as in the case of air attack.
- Bombard Enemy Fleet: when enemy fleet hide in port and we want to destroy enemy ships, then we bombard fleet in enemy port. In this moment should start a naval battle, enemy fleet should have a penalty for the lack of maneuverability.
- Bombard Fortifications: like air attack, to destroy land and coast fortification and also coast artillery*.
How to resist? To defend port player should have a two new buildings: "coast artillery"* (would involve in the battle) and "mine field" (to take random damage before battle)
So approaching the port would be risky.
A new unit: Minesweeper to minimize the harm caused by minefields.
2. Land Units
a) There is no needs for 5 unit limits!*
Soviet 9th Army: http://niehorster.orbat.com/012_ussr/41_oob/odessa/army_09.html
And many others.
b) Corps/army level support units:
Those units should give own ability to all lower units: if corps level engineer regiment have -50% to river crossing, then all divisions in corps should have -25% to river crossing, OR if corps have 5 division then only -10%, if 2 then 25%, depends of numbers of units in corps.
c) Leaders, there is no needs for rank-level command. In history many one star generals command divisions and corps, rank was not pinned to the position. HoI2 was better is this case.
*Perhaps leader should command a number of troops?
* general – 15.000 max
** general – 50.000 max
*** general – 300.000 max
**** general – no limit
3. Diplomacy:
(examples)
a) Soviet-Japan war: when I control all Korean peninsula, why I can't liberate Korea? That must be change. When Red Army enter in Polish border then Stalin was do not intrest polish govermant in exile or any, he controlled the territory and that’s all and even more.
b) Own war plan: When I play as Soviet Union i want create a grand world empire, but i can't, why? Because when I conquer some countries (Hungary, Poland) then those country are in my alliance, someone asked me about it? No. This also must be change.
4. Some other request
a) Water Transport:
And other seas, lakes
b) Weather, some seas freeze in winter. This can be for consideration?
c) More options for building in technology (max level, time build)
d) Names of rivers, like in HoI 1
e) country style for all graphics (tech image, interface)
f) and other but I don’t belive that in Hoi 3 can be made.
a) Organization, why ships don't have organization like land army?
Soviet Navy: http://niehorster.orbat.com/012_ussr/41_oob/navy/_navy.html
US Navy: http://niehorster.orbat.com/013_usa/_41_usn/_usn.html
Royal Navy: http://niehorster.orbat.com/017_britain/39_navy/_navy.html
Imperial Japanese Navy: http://niehorster.orbat.com/014_japan/41-12-08_navy/_ijn.html
b) New naval mission: "Bombarding of the Port"
- Bombard Port Instalation: the same effect as in the case of air attack.
- Bombard Enemy Fleet: when enemy fleet hide in port and we want to destroy enemy ships, then we bombard fleet in enemy port. In this moment should start a naval battle, enemy fleet should have a penalty for the lack of maneuverability.
- Bombard Fortifications: like air attack, to destroy land and coast fortification and also coast artillery*.
How to resist? To defend port player should have a two new buildings: "coast artillery"* (would involve in the battle) and "mine field" (to take random damage before battle)
So approaching the port would be risky.
A new unit: Minesweeper to minimize the harm caused by minefields.
2. Land Units
a) There is no needs for 5 unit limits!*
Soviet 9th Army: http://niehorster.orbat.com/012_ussr/41_oob/odessa/army_09.html
And many others.
b) Corps/army level support units:
Those units should give own ability to all lower units: if corps level engineer regiment have -50% to river crossing, then all divisions in corps should have -25% to river crossing, OR if corps have 5 division then only -10%, if 2 then 25%, depends of numbers of units in corps.
c) Leaders, there is no needs for rank-level command. In history many one star generals command divisions and corps, rank was not pinned to the position. HoI2 was better is this case.
*Perhaps leader should command a number of troops?
* general – 15.000 max
** general – 50.000 max
*** general – 300.000 max
**** general – no limit
3. Diplomacy:
(examples)
a) Soviet-Japan war: when I control all Korean peninsula, why I can't liberate Korea? That must be change. When Red Army enter in Polish border then Stalin was do not intrest polish govermant in exile or any, he controlled the territory and that’s all and even more.
b) Own war plan: When I play as Soviet Union i want create a grand world empire, but i can't, why? Because when I conquer some countries (Hungary, Poland) then those country are in my alliance, someone asked me about it? No. This also must be change.
4. Some other request
a) Water Transport:
And other seas, lakes
b) Weather, some seas freeze in winter. This can be for consideration?
c) More options for building in technology (max level, time build)
d) Names of rivers, like in HoI 1
e) country style for all graphics (tech image, interface)
f) and other but I don’t belive that in Hoi 3 can be made.
forgive my terrible “English”, I hope that even though clearly.