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Sep 2, 2009
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1. Navy

a) Organization, why ships don't have organization like land army?
Soviet Navy: http://niehorster.orbat.com/012_ussr/41_oob/navy/_navy.html
US Navy: http://niehorster.orbat.com/013_usa/_41_usn/_usn.html
Royal Navy: http://niehorster.orbat.com/017_britain/39_navy/_navy.html
Imperial Japanese Navy: http://niehorster.orbat.com/014_japan/41-12-08_navy/_ijn.html

b) New naval mission: "Bombarding of the Port"



- Bombard Port Instalation: the same effect as in the case of air attack.
- Bombard Enemy Fleet: when enemy fleet hide in port and we want to destroy enemy ships, then we bombard fleet in enemy port. In this moment should start a naval battle, enemy fleet should have a penalty for the lack of maneuverability.
- Bombard Fortifications: like air attack, to destroy land and coast fortification and also coast artillery*.

How to resist? To defend port player should have a two new buildings: "coast artillery"* (would involve in the battle) and "mine field" (to take random damage before battle)

So approaching the port would be risky.

A new unit: Minesweeper to minimize the harm caused by minefields.


2. Land Units

a) There is no needs for 5 unit limits!*
Soviet 9th Army: http://niehorster.orbat.com/012_ussr/41_oob/odessa/army_09.html

And many others.

b) Corps/army level support units:



Those units should give own ability to all lower units: if corps level engineer regiment have -50% to river crossing, then all divisions in corps should have -25% to river crossing, OR if corps have 5 division then only -10%, if 2 then 25%, depends of numbers of units in corps.

c) Leaders, there is no needs for rank-level command. In history many one star generals command divisions and corps, rank was not pinned to the position. HoI2 was better is this case.

*Perhaps leader should command a number of troops?
* general – 15.000 max
** general – 50.000 max
*** general – 300.000 max
**** general – no limit


3. Diplomacy:
(examples)

a) Soviet-Japan war: when I control all Korean peninsula, why I can't liberate Korea? That must be change. When Red Army enter in Polish border then Stalin was do not intrest polish govermant in exile or any, he controlled the territory and that’s all and even more.



b) Own war plan: When I play as Soviet Union i want create a grand world empire, but i can't, why? Because when I conquer some countries (Hungary, Poland) then those country are in my alliance, someone asked me about it? No. This also must be change.


4. Some other request ;)

a) Water Transport:



And other seas, lakes


b) Weather, some seas freeze in winter. This can be for consideration?



c) More options for building in technology (max level, time build)

d) Names of rivers, like in HoI 1 ;)

e) country style for all graphics (tech image, interface)

f) and other but I don’t belive that in Hoi 3 can be made.




forgive my terrible “English”, I hope that even though clearly.
 

AJ2009

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Nice ideas, but I think HOI IV on a more stable version of the clausewitz engine would be better (with all the features of HOI 3 III of course).
We will have to wait awhile for that though.
 

Pj Fallon

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Yup I'd say you'll have to wait for HOI 4.

I believe they have stated that they want to include a seperate NAvy OOB in that. So thats 1 a) sorted.
 
Sep 2, 2009
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5. Provinces

a) Damage of provinces:



When our infrastructure/instalation was destroyed, then we must repair their. I really do not like the current "automatic" system repair-for-free. This new system should be for all buildings (ind, inf, aa, forts, airfields, ports)


b) Construction / destruction



I discovered this possibility in custom scenario, why this possiblity is not available in a normal game?


c) Exchange of province

We select provinces with shift (like for mass build) and then:



Why some one should agree to give province?
- danger of war / war
- another province for recompense
- money/resources

Of course price should be dependent on the specifics of relationships.

 
Last edited:

21oliver

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As I have stated in the past when these such topics come up....in the end its all really eye candy. Because at the end of the day if they don't make changes to include more random what if/semi historical possible avenues for the game to take, the games will still be the same. For example everyone was screaming for improved amphibs, well we got them in TFH and you know what? It hasn't made a difference. the games are still mostly the same. Germans push the Soviets, Soviets then take control, meanwhile the US tears up the Pacific except for a few games where the Japanese get an edge.

The majority of people don't want to get too immersed in detail because this is a strategic level game, not squad level. My brother would have us counting ammo...

IN previous versions the Minors were nerfed so that they would stay minors and get rolled and now we have lend lease which can turn them into a Major practically :eek:

The way the game exists now there is little challenge in SP. You know what nation is going to do what, to whom and usually when. Not exactly exciting stuff. Adding more detail wont help. Ill admit its nice, its helpful but usually its not necessary its usually eye candy. The AI is so bad in relation to humans that you don't really need most of the units most players say you have to have. Ive taken out the US several times with Infx3 Artx1 and TPs...No need for mech/armor piercing/harm etc etc I think we like that stuff more, at least I find myself building units (Mtn/Mar/Airb) many times for flavor and don't even use some of them.

We need the game to be challenging, and as such the AI cannot give it to us via combat, Random events /decisions / choices by nations that throw the game in a variety of new possible scenarios at the very least gives us multiple things to consider, that in of itself adds some element of diificulty to the game.

Of course when I brought this up Podcat stated I was asking for a whole new game, I stated I wasn't and that most of the mods easily have implemented some of this, he didn't waiver. So its likely IF we get anything else it will be more eye candy, which will be bright and shiny for awhile and then wear off. :(
 

Loke

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Owsik - I think you have some nice ideas! :)

I would like to be able to motorize MIL, POL ;-)
 

DazKaz

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I'm all for eye candy!
There are many improvements that can still be made to the visuals, and the core gameplay, especially naval, and air battles, that I will put my money down for, if it was to come out as DLC.
I hasten to say that I am not into spites though. I always play with counters, but some work on the map would also be cool, to try and combine some of the overlays into one, so we have more info at hand without swapping back and forth would be nice.
Combining the infrastructure with the supply overlay would be a great help. I'm sure it could be done, and in a way that would make it look good as well.
Maybe draw in some roads CIV 5 style?
One day I hope to see a CIV 5 style map for this game ......I can only dream!
 

21oliver

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Eye candy is why many of us come back. Complexity is all fine and good but if it isn't going to change the outcome of the games, more eye candy is good!
 

DicRoNero

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I'd like some control ovel ship design, especially for battleships. Like going for an all-round design or sacrificing some armour for speed or range etc. Also, for me the inability to upgrade guns makes little sense. It just should be a bit costly, but still possible.
 

Jon5738

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What I think is needed is some extra speed on the progression of trait development for commanders. They seem to gain experience points quite fast in comparison with their traits. Also, why is there no "frog man" specialty when there is "desert fox" and "mountaineer"?
 

dschoen

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The need for proper air and naval OOBs is a much-repeated request and one that Paradox is surely aware of.

I recognize it wouldn't be a priority, but I would really like to see more variation in land OOB structure. As you've pointed out, Soviet army organization differed significantly from German or American or British practices. The Russians did not employ corps the same way other militaries did, preferring instead to deploy a large number of "armies," each with many divisions attached (that's not to say corps were never used, as there are certainly examples, especially of mechanized corps).

I would also like to see some sort of organization penalty for attaching too many divisions to a parent unit. In HoI3, for example, it always pays to assign the maximum number of divisions to your best corps commanders. In reality, though, many corps only consisted of only two divisions (sometimes just one), accompanied by corps-level support battalions. During the chaotic German advance through in the Ardennes in 1940, von Rundstedt shuffled divisions around several times because he thought some of his army and corps commanders had been asked to command an unmanageable number of divisions. Perhaps adding an exponential penalty for each division attached to the corps would be a good way to incentivize players to field more manageable units, commanded by a greater variety of generals. It might also be a nice way to simulate operational level reserves, by incentivizing the player to attach a division or two directly to an army or army group to avoid the organization penalty.
 

Steelers1990

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A way to mass produce infrastructure. Click drag or something like that. It is soooooo time consuming to increase the infa in say Russia!
 

Zorro

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A way to mass produce infrastructure. Click drag or something like that. It is soooooo time consuming to increase the infa in say Russia!
Yes it annoys me for even smaller countries I couldn't imagine trying it with a large one. It usually takes me years because I have to wait for the current infa to finish to see which ones I missed more easily.
 
Sep 2, 2009
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Now will be HoI4 suggestions ;):

A new system of units production:


Artillery support and bridge:

that topic can be move to HoI4 section?
 

TehDarkMiner

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Well I'd obviously love to see the AI get more than one garrison in cities. Berlin can be taken with a few tank divisions as the SU :\
I want to see individual factories producing individual units.
well, perhaps abstracted - if I strat. bomb say hamburg, then a tank division or something in Germany's production queue should take a hit, not just the factory stops working!
And the ability to rename unit classes and templates would really be good :D
 

Secret Master

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I won't move this thread to the HOI4 forum, but that's because there is already a discussion there taking place, and this thread is kind of old. No point in moving threads with necromancy.

Feel free to repost your suggestions there in the proper thread. I'm going to go ahead and close this thread.
 
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