A nations ideas are too quick to obtain

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Atomcreator

General
77 Badges
Nov 15, 2001
2.045
3.380
Visit site
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Imperator: Rome
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
Its 1567 in my VH GB game and I've already taken all the British ideas.
My point is that they are too quick and easy to obtain and there's now nothing to work for, other than policies.
I've already completed 4 idea sets. The silly thing is that some of the historical context tooltips , for example, The Reform of Commission Buying, mention the Grand Old Duke of York in 1795. Its not even the last one.
I would prefer a system far slower, most in tune to historical events. Perhaps gain one after completing an idea set. Then, as there are 10 idea sets, have ten national ideas, powered down slightly.
This has always bugged me.
Thoughts please.
 
  • 15
  • 4
  • 1Like
Reactions:

Yolordmcswag

Corporal
39 Badges
Jul 2, 2019
25
89
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Victoria: Revolutions
  • Victoria 2
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Imperator: Rome - Magna Graecia
  • Imperator: Rome
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
National ideas are meant to show what each nation is particularily good at compared to others. If the ideas take too long to unlock, all nations have the same ideas for much of the game, making them identical and boring.

As for things to work for later in the game, I think missions and government reforms work better for this. Missions are specific tasks your country wishes to do, and government reforms represent your state becoming more powerful and efficient as new technologies and systems are created. These are things to work towards IMO, while ideas more reflect the strengths of the country to begin with, as there are already countless different nations in 1444.
 
  • 12
  • 3Like
  • 1
Reactions:

Atomcreator

General
77 Badges
Nov 15, 2001
2.045
3.380
Visit site
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Imperator: Rome
  • Surviving Mars
  • Europa Universalis 4: Emperor
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron III
  • Europa Universalis IV
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Prison Architect
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Pillars of Eternity
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
National ideas are meant to show what each nation is particularily good at compared to others. If the ideas take too long to unlock, all nations have the same ideas for much of the game, making them identical and boring.

As for things to work for later in the game, I think missions and government reforms work better for this. Missions are specific tasks your country wishes to do, and government reforms represent your state becoming more powerful and efficient as new technologies and systems are created. These are things to work towards IMO, while ideas more reflect the strengths of the country to begin with, as there are already countless different nations in 1444.

I see your point, but I disagree, pointing out the example of the Grand of Duke of York ( 1795 ) I gave earlier. I simply would prefer them to be spread out more. I see nothing that would make a nation boring to be honest. In fact it would be the reverse, giving more things to aim at. There are plenty of other unique events and identifiers to separate nations. At the moment, you feel like its finished and little else to aim for far too early. In my case 1567.
 
  • 1Haha
Reactions:

bud

Sergeant
94 Badges
Jun 28, 2003
74
15
Visit site
  • Victoria 2: Heart of Darkness
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • The Kings Crusade
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
Its 1567 in my VH GB game and I've already taken all the British ideas.
My point is that they are too quick and easy to obtain and there's now nothing to work for, other than policies.
I've already completed 4 idea sets. The silly thing is that some of the historical context tooltips , for example, The Reform of Commission Buying, mention the Grand Old Duke of York in 1795. Its not even the last one.
I would prefer a system far slower, most in tune to historical events. Perhaps gain one after completing an idea set. Then, as there are 10 idea sets, have ten national ideas, powered down slightly.
This has always bugged me.
Thoughts please.

Simple solution to your problem is you exercising self control and choosing to slowly complete your idea sets.
Speaking of idea sets, some are easily as powerful or as national idea sets. You seem to have no problem completing those in a swift manner, so I would have to ask why one is ok and they other isn't.
Also, completing idea sets as quickly as you claim (i.e. 4 by 1567) would likely mean you had consistently Really (like 5/5/5 or 6/6/6) good rulers. What is odd about this, is according to the EU4 wiki, they estimate gaining tech 14 (which unlocks your 4th idea slot) around 1583, 16 years after you claim to have completed four idea sets.

But, as you are asking about thoughts on this, I would say that this seems to be one of those "you" problems. I don't see any issue with the mechanics of gaining national ideas and your suggested fix would mean that very few people would complete them if it required the completion of seven (7) idea sets (with the current 7 idea national idea sets).

The solution I would suggest is that you either 1) look for a mod that handles national ideas in a way you desire or 2) make such a mod your self. I can't believe it would be too hard to adjust the amount of national idea gain when picking an idea from an idea group.
 
Last edited:
  • 4
  • 3
Reactions:

MK1980

Lt. General
72 Badges
Oct 4, 2017
1.604
1.675
  • BATTLETECH
  • Age of Wonders: Planetfall
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • BATTLETECH: Heavy Metal
  • Crusader Kings II: Conclave
  • Surviving Mars
  • BATTLETECH: Season pass
  • Age of Wonders III
  • Shadowrun: Hong Kong
  • Europa Universalis IV: Cradle of Civilization
  • Shadowrun: Dragonfall
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Europa Universalis IV: Call to arms event
  • Crusader Kings III
  • Age of Wonders: Planetfall - Revelations
  • Imperator: Rome
  • Stellaris: Necroids
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Surviving Mars: First Colony Edition
  • Warlock: Master of the Arcane
  • Stellaris: Federations
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
...
Also, completing idea sets as quickly as you claim (i.e. 4 by 1567) would likely mean you had consistently Really (like 5/5/5 or 6/6/6) good rulers. What is odd about this, is according to the EU4 wiki, they estimate gaining tech 14 (which unlocks your 4th idea slot) around 1583, 16 years after you claim to have completed four idea sets.
...

your math is off. there are 7 national ideas and you need 3 ideas unlocked for each of them, so with 3 finshed idea groups (7 ideas each) you're already done. 3rd idea group unlocks at tech level 10 (year 1531 unless you get it ahead of time).
 
  • 1Like
Reactions:

bud

Sergeant
94 Badges
Jun 28, 2003
74
15
Visit site
  • Victoria 2: Heart of Darkness
  • Magicka
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • The Kings Crusade
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Heir to the Throne
  • Iron Cross
your math is off. there are 7 national ideas and you need 3 ideas unlocked for each of them, so with 3 finshed idea groups (7 ideas each) you're already done. 3rd idea group unlocks at tech level 10 (year 1531 unless you get it ahead of time).
The OP stated that they have completed four (4) idea sets by 1567. I am asking how they completed said idea sets by 1567...
 
  • 3Like
Reactions:

Livigy

Captain
78 Badges
Nov 19, 2018
336
582
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Conclave
  • Cities: Skylines - Parklife
  • Stellaris: Federations
  • Stellaris: Apocalypse
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Necroids
  • Surviving Mars
  • Stellaris: Humanoids Species Pack
  • Age of Wonders
  • Age of Wonders II
  • Cities: Skylines - Green Cities
  • Shadowrun: Dragonfall
  • Imperator: Rome - Magna Graecia
  • Stellaris: Megacorp
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Cities: Skylines - Campus
  • Stellaris: Lithoids
  • Imperator: Rome
  • Crusader Kings III
  • Europa Universalis IV: Golden Century
  • Warlock: Master of the Arcane
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Surviving Mars: First Colony Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Warlock 2: The Exiled
I completely understand how the system feels incomplete as NI's are completed in the early to mid game (if you rarely play until the real end game), so the system comes off as a pacing issue. But perhaps consider the perspective that policies are pseudo NI's that you as a player decide and choose as being the extension of that system into the later game. Particularly as in the later game you have a greater range of choices as more policy combinations are unlocked, or you may have the capacity to run more policies in total. It is still the same system in the sense that you are rewarded and gain power from unlocking ideas, but with policies the player has more agency in the future direction of their nation rather than being bound to historic legacies.

But having historic legacies and identities is an amazing aspect of the game and is refreshing compared to the many games in the genre that have blank slate starts with minor identity traits or units. And as NI's are representative of a countries history and identity they need to be established early which is where the gradual NI system comes into play.

Imagine having all NI's unlocked at game start which would also be bad pacing as it deprives the game of the general chaos of the early game and would discourage player's from playing countries with bad NI's even more as they may not have a chance to defy the system and grow in power despite the handicap of poor NI's.

So I do find the current system does meet the pacing issues of early and late game but the presentation of the current system does mean that NI's and polices aren't viewed as the same system and are perceived as independent individual systems, instead of one extending or building ontop of the other. They may use slightly different mechanics to achieve their outcomes but they are both dependent and restrained by the pacing of the idea system as a whole.
 
Last edited:
  • 1Like
  • 1
Reactions:

st360

Major
1 Badges
Oct 18, 2019
763
4.372
  • Crusader Kings II
National ideas are meant to show what each nation is particularily good at compared to others. If the ideas take too long to unlock, all nations have the same ideas for much of the game, making them identical and boring.

I wish more people would realize this and stop crying for every fcking tag in the game to have 2 military buffs and a coring cost reduction in their ideas, "otherwise its trash". I remember when most nations had no + discipline in their ideas, and only 1 or 2 ultra special tags had two military ideas.
 
  • 2Like
  • 1
  • 1
Reactions:

PöpØ

Recruit
30 Badges
Aug 30, 2019
4
1
  • Cities: Skylines - Campus
  • Prison Architect
  • Cities: Skylines - After Dark
  • Europa Universalis IV
  • Cities: Skylines Industries
  • Imperator: Rome
  • Cities: Skylines
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Wealth of Nations
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Res Publica
GB has a lot of flavor (events, missions, religion ...) and other ingame advantages (best trade node, safe position ...). So NI are easier to unlock, but also less necessary to win.
Many nations can only rely on NI, and so unlocking a good economic or military bonus ASAP can be vital.

One thing we can imagine, is that when you form a nation and change your national idea set, then you have to unlock those new ideas (maybe not the full set, but half of it seems fair to me). Just like when you change government form, you have to unlock new reforms.
 

grotaclas

Field Marshal
54 Badges
Aug 7, 2019
5.057
4.616
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Cities: Skylines
Also, completing idea sets as quickly as you claim (i.e. 4 by 1567) would likely mean you had consistently Really (like 5/5/5 or 6/6/6) good rulers. What is odd about this, is according to the EU4 wiki, they estimate gaining tech 14 (which unlocks your 4th idea slot) around 1583, 16 years after you claim to have completed four idea sets.
The dates on the wiki are when a tech loses its ahead of time bonus and the next tech loses its extra cost for being ahead of time. So you can get tech 14 in 1570 without paying extra. But I agree that OPs claim of having completed 4 idea groups in 1567 is not really possible without playing a horde.
 

Xinkc

General
54 Badges
Mar 29, 2014
1.821
2.083
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Death or Dishonor
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Tyranny: Archon Edition
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Prison Architect: Psych Ward
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Call to arms event
I'm not understanding how there's nothing to work for as England/GB after finishing the NI's. There's a massive mission tree there to complete, swaths of lands to colonize, and whatever one wills to work for. Heck, completing NI's isn't even really something one "works" for in the game. It's more of a side use for mana that you occasionally click every handful of years while you're playing the game.
 
  • 1
Reactions: