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VitaaAngels

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Aug 14, 2017
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Hi everyone :)

I work in a company which has created a 3D mouse for graphic designers, I find the format suitable for video games and I would like to know your opinion on the subject.

Our mouse is called "Lexip 3D", it has a joystick and a tilt allowing movements in 3 dimensions on 6 axes. Companies like Dassault Systems have had the opportunity to work with.

Today, we don‘t sell this product anymore but we are working on a new basis for our professional target. On my side, I would like to present some mouse’s configurations on video games to my superiors to propose the development of a Lexip gaming mouse. I had the opportunity to do some tests on your game: http://www.ark-innovation.com/img/gifs/CitiesSkylines.gif

You can set the tilt, the joystick, the buttons as well as the classic keys of the mouse.

As regular players, what do you think of our mouse?
Would it be interesting for Cities Skylines?
Do you have any configuration ideas?

Thanks !
 

Steve B.

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Sorry to be a downer, but as a senior citizen who has more than a thousand hours playing this game, I have no idea what you're talking about. Perhaps younger players might appreciate what you propose, but I see no need for it. Once again, sorry.
 

Beer Fiend

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It is pretty cool, but I do well enough with my 2D mouse with scroll wheel. And as a young person screwed over in the world by old gits who only look at the short term financially, I doubt I could ever afford such a gadget.
 

Hedition

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I like the tilt actually. It combines a trackball and a mouse while keeping the mouse primary.

Currently a mouse has XY movement for XY pan (or XY rotate), scroll for zoom (Z translate). To tilt, the only option is press the scroll button and move the mouse which is usually not supported and fairly uncomfortable to perform. Sometimes the middle click is reserved for other game functions too.
Having a tilt like that helps alot in the camera movement as you can now rotate XYZ with the trackball movement alone and have the mouse movement + scroll do XYZ translate.

The joystick seems to be redundant, counter productive even. For precise movement on mouse, the old school moving mouse works better. Precise movement of the mouse depends alot on the thumb (and last two fingers) so if I have to apply pressure on the joystick with my thumb it will affect the mouse movement.

As of now it is a nice bonus to the games we have. But it also open new possibilities with proper integration and implementation for future game designs.

NOW what it really interests me is the implementation in the 3D software. Currently all software have their own set of confusing mouse + keyboard combination to navigate around in the viewport. Even Maya and Max both owned by the same company uses different controls for god knows what reason. With this mouse, can are able to perform all navigation with just the mouse alone without the need for a keyboard, thus once and for all standardize viewport navigation in the industry.
 

Quaade

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I would be interested... Have some shit about my hands thouhg, might become an issue... But really... I want some sensible "buttons" to use to increase how to use the mouse... that doesn´t look as a shappy solution... not sure how it works precisely... you can send a test mouse out ;-)