Hi, there, I come up with an idea to improve how agility of aircrafts affects air combat.
The basis of this idea is to make aircrafts conducting different missions suffer a respective rebuff on its agility and maybe air defense/attack.
First of all, the current mission types maybe separate into four groups:
Group I: Ground Support Mission. Aircrafts conducting ground support will enjoy its full agility.
Group II: Logistic Strike, Naval Strike, Naval Patrol... Aircrafts doing these missions suffer some agility loss, and maybe loss of defense and attack.
Group III: Strategic Bombing, Recon. Aircrafts doing these missions suffer heavy agility loss.
Group IV: Dynamic. This group includes two mission types, escort (air superiority) and intercept, both agility loss are determined by the aircrafts they are escorting or intercepting, if they are intercepting aircrafts doing strategic bombing, then they also suffer heavy agility loss.
Now, to reduce the agility debuff, you can research mechanical and turbo superchargers in the air designer, they should come with different levels to represent tech difference. Also, there maybe other techs affecting agility loss, such as better airframe and so on.
Do you think it's possible with a mod?
The basis of this idea is to make aircrafts conducting different missions suffer a respective rebuff on its agility and maybe air defense/attack.
First of all, the current mission types maybe separate into four groups:
Group I: Ground Support Mission. Aircrafts conducting ground support will enjoy its full agility.
Group II: Logistic Strike, Naval Strike, Naval Patrol... Aircrafts doing these missions suffer some agility loss, and maybe loss of defense and attack.
Group III: Strategic Bombing, Recon. Aircrafts doing these missions suffer heavy agility loss.
Group IV: Dynamic. This group includes two mission types, escort (air superiority) and intercept, both agility loss are determined by the aircrafts they are escorting or intercepting, if they are intercepting aircrafts doing strategic bombing, then they also suffer heavy agility loss.
Now, to reduce the agility debuff, you can research mechanical and turbo superchargers in the air designer, they should come with different levels to represent tech difference. Also, there maybe other techs affecting agility loss, such as better airframe and so on.
Do you think it's possible with a mod?