You know what would be great, a Hearts of Iron game set in 2014 or so.
Although nukes might ruin it, unless there's some sort of heavy restrictions on when they can be used.
Discuss.
Hearts of IRON is a good game but it models the World War 2 period and thus has constraints that model that period well but don't translate well into modern time.
I think a modern game would need to model several things very well.
1: Economy: There needs to be a variety of resources in the game, then some resources to turn into manufactured goods, and a tree similar to Victoria series to model building an economy. It should allow for foreign countries to invest and help process natural resources as well as funding industries/factories in countries to help simulate global economy. I think modding Victoria type features could be a great way of accomplishing this.
2: Military: This is tricky. Modern military forces are vast and there is an absolute ton of information and functionality that needs to be in the game to properly model modern warfare. We need the ability to send in planes to non allied territory without sparking war, we need abilities to launch missile strikes from subs and long range bombers, we need the ability to force project. Some of hte features are already in the Hearts of Iron series. I think we can take what we have there and expand on them to utilize new technologies, like Satellites, recon, more amphibious invasions and better anti air units.
3: Diplomacy: We would need things to do in the game that don't just involve building up our military and invading other countries just cuz. A robust diplomacy functionality that would allow us to negotiate with the AI and other players for trade deals, increase diplomatic relations, build alliances, forge economic unions, political unions, condemn or support actions, and similar activities.
4: Functional UN and world bodies like IMF and WTO. There should be random events that the UN responds to, as well as the UN responding to events as they happen in game. It should bring them up inteligently, so nations with interests that are threatened would be the first to bring up things to the UN and be vocal in supporting one way or the other. We should be able to form and join world organizations that would have various benefits, like the WTO would have trade benefits. THis would give players more things to do other than just build military and take over the world with their military.
5: Inteligence/spying. This is more to do with the Cold War side of things, but intelligence gthering is important even today so it woud have to be modelled somewhat in the game. I think an expanded HOI system could work for this.
And then things that I would personally like to see, like having programs like Space Program cost money, you could design rockets and spaec stations and even launch a space station (either solo like USSR did or work on an international space station with allies). A military unit system that works like in RL, where only certain countries have domestic arms industries so the game would force you to interact with the international arms market, allowing players to sell weapons to other nations or rebel groups for better relations, covert actions, or to assist allies. As your economy grows you could invest in domestic arms industries and eventually be self relient, but most countries in the world are not self relient on all their miltiary supplies so I would want a game to model this.
I think such a game could work with some sort of Victoria/HOI hybrid game with some new features to simulate modern technologies, like missile shields and missile strikes and satellites and the like.