I don't know what will be the final shape of this mod yet but there are some guidelines:
- focused on economy, researches and intelligence
- most probably new and different map concept
- fighting will probably represent contention of alcoholic companies which are going to be an equivalent of countries
- three main alliances representing beer, vodka and wine (including cheap version)
- raw materials according to...
- many events to represent market takeover, prestige increase/decrease, new opportunities, consumer revolts P) etc.
If it becomes too hard to implement realistic model, I'm going to change only some essential elements and rest of the gameplay will stay as is now.