This is my first attempt at an AAR. I've been playing EU2 for a long time, but only recently been on the forums. I'd gotten bored with EU2 because it was too easy and had stopped playing for several months, but when version 1.06 came out I figured I'd go for a challenge (perhaps exhibiting some delusions of grandeur).
Some background:
Why Mecklemburg? I wanted to try WC with a one province minor with version 1.06. I was born in Luebeck, so that made my choice easy for sentimental reasons. I don't think playing any different German one province minor would have made a big difference, although the income boost of having a COT to start certainly helped.
Difficulty/Aggressive Level:
Playing at very hard with a normal computer aggressiveness level; I find it normal AI aggressiveness the hardest level because at higher AI aggressiveness levels, the AI doesn't seem to do much research and often self-destructs. I find it hard to get into wars at normal aggressiveness, which should make expansion much harder.
Exploits:
I allow myself alliance-switching, armies of whatever make-up suits my purpose and of course my background knowledge of upcoming events. I will not reload any old save games (except the autosave on the few times my game crashed to desktop). Peace treaty proposals must be answered as soon as the are offered. I will not intentionally turboannex. I will not use an other exploits intentionally.
Modifications:
I edited the game files for Mecklemburg prior to starting. In an act of extreme hubris, I renamed Mecklemburg the "Kirstein Empire" and created a new monarch file. I added a leader file with one leader (3 for skills across the board) for the game. I will not make any further modifications.
Some background:
Why Mecklemburg? I wanted to try WC with a one province minor with version 1.06. I was born in Luebeck, so that made my choice easy for sentimental reasons. I don't think playing any different German one province minor would have made a big difference, although the income boost of having a COT to start certainly helped.
Difficulty/Aggressive Level:
Playing at very hard with a normal computer aggressiveness level; I find it normal AI aggressiveness the hardest level because at higher AI aggressiveness levels, the AI doesn't seem to do much research and often self-destructs. I find it hard to get into wars at normal aggressiveness, which should make expansion much harder.
Exploits:
I allow myself alliance-switching, armies of whatever make-up suits my purpose and of course my background knowledge of upcoming events. I will not reload any old save games (except the autosave on the few times my game crashed to desktop). Peace treaty proposals must be answered as soon as the are offered. I will not intentionally turboannex. I will not use an other exploits intentionally.
Modifications:
I edited the game files for Mecklemburg prior to starting. In an act of extreme hubris, I renamed Mecklemburg the "Kirstein Empire" and created a new monarch file. I added a leader file with one leader (3 for skills across the board) for the game. I will not make any further modifications.