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OHgamer

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One problem I'd see in a map that was based off of modern satellite imaging a la Google Earth is that the images would of course include modern urban conglomerations, so any close-up views of provinces would show modern patterns of land use. Would be kind of odd playing Iriquois in 1500 and having the map show the conurbation between Boston and DC that exists today.

I suppose you could do some heavy graphical editing to "restore the environment" but I doubt the results would be very aesthetic without a major investment in resources to the graphics department.
 

unmerged(10262)

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OHgamer said:
One problem I'd see in a map that was based off of modern satellite imaging a la Google Earth is that the images would of course include modern urban conglomerations, so any close-up views of provinces would show modern patterns of land use. Would be kind of odd playing Iriquois in 1500 and having the map show the conurbation between Boston and DC that exists today.

I suppose you could do some heavy graphical editing to "restore the environment" but I doubt the results would be very aesthetic without a major investment in resources to the graphics department.

much of Europe like greater London or the Ruhr area would be the same, nothing of the kind on the map from the other game.
 

unmerged(23444)

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Gebhard Blucher said:
Here is one. Those Braun and Hogenberg maps are nice as well.

Thanks Gebhard =)

There are a lot of geographic distortions in that map for the purposes of more easily portraying the complicated river systems of the Arno and Tiber... I was thinking too of other maps of his that I've seen, particularly another bird's eye view of the Arno which I was also unable to find on the web.

Da Vinci's maps would provide an excellent inspiration, maybe not for EU3, but possibly for EU4 or another game in that time period, if it's ever made. That style could be transported to 3D fairly easily, I think, and would be much easier than the satellite-image look to make infinitely modifiable. An appearance of faded watercolours on parchment, combined with the lovely jagged coastlines of period cartographers such as Danckerts, Ortelius, and others, would look absolutely splendid in my opinion.
 

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Alice said:
Thanks Gebhard =)

There are a lot of geographic distortions in that map for the purposes of more easily portraying the complicated river systems of the Arno and Tiber... I was thinking too of other maps of his that I've seen, particularly another bird's eye view of the Arno which I was also unable to find on the web.

Da Vinci's maps would provide an excellent inspiration, maybe not for EU3, but possibly for EU4 or another game in that time period, if it's ever made. That style could be transported to 3D fairly easily, I think, and would be much easier than the satellite-image look to make infinitely modifiable. An appearance of faded watercolours on parchment, combined with the lovely jagged coastlines of period cartographers such as Danckerts, Ortelius, and others, would look absolutely splendid in my opinion.

beautiful maps, in my opinion, twould be heaven if the maps could change style say... every century =). For example Scandilnavia could look more and more correct each century.
 

Green Giant

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Flame of Udûn said:
Not pretty :eek:o

Word. I would rather have the current map. Aggression: 1919 looks terrible. If you are looking for a good WWI game A:E 1919 more than likely isn't going to be it. I mean look at those province sizes. How the hell are you going to simulate WWI warfare with provinces that big? Its going to be an unrealistic arcade game.
 

joriandrake

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Tunch Khan said:
The best game map ever. I am sure they can easily adapt to smaller provinces.

aggression_01.jpg

he meant the continent itself, and there can be more, smaller provs on it,
but what really matters is: just look at this map!!!
(and not on those drawn lines on it)
 

joriandrake

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Flame of Udûn said:
How would you be able to see terrain if you just took that map and put EU3 provinces on it?
we take that map, and only draw borders on it, and place the citys.
The terrain would be already given, so what penalties and such there are, and troops in 3d would move accordingly to terrain (also visible, like climbing a mountiain and such)
This map would also make it possible to scroll a LOT on it, and to max size out
 

alvaro

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jorian said:
we take that map, and only draw borders on it, and place the citys.
The terrain would be already given, so what penalties and such there are, and troops in 3d would move accordingly to terrain (also visible, like climbing a mountiain and such)
This map would also make it possible to scroll a LOT on it, and to max size out

I think something to consider at the time of deciding the kind of map you want depends on the type of movement you are going to use on it. You may have movement like in Shogun TW, or like in Rome TW. a fully bitmapped board doesn't addapt very well if you are to move freely through out the map. So if EU3 is going to have the same movement system as in EU2 a map like this could be used with no interference with playability. The fact that EU3 map looks grided takes us to think that maybe, hopefully, P'dox could be considering a more free type of movement rather than just sending units from one province to another.
Be this true would we already had known about this change from P'dox? I think so. So everthing I've speculated so far about the map must be wrong. :D
jeez, this lack of screenies is really afecting me big time :D
 

joriandrake

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alvaro said:
I think something to consider at the time of deciding the kind of map you want depends on the type of movement you are going to use on it. You may have movement like in Shogun TW, or like in Rome TW. a fully bitmapped board doesn't addapt very well if you are to move freely through out the map. So if EU3 is going to have the same movement system as in EU2 a map like this could be used with no interference with playability. The fact that EU3 map looks grided takes us to think that maybe, hopefully, P'dox could be considering a more free type of movement rather than just sending units from one province to another.
Be this true would we already had known about this change from P'dox? I think so. So everthing I've speculated so far about the map must be wrong. :D
jeez, this lack of screenies is really afecting me big time :D
I actualy don't like the one 'unit' (?) on one of the screenies, that what looks like a puppet. If that will be now the unit, that means we will have chess-like troops to move around...
 

Luis de Aveiro

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I 'm tired about all these complaints about the map

Paradox EU3 is certainly better than the ones used in that timeframe


These were the best maps of that time. Look at them and tell me if you would like to play the game with maps like those



Dserve.exe

Dserve.exe
 

unmerged(485)

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Luis de Aveiro said:
I 'm tired about all these complaints about the map

Paradox EU3 is certainly better than the ones used in that timeframe


These were the best maps of that time. Look at them and tell me if you would like to play the game with maps like those



Dserve.exe

Dserve.exe

Those would be nice. Need some way to tell what the terrain is in a province, but otherwise nice.
 

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How does that Aggression:1919 map look when you zoom in? All the screenshots we've seen of EU3 so far were at a much closer zoom level. I suspect that the map of EU3 will also look quite good (not as good as that one though) when you look at it on a higher zoom level.
 

Mork

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I think it's fugly, far too realistic and not enough old world feel, but then, I prefer the old EUII maps to the new "improved" ones, they are ugly as well.
With provinces the size they are, how would one decide where there is mountain and where there is forest? Would there be a difference in where you have your armies (aka RTW) inside the province?