You would think that it wouldn't be that hard, but sadly, apparently it is. In Odd's latest forinstance, he just got wiped out by what was listed as a one and a half skull mission. He looked at the available contracts on the planet he found himself. He advanced time to get himself repaired (instead of using travel time to do so) without once so much as looking at the navigation screen. Then he picked a two and a half skull mission to do.Is it really that hard to look at the difficulty rating of a given world and compare that with the recent actions you've undertaken and come to a reasonable analysis of whether you're ready for the new tier of shenanigans?
I'm asking that seriously because it seems like more than one person is asserting it is.
Was this a reasoned decision? Did he think to himself, "I just got wiped out by a one and a half skull mission. Clearly the appropriate thing to do now is to not bother to look at other possible missions, but to jump straight at one of the two and a half skull missions where I am." I seriously doubt any rational person would think that. Instead what has happened here is that he simply forgot about the option to check the navigation screen. He thought his only options for missions were the three presented to him and resigned himself to giving it a try.
I think some sort of reminder is in order here. That or to make the difficulty of that planet one skull lower. Once the player runs out of those one and a half skull missions, I hope by then they have figured out that a navigation screen exists and that they can choose to go elsewhere. I fully expect half of them none the less to automatically select the sole transport included mission that then wisks them off to a two and a half skull mission, again utterly oblivious to the fact that this is not their only choice.
Maybe a lowering of that planet's difficulty AND a tutorial handhold reminder is in order here.