I have noticed a trend amongst the few streamers who have played to the point of acquiring the Argo. Virtually without exception, when the story mission is done, they find themselves orbiting the planet where that mission took place. This is perfectly understandable. The problem is that that planet is a two and a half skull difficulty planet!
Virtually every streamer at that point in the game has failed to realize that they can travel from there to a planet with lesser difficulty missions. Virtually all of them stare at those few mission choices and pick one, failing to realize that the navigation screen and the option to travel to an easier set of missions is right there. And predictably, they almost always faceplant. Oops. This is very hard on newbies.
One way to solve this would be to somehow hold their hand with some sort of tutorial reminder that they can travel elsewhere while getting repairs done, etc. Alternatively, and much more simple, is to simply make that planet a one skull mission planet. This could even be a temporary thing, for just the first month. The player could then pick from the missions they 'could' successfully do, and when they are done, checking the navigation screen to see where else they can go should come a little bit more simply.
I fear though that then too, they will simply take the default travel mission that will take them to yet another two and half skull planet. So maybe the more complicated tutorial reminder might be necessary after all.
Virtually every streamer at that point in the game has failed to realize that they can travel from there to a planet with lesser difficulty missions. Virtually all of them stare at those few mission choices and pick one, failing to realize that the navigation screen and the option to travel to an easier set of missions is right there. And predictably, they almost always faceplant. Oops. This is very hard on newbies.
One way to solve this would be to somehow hold their hand with some sort of tutorial reminder that they can travel elsewhere while getting repairs done, etc. Alternatively, and much more simple, is to simply make that planet a one skull mission planet. This could even be a temporary thing, for just the first month. The player could then pick from the missions they 'could' successfully do, and when they are done, checking the navigation screen to see where else they can go should come a little bit more simply.
I fear though that then too, they will simply take the default travel mission that will take them to yet another two and half skull planet. So maybe the more complicated tutorial reminder might be necessary after all.