A lot techs end up in 1942/1943

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HenkieDePost

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Keep in mind that the equipment system basically makes it so you can have your new tank hit the front-lines a few days after the tech is researched and put into production. In older versions you had to wait until you could build a new unit or upgrade a full unit.

Not entirely true. If you watch the last WWW you can see Daniel researching the Tiger II but commenting on the fact that he researched it too late in order for it to be effective in the last WWW and the remainder of the war. He remarked that he could at best only fit one division with these tanks in time. So I see what you are trying to say but it still takes some time before your new tanks are able to be supplied to the frontline thanks to the efficiency modifier of the factories which have to produce the new tanks.

About the OP: Nukes and an airforce are not going to win the war. The only thing in which this combination is good at on its own is destroying potential infrastructure and factories which could have been part of your land. If you want to survive as Sweden i'd suggest strait blocking is much as you can whilst hoping the Soviets can hold of the Germans long enough.When they are on the verge of collapse move in and take Germany, then try to get the weakened Soviets or something like that.
 

shri

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IN RL life as well as in game by mid-late 1942 or at worst by early 1943 a clear winner has emerged.
In RL- the time period between "Midway and Stalingrad" is the factor.
In RL- either you get "BITTER PEACE" in 1942 or Germany loses.

So, the TECH tree is realistic. Anyway, a Tech first researched in 1935, designed in 1936 and produced from 1937-38 lasted till 1945, i am talking about the PzIV.
other iconic items such as- Bf109, the Zero, the T-34 etc are all products of mid-late 1930s designs.
 
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Number 7

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IN RL life as well as in game by mid-late 1942 or at worst by early 1943 a clear winner has emerged.
In RL- the time period between "Midway and Stalingrad" is the factor.
In RL- either you get "BITTER PEACE" in 1942 or Germany loses.

So, the TECH tree is realistic. Anyway, a Tech first researched in 1935, designed in 1936 and produced from 1937-38 lasted till 1945, i am talking about the PzIV.
other iconic items such as- Bf109, the Zero, the T-34 etc are all products of mid-late 1930s designs.

Yeah but the game also has more sandbox leanings too. Like what happens if a war is delayed, or comes about later. if the timeline goes up to 48, the techs should too. it shouldn't just go "ah well, in this game that we added loads of ways to be ahistorical in, the war is surely being played historically and has been decided by '42, less major techs from now on"

besides, theres a lot of fun and iconic things to research later on too. all the way up to proper jet fighters. the game shouldn't be so restrictive as just to be "1942, game over pretty much".
 
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Denkt

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No it is not, it is competitive with stuff like Mustang and late versions of Spitfire both which are also 1944 tech aircrafts.

Late versions of the spitire was not the same aircraft as early version of spitfire, the differen't engine is enough in my opinion for a tech difference.

Even more extreme, Saab 21 is definitely not the same aircraft as Saab 21R as the 21 was a piston engine plan while 21R had a jet engine.
 
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shri

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Bf109E or Emil which made its début in late 1938, was the first model to actually see combat in numbers.
The A to D were produced in very less numbers, though some 100 odd D series did see some combat in the Polish Invasion.
If E is taken as base with late 1938, level "0" in game terms, level 5 is late 1943.
 

Denkt

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You are maybe going to have level 5 stats pretty early as the Germans, and a level 5 stat don't make a 1936 plane competitive with 1944 tech aircrafts.
 

Ostheim

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Bf109E or Emil which made its début in late 1938, was the first model to actually see combat in numbers.
The A to D were produced in very less numbers, though some 100 odd D series did see some combat in the Polish Invasion.
If E is taken as base with late 1938, level "0" in game terms, level 5 is late 1943.

Yes some techs may represent "advancement" vs "invention", but what's the issue--Are certain planes/tanks or variants missing that should be there? If a vehicle was designed in 1943 and there were no further variants with _significant_ changes then that's it (adding a door handle or a light bulb somewhere isn't worth a new variant in game terms)

Don't forget: if your vehicle tech stops at 42/43 in the tree, you can still spend earned "practical experience" on a custom variant! Problem (mostly) solved?
 
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Axe99

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Don't forget: if your vehicle tech stops at 42/43 in the tree, you can still spend earned "practical experience" on a custom variant! Problem (mostly) solved?

The vehicle trees aren't really an issue - the aircraft and tanks go all the way past 1946, and the ships to 1944 - it's just the doctrines and some of the other areas that taper off earlier.
 
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Midden

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i just hope in regards to techs that you can research them fast enough to build a balanced army/navy/airforce as a typical 5 research slot (after relevant national focus) major nation. the devs have spoken about how its important to build for example a balanced navy rather than specialising in the HOI3 of "CLs + CVs" or "BBs + DDs", but if its too hard to research multiple lines it will end up in that kind of specialisation anyway


I agree with your concern, on what I have seen so far there doesn't seem to be a sound strategy for researching balanced Armies, Navies and Airforce.

This game's tech design, the German, and say Russian players will likely largely ignore any Naval Research, allowing them to tech up their land and support techs. This being the case, the Allies players, will then also ignore most of the Naval techs, to make sure they do not fall at too disadvantage on land.

The WWW shows that research ahead in narrow channels works well, like Daniels advanced infantry weapons, ( no need to research or produce much on AT, AA, Art). There seems to me a need for more mechanics in the game to incentivize players to research and build more balanced forces, i.e. Hoi 3 had combined arms bonus.

Taking the Air Force for example, frittering away your 5 tech slots to research all the aircraft types would not seem to be a winning strategy, what one will likely do is 1) Research Fighters as a top priority, to avoid giving away Air Superiority (which seems a key game mechanic), and then choose one other type of aircraft to research and produce, my pick would be Tac bombers, as they seem to be able to do multiple things.
 
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