Hello, I've recently tried out this game in a Germany game until 1940 and while I wasn't doing badly, I felt like I could improve my skills in this game. So I've got a lot of questions to improve my play style.
1) Aircraft: I've used a mix of INT, CAS and TAC, but I've been dissapointed by the results. I've lost the most aircraft of all the nations, INT seems ineffective, CAS especially so and TAC doesn't do much.
- What types of aircraft should I use? INT and/or fighters? CAS and/or TAC? Perhaps other aircraft will perform better?
- I use INT with the Air Superiority ability and have them patrol a region or area. Except that I don't change anything about their deployment. Things I should change in the mission screen for the INT's?
- I use CAS and TAC the same as INT, except with Interdiction and Ground Attack as missions. So likewise as the INT's with the patrolling a region and so on. What can I do to make them more effective?
2) Naval: My current strategy has been, build a shitload of submarines and deploy them.
- I use 30 submarines under Karl Doenitz and deploy them in the Irish sea with the convoy raiding mission. They return quickly, and stay a long time in port. They do some damage to the enemy convoys but they are rather long in port. What should I change?
- Can I safely ignore all other naval techs except submarines? Historically I know that submarines were effective, so I chose them. Any important naval doctrine techs for submarines?
3) Land: I use infantry under a general in 9 divisions, or in 3 divisions, with the offensive/defensive trait depending on their purpose. I've divided my ARM units in 3 units, and combined every ARM with 2 MOT's and self propelled artillery.
- What brigades ( if any ) are essential for infantry, I've ignored brigades so far, but I think that was a mistake.
- Is it okay, to make Infantry only armies? What about the strategy of putting 1 ARM with 2 MOT's?
- Should I use Field Marshals more, or divide my armies more in 3 division units?
4) General Management:
- Should I start building infrastructure and factories at the start of the game, or rather focus on factories only?
- When should the IC whoring stop and the unit building commence? What units do I need the most and what should be the proportion of INF to ARM's?
- Are AA and Radar Stations worth it? I haven't noticed a large effect.
- What should be my slider changes? Is central planning worth it?
- What are essential german technologies?
That was it, so far. Sorry for the many questions, and additional hints/tips/guidelines are always welcome.
1) Aircraft: I've used a mix of INT, CAS and TAC, but I've been dissapointed by the results. I've lost the most aircraft of all the nations, INT seems ineffective, CAS especially so and TAC doesn't do much.
- What types of aircraft should I use? INT and/or fighters? CAS and/or TAC? Perhaps other aircraft will perform better?
- I use INT with the Air Superiority ability and have them patrol a region or area. Except that I don't change anything about their deployment. Things I should change in the mission screen for the INT's?
- I use CAS and TAC the same as INT, except with Interdiction and Ground Attack as missions. So likewise as the INT's with the patrolling a region and so on. What can I do to make them more effective?
2) Naval: My current strategy has been, build a shitload of submarines and deploy them.
- I use 30 submarines under Karl Doenitz and deploy them in the Irish sea with the convoy raiding mission. They return quickly, and stay a long time in port. They do some damage to the enemy convoys but they are rather long in port. What should I change?
- Can I safely ignore all other naval techs except submarines? Historically I know that submarines were effective, so I chose them. Any important naval doctrine techs for submarines?
3) Land: I use infantry under a general in 9 divisions, or in 3 divisions, with the offensive/defensive trait depending on their purpose. I've divided my ARM units in 3 units, and combined every ARM with 2 MOT's and self propelled artillery.
- What brigades ( if any ) are essential for infantry, I've ignored brigades so far, but I think that was a mistake.
- Is it okay, to make Infantry only armies? What about the strategy of putting 1 ARM with 2 MOT's?
- Should I use Field Marshals more, or divide my armies more in 3 division units?
4) General Management:
- Should I start building infrastructure and factories at the start of the game, or rather focus on factories only?
- When should the IC whoring stop and the unit building commence? What units do I need the most and what should be the proportion of INF to ARM's?
- Are AA and Radar Stations worth it? I haven't noticed a large effect.
- What should be my slider changes? Is central planning worth it?
- What are essential german technologies?
That was it, so far. Sorry for the many questions, and additional hints/tips/guidelines are always welcome.