Noble and Pretender rebels will break your PU. Peasants shouldn’t.
They didn't. I forget the type it was, but it's the ones that have the flag that looks like a bishop chess piece. My point was that if peasants do break my vassal and they have to lower their taxes, then that is not a major concern for me.
Half the game is learning through errors. There's no information anywhere. I'm not saying there shouldn't be, but you better get used to it.
Especially once you stop playing casually and delve deeper into some finer mechanics. You'll soon find out that your games end up being half "I've never seen this before" and half "I'll write another bug report".
Well yes, I remember that even way back with EUII. Took me forever to even figure out how to start playing the game. But multiple playthroughs in, still learning new things... and still that way in EUIV. I once read a really long thread or wiki (pretty sure it was a thread) on how trade works. I didn't understand much of it so I still just send a merchants to the highest income trade node and usually collect from trade. I am sure it's highly inefficient, but it's not something I've cared enough to want to understand.
OP's situation is particularly nasty and quite justified in save-scumming it. I have no tolerance for "iron man" with that sort of assymetric information presentation and hidden rules. If the game can't respect its own presentation, why should I?
That is exactly the point. This wasn't some minor "taxes were reduced, but will gradually come back." This was losing probably 2000-3000 DIP points. While it did provide a casus belli to restore the union, I am sure that would have also caused a massive AE hit. Not to mention the taxes I would have lost over all that time of re-integrating them after another 50 year waiting period.
Aren't the overview in the Stability and Overextension tab and the banner at the top enough? I can understand it being frustrating if you miss it, but the information is there and I don't find the stability tab to be all that confusing.
I don't think even more big warning signs for stuff we already have warnings and information about are the answer here.
That was the point of my post. There was no banner at the top. The banner only appears (at least by default) if rebels are close to breaking your own nation. I do check the stability tab frequently when I have rebels in my own territories. There is nothing confusing about that. I had just finished a massive war, however, and my priorities were less about the rebels in my PU. Had I known, however, that they could break my PU, they would have been dealt with years prior. Considering we have banners for things like having an advisor slot open or for which countries have disputed claims, it seems logical there would be one for something as harsh as this. And again, it's not like I didn't have the money and resources to end it quicker if I felt it important enough.