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Woody Man

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I don't suppose you have any idea how save game compatible the patch will be?
 

Van Diemen

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King said:
Not looking good at the moment.
Doesn't matter. You probably always want to start over again once earlier handicaps ("bugs") have been fixed.
 

ForVictory

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I hope something is also being to done to the ahistorical colonizations spam of macedon and massila.
And what about Carthage bing a military republic because it doesnt make sense, Carthage was a merchant state who didnt even like war unless it could be a easy and highly lucrative gain. If all Rome should be a military republic far more then Carthage.
 

vertinox

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If you publish more CK-esque events for Rome, I might be more 'intrigued' into buying it.

Education events, more personality traits, and scandalous relationship events would be quite interesting.

Say like a Caliguia of CK ;)
 

ladybug

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Johan said:
* Britain has gained a few playable tribes.

YES. the only reason i actually got rome was because i knew i would actually be able to mod in Britain (or someone else would) but not actually got around to doing/ looking for it so not actually played it yet.
 

Orinsul

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The only objection I have to the game is that all the good aspects from CK are taken out of the hands of the player. There is no ability to plan dynasties, marriages are automatic and there is no forewarning of successors or elections.
The player is supposedly the invisible hand of Rome and yet all he is able to do is direct the army and apply for building consent. What I would propose is the ability of the player to click on the empty spouse box on a charactersheet [Not just the Consul but everyone.] and select them a spouse from the single population of the republic, and that the computer would do the same for all its ruling classes as well.
Inheritance of wealth as stated already would be brilliant. And if the above was implemented then a prevention against the random generation of characters from the Great Families would add to the realisism to prevent unexpected cousins coming out of nowhere.
Laws akin to those of CK would also be a boon, perhaps if in republics they went before the senate and there was no guarantee they'd get though if too many of the characters had low loyalty or the consul charisma and popularity. i.e. Tax rates, succession in kingdoms, institution of wartime-for-the-duration dictatorships in republics.
And finally some distinction between the creeds, Moloch ate his own childern, perhaps if rather than gold Carthage got a badboy hit from sacrifice, Rome incorporates the monotheisms of those she conquers into her pantheism.
Although one suspects that these are dreams which could only be satisfied though expansion or private modification.


In response to the discussion the punic war on the second page, Hannibal lost because the merchant classes of Carthage believe that Rome had lost as she had lost and so refused to spend more money on a war that had already been won as they were unable to comprehend that Rome might rise for they were a civilisation built on practicality rather than passion, Rome had been burnt to the ground and it had the choice either to do as the Carthaginians would have done and indeed later did, to surrender to inevitability, to take the logical option and kill itself before giving that honour to Cathage or the road of passion to rise with brightness greater than those fires which had burn it and to break all that broken her and to rule all that did not. And of course she had not the option of the first for it was not in her nature, the Glory of Rome came entirely as the product of her greatest shame, her greatest defeat to take the spirit of Hector and use it against the successors of Hector.
The Punic Wars were not won from a decisive battle, they were won by a decisive defeat.
 

SonofWinter

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Orinsul said:
The Punic Wars were not won from a decisive battle, they were won by a decisive defeat.
I like your whole point about this, you can probably toss in the sacking of Rome by the Gauls as much the same motivation to sujugating them.

And well, the Germanic tribes might have conquered and sacked Rome, but what did their ancestors call themselves? HRE anyone? :rofl:
 

unmerged(105998)

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Well, neither side (Rome/Carthege) could really afford an ongoing war, but the senate did not want peace with Carthege as they felt Rome and it's allied cities, needed the threat from Carthege to keep them from going ludacris. However, when peace was signed, whatever the merchant class of Carthege might have thought, Carthege lost most of it's prospirity. Spain was lost and with it, a big part of their income from the silver mines. Carthege could not recover, as fast as Rome and thus, their fate was sealed.
 

UtahJazz

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Thanks Johan! You have always been there for us. I still remember all the patches that you produced for EU1 and EU2 (not to mention all the great beta patches too ;) ). I hope you know that your efforts are appreciated by all of us. :)
 

Sir Humphrey

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Sounds like a good thing.
 

unmerged(51416)

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Honest advise: get rid of Vista ;) I found 90% games unplayable under this OS :( Now I'm back to XP, and really enjoying it :D

BTW, it took ~5 min to load Rome on Vista, it takes ~30 sec. on XP :rolleyes:
 

Coinneach

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The british tribes are making me consider buying it :D

Any word on which ones? The Casse in EB for rome total war are a common choice in modding anyway....

But I want caledonians :p
 

Lord Curlyton

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Am I the sole Vista user who doesn't have crash problems with games? I mean really, this hubbub over Vista seems well overblown. Nary a problem with my 64-bit version. Only issue i have is that Cisco Systems has not yet made a VPN for 64 bit Vista, so no accessing the uni network from home for now. In any case I look forward to 1.3 as this game has proven enjoyable so far. Though I need to get back around to reinstalling EB and alternating between the two. If someone could find a way to combine the best aspects of the two I'd be in heaven.
 

Jamie550

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Lord Curlyton said:
Am I the sole Vista user who doesn't have crash problems with games? I mean really, this hubbub over Vista seems well overblown. Nary a problem with my 64-bit version. Only issue i have is that Cisco Systems has not yet made a VPN for 64 bit Vista, so no accessing the uni network from home for now. In any case I look forward to 1.3 as this game has proven enjoyable so far. Though I need to get back around to reinstalling EB and alternating between the two. If someone could find a way to combine the best aspects of the two I'd be in heaven.
As a Vista user, I also have few problems, none of them crashing, which have all been remedied by placing the game not in the Program Files folder. And with only 1GB of memory, Rome for me loads in a little more than a minute.
 

KonradRichtmark

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lolbin said:
Yes, it consisted of 3 wars. But in neither of these wars, Rome managed to complete that full destruction that I'm talking about. I mean, when I have conquered all their provinces, routed their armys and sunk all their ships, they still say "Hey, we aint defeated! We are stubborn and since the game gives me the option to decline peace treatys, even when utterly destroyed, I'm going to continue doing so, without you being able to force us upon anything, til you give up and settle for those 6 useless provinces in western africa. Isn't this great? :rofl: :rofl: ". You say, that doing this 3-4 times is not enough to be able to annex them fully? Wouldn't ONE single war be enough if all of them were conquered?

Quoted for excellence.

And don't forget, if there is one Carthaginian province somewhere which isn't controlled by you but by a Carthaginian rebel faction, you will suddenly be able to force a full annexation in a way you couldn't if you controlled that particular province yourself :wacko:

I have absolutely no idea why the possibility to annex a country of more than one province, as was possible in EU1, was dropped from later games. Sure, such annexations were very rare in history, but that was because total defeats of countries were equally rare. In the instances when such happened, the defeated country could do absolutely nothing to prevent the victor from imposing his will.

I say either allow annexations of countries of any size (with grave consequences on the BB side, obviously, but allow nonetheless), or make it so that when you have 100% warscore against a country, it is unable to refuse any peace treaty you put forth.
 

KonradRichtmark

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If I'm allowed to add to the wishlist, I would very much appreciate it if war exhaustion would be fixed to work somewhat realistically.

As it is, it goes simply up by time, regardless of what actually happens in the war. Meaning, I will accumulate war exhaustion as Rome for being at war with a one-province barbarian nation on the other side of the map (which happens often enough when the BB wars start), even though there is no way either of us can touch the other.

During times of inactivity, war weariness should decrease, or at least not increase.