Johan said:* Britain has gained a few playable tribes.
We are also adding more events & more diplomatic/intrigue actions to do with characters.
WOOHOO YEAH, Britain has hope at last
Johan said:* Britain has gained a few playable tribes.
We are also adding more events & more diplomatic/intrigue actions to do with characters.
He didn't state a year, thou, so still it's done when it's donekokomo said:WOW. This is the first time in years that I see Johan mentioning a release date![]()
Any chance for including 'do not autoassign governors/researchers at start' button, similar to HoI2 Generals?
kristoff said:First, introduce different types of owned lands - home provinces (with population granted citizen status), allied territories, occupied lands.
A "normalization" of wealth would be nice as well. So that character wealth and state wealth is comparable.Van Diemen said:Make the wealth of characters inheritable or at least fix it! Also vassal kingdoms would be nice as well, a country that cannot refuse to join a war if it is demanded by its master, instead of just being allied and a tribute state. This should be in the same notion as the create client state demand, which is IMO also really necessary.
Also it would be nice to see that the rebels/revolters are better organised, just like in EUIII NI, instead of being defeated instantly after their morale has been destroyed.
What about moddability of those factors? Like:Johan said:* The Naval AI has had alot of love, and should now be performing alot better.
* Declaring wars on nations with much lower (currently 20) civilisation value should no longer required a casus belli.
* Worth of provinces when negotiating peace is now scaled depending on the size of the country, so Judea as an example may be worth 2% when demanding it off a giant Seleukid Empire, but maybe 50% of a small minor owning it.
More specifically on gender: Allow us to mod the game to allow different gender approaches for each country. Thus allow one country to accept female generals while another one doesn't. That goes for ruler inheiritance as well. It would be nice to be able to make one country matriarchal in it inheiritance structure, while another country remains patriarchal. It would improve the ability to make fantasy mods.Keraunos said:... and gender etc.
hmmm, I think it is a good thing. The warscore system as it is now makes no sense at all. The problem is that all provinces are worth like a minimum of 10% spanning to like 20% (or higher?) warscore, which is okey if the nation consists of 6-8 provinces. But when you have conquered all of Carthege, stripped them of their navy and destroyed all their armys. And they say "No, we will not submit ourselves to you, instead here take these 6 provinces from us. Have them or have nothing, this is our final offer", then something is quite wrong because they are not in a situation to bargain.ForVictory said:This would mean that smaller nations would make less chance of getting a favourable peace against bigger nations, and as the nations are already vey stuborn i think this is a bad choice.
Good idea. I didn't mention it simply because I have minimalistic approach - I want at least those things to be done (as without them the game loses much...).Sute]{h said:More specifically on gender: Allow us to mod the game to allow different gender approaches for each country. Thus allow one country to accept female generals while another one doesn't. That goes for ruler inheiritance as well. It would be nice to be able to make one country matriarchal in it inheiritance structure, while another country remains patriarchal. It would improve the ability to make fantasy mods.![]()
Keraunos said:lolbin, you're reffering to stubborn AI. I must admit I like the way that stubborn AI refuses peace. After all, countries historically had to achieve significant victory and then only got part of their gains. Look into Punic Wars: it took 3 heavy wars to defeat them.
Keraunos said:Actually, 1st Punic War was probably as massive as second one, only we don't have such good sources as those that describe 2nd Punic War.
What I mean is that no Med. Power was broken in one battle, thou many victories that can be considered as 'decisive' were won. After Zama Carthage wasn't stripped of all it's land, as you would like to do. Carthaginians considered their 'war capacity' nicely and gave up much, still retaining their african lands. Same can be said about Magnesia and Kynoskefalai.
The game doesn't consider major victories as significant facts; it measures war progress by occupying provinces. When you occupy all the provinces, you can assume that you gained such a victory. Although outright annexation should be ruled out (it was highly unrealistic for time period), AI should consider peace offers more carefully, beeing more reasonable (and decide not to cripple itself any further by continuing war that cannot be won).
For me, diplomatic system should remain the same. It's other war factors (duration of movement and recruitment; AI garrison & attack forces, making battles more significant, 'current military strenght' > 'military potential' in deciding 'war capacity' etc.)
kristoff said:Idea to have citizens giving only research, freemen only manpower and slaves only taxes is primitive and absurdal. Who are freemen in a home province? You should be able to have slaves everywhere, citizens only in your home provinces (see above) and freemen should represent population of allied or conquered provinces who were not granted citizenship (yet). All types of population shoud provide all bonuses - just in different proportions (maybe with exception of slaves not providing research and manpower, though the latter is questionable for many nations besides Rome). Third, change governing system so that a governor has 2-4-provinces regions to rule instead of gazillion people ruling small pieces of land.
Now add that to EU3!Johan said:* Worth of provinces when negotiating peace is now scaled depending on the size of the country, so Judea as an example may be worth 2% when demanding it off a giant Seleukid Empire, but maybe 50% of a small minor owning it.