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unmerged(54503)

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Mar 4, 2006
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I guess it depends on how you play. I don't use auto-promote, and do all of my upgrading and army formatting in preparation for Barbarossa.. so starting skill level is more important. I agree with the old guard purge though, in my case to get rid of the clutter.

As a rule I don;t use auto promore either because often times it promotes one of your best potentially high skill general before you have a chance to skill him up.

If you train your best Generals to their max skill whule they are a Major General it goes real quick. Unfortanely if you auto promote him to a high level General odds are he will never get near his maximum skill.

The problem I have with auto promote is that every once in awhile I load up as my major puppet to make some adjustments to their builds and research. Then I save and reload as my country. Unfortunately that puts the auto promote on no matter if you want it, or not.

The main trick I have learned is finding the best Major Generals with the highest possible skill potential. (The ones with the ideal ranks of Field Marshall and General 0 and 1). When you train them in combat as a Major General they get experience lightning fast.

The problem with some Generals who might have the highest skill potential of 9 often times their ideal rank is just a LT General and once a a general reaches its ideal rank it becomes like an OLD GUARD in terms of how slow you get points.

I regret not compiling the ideal ranks when I started this project.

I had to go back and do a quickie.

At the bottom of the first post I made a list of most of the ideally ranked Field Marshalls and Generals.
 

unmerged(93625)

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Feb 25, 2008
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Tris,

Once you get all the info for Air/Land/Naval units compiled post them onto wiki as I think this is valuable info. Also, the info you have on Japan would be worth placing here.

The leaders with the Old Guard trait how do you purge them?

ps very interesting thread by the way.
 

Pugmak

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I tried looking at the german cvs file to get some dope on what's available in the Commando area.

I had to open it in wordpad since I dont have a db or spreadsheet proggy atm.

How the heck to y'all make heads or tails out of all that numberage?
 

AndonSage

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I had to open it in wordpad since I dont have a db or spreadsheet proggy atm.

I suggest using http://www.openoffice.org. This is a free download, and contains all the same type of programs you could find in Microsoft Office.

What is Open Office?
OpenOffice.org 3 is the leading open-source office software suite for word processing, spreadsheets, presentations, graphics, databases and more. It is available in many languages and works on all common computers. It stores all your data in an international open standard format and can also read and write files from other common office software packages. It can be downloaded and used completely free of charge for any purpose.
 

Pugmak

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I suggest using http://www.openoffice.org. This is a free download, and contains all the same type of programs you could find in Microsoft Office.

What is Open Office?
OpenOffice.org 3 is the leading open-source office software suite for word processing, spreadsheets, presentations, graphics, databases and more. It is available in many languages and works on all common computers. It stores all your data in an international open standard format and can also read and write files from other common office software packages. It can be downloaded and used completely free of charge for any purpose.

Actually, I was downloading open office as I posted the above about not having a db proggy.

Good suggestion, btw, for them of us what are lacking.
 

Julle64

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Actually, I was downloading open office as I posted the above about not having a db proggy.

Good suggestion, btw, for them of us what are lacking.

Another good program is Notepad++. The csv-files are only a little bit more readable than with Wordpad, but if you are using Vista it's a lot quicker for the save game editing than Vistas Notepad or Wordpad.
 

Pugmak

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Another good program is Notepad++. The csv-files are only a little bit more readable than with Wordpad, but if you are using Vista it's a lot quicker for the save game editing than Vistas Notepad or Wordpad.


Personally, Im too greedy to let myself do any editing. If I did, all my generals would be 20' tall, made of depleted uranium and have demi-god stats. And, all my units would have one of them rpg magic shields that reflect dmg back to who ever shot at em.
 

unmerged(54503)

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Mar 4, 2006
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I tried looking at the german cvs file to get some dope on what's available in the Commando area.

I had to open it in wordpad since I dont have a db or spreadsheet proggy atm.

How the heck to y'all make heads or tails out of all that numberage?

Here are your German Commando Generals. I already added this list to the first post in the thread.

COMMANDO Multiple Trait Generals

1) Student (8) (Defensive)
2) Schorner (8) (Defensive, Logistics)
3) Dietl (9) (Winter)

Single Trait Commando Generals

4) Bohm (7)
5) Detmering (7)
6) Konrad (6)
7) Alpers (6)
8) Brenner (6)
9) Lanz (6)
10) von Hunnersdorff (6)
11) Clossner
12) Kubler (5)
 
Last edited:

Pugmak

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Is there something that gives a clue in how to decypher the "bit" numbers for skills? Or are the skills listed in that cvs file?
 

unmerged(54503)

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Mar 4, 2006
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Tris,

Once you get all the info for Air/Land/Naval units compiled post them onto wiki as I think this is valuable info. Also, the info you have on Japan would be worth placing here.

The leaders with the Old Guard trait how do you purge them?

ps very interesting thread by the way.


I already linked this thread to the Wiki information page here.
http://www.paradoxian.org/hoi2wiki/index.php/Reference_Material

I have updated all the information to the first post in the thread as well.

As for how to purge the Old Guard Leaders it is very easy.

Go to this link.
http://forum.paradoxplaza.com/forum/showthread.php?t=219484

My list for Japan is not nearly as detailed and organized as is this one for Germany as I made it on the fly while playing a game, but I will see what I can do with what I have.
 
Last edited:

Pugmak

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Tris:

Forgot to say, thanks.
 

Nilmerf

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You've done some great work but I'm not convinced that "ideal rank" has any influence on experience gain. I had Manstein (ideal FM) and Rommel (ideal G) in the same stack for the first few operations, and each had the exact same experience at the end of it. I think it has more to do with auto-promote. Max skill is definitely a factor in experience gain though.
 

unmerged(54503)

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You've done some great work but I'm not convinced that "ideal rank" has any influence on experience gain. I had Manstein (ideal FM) and Rommel (ideal G) in the same stack for the first few operations, and each had the exact same experience at the end of it. I think it has more to do with auto-promote. Max skill is definitely a factor in experience gain though.

Thank you very much for your comment. You forced me to dig up some research which adds tremendously to being able to use the in the information effectively.

I did a little googleing and found some convincing information on how it works.

I will copy and paste some excerpts from the threads and then the links to where it is.



1) After 24 hours of combat against equal forces, a Level 1 Major General will have 15 XP, a Level 1 Lt General will have 10, a Level 1 General will have 5, and a Level 1 Field Marshall will have just turned the counter to 4.

The control for this experiment consisted of disbanding all of Ethiopia's army except 1 1918 infantry division, left in Addis Ababa inder Lt. General Musra (A level 2 Trickster). THe Major General was Negro, a Level 1, no skills. Lt. General was Volpini, Level 1, no skills, the General was Umberdto Prince di Piedmonte (Level 1, no skills), and the Field Marshall was Pintor (Promoted from General to become Level 1 with offensive Doctrine; he was the only one that would fit the bill)


Originally Posted by O'Donnel Aboo!
To clarify in this thread (Thanks, Disgustoid, for the link) experience is gained more slowly the higher SKILL LEVEL the leader has, not the higher rank. So a Skill-1 Field Marshall will gain xp WAY faster than a level 5 Mj General. THis is why it is important to promote the "Good ones" quickly when not using AUto Promote. Usually Mj General to Lt General at the leader's first appearance.

Wrong. I've tested it myself and so have many other people on this board. You gain less exp the higher the rank and less exp the higher the skill, not JUST the skill. That was how it was in HOI1, but this is NOT HOI1 this is HOI2.
http://forum.paradoxplaza.com/forum/showthread.php?t=209671&page=3


2) I decided to use some scientific method to discover the hidden parameters behind the experience awarded to land leaders in combat. To collect experimental data , I started from the Fall Grün scenario. First, edited the INF characteristics to have SA/HA of 1, and created a savegame where I deleted all non-infantry units from both forces, put all the GER units in one province and chopped the force up to one-division corps. Then I edited the savegame to have the leaders the skills I want to look at, like MaxSkill from 0 to 9, skill from 0 to 9, and various rank. After analyzing the data, I even get some equations.

Note there might be errors in the figures, and some discrepancies might arise from the rounding and the rounding errors.

My observations are:

1) EXP gain depends on the intensity of combat, leaders with the same characteristics can gain different amount of EXP in paralell combats.
2) EXP is not affected by traits save the good Old Guard
3) The promotion dates or the ideal rank in the leaderfiles also have no effect
4) The only parameters effecting the rate of EXP growth are rank, skill and max skill level.
P.S. The manual (page 61) is wrong about the affects of ideal rank. Alas another game feature that has not been implemented.

http://forum.paradoxplaza.com/forum/showthread.php?t=187098



3) Taking a closer look at autopromotion
by D.Isgustoid

Introduction
As we all know, the autompromote-function allows a human player to increase a leader's command-capacity without sacrificing one of his skill-points. Autopromotion will, of course, need tome criteria by which it chooses which candidates to promote. AFAIK not much is known about that procedure.

http://forum.paradoxplaza.com/forum/showthread.php?t=208081
 
Last edited:

dublish

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Awesome work Tris. I'd have expected von Manteuffel to be listed somewhere, but I guess his max skill isn't high enough?
 

unmerged(54503)

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Awesome work Tris. I'd have expected von Manteuffel to be listed somewhere, but I guess his max skill isn't high enough?

Bear in mind that I am not saying that I did not miss a few. Going through all that data without overlooking, or missing a few Generals would have been very dificult to say the least.

In any case the main reason your General missed out on being listed probably had to do with several factors. The main one being that he does not appear until late in the game. Sometime in 1942 which means I have not even seen him in game with the game I am now playing which was why I took the time to compile this information. Secondly he does not have a max skill of 9 that would have stuck out like a sore thumb as I was going through the very confusing data base file. His max skill is a respectable 8 though. The other factor why I might have overlooked him was that his ideal rank is only a 3 as in a Major General. Ideal rank evidently does not mean anything based on the research in my previous post, but I did not know that while compiling the information. He does have two traits though. Defensive and Panzer. Point is I am in 1941 and all my best Panzer Generals are already at skill 7 and most have already been autopromoted to Lieutenant Generals, so putting him in the list at this point would have been practically useless because by the time he appears in the game I already have so many Panzer Generals better than him that I would have a hard time finding a Panzer division for him to command anyway as he would only have a skill 4 to start and be at the lowest rank.
 
Last edited:

Pugmak

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If I could figure out how to read the code that gives trait info, I'd pitch in and help.

As a player that prefers to play the Germans, I'd be interested in a complete read out of all the generals Germany has to offer, including Old Guard, since I use them for static defense and/or rear area commands.

A list of all the Generals which includes date of availability, entry rank, preferred max rank, starting skill, max skill, date of removal, traits. If such a list was made it would be nice to have on hand, me thinks. Also, if it was constructed in such a way as to be search-able by trait, max preferred rank, starting rank, date of entry, that would also go a long way to speeding up the admin process of deciding who to assign where.

I wish something like that could be modded in to the stats tab, actually.

Im a clueless tech tard or I'd try to do it.

Edited to add:

HA! Stoopid me. I loaded up the game after posting this comment and took a look at the stats tab, since I almost never ever do that when playing the game. And, lo an' behold, there's a set of pages for the various commander types, land/air/sea. Got lots of good info. All that would be needed to fill it out completely is a mod that adds in "competency" for max rank preferred and max skill attainable.
 
Last edited:

safferli

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A list of all the Generals which includes date of availability, entry rank, preferred max rank, starting skill, max skill, date of removal, traits. If such a list was made it would be nice to have on hand, me thinks. Also, if it was constructed in such a way as to be search-able by trait, max preferred rank, starting rank, date of entry, that would also go a long way to speeding up the admin process of deciding who to assign where.
MartinBG's truly excellent leader file. All leaders with all stats and other information. Everything you could ever wish for :)
 

Pugmak

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Thanks :)

Is it possible to modd the stats tab to include more info?