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Horachte

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Mannisks said:
Can you choose sides in Civil Wars? If so, why didn't Johan join the stronger side there?

Dont think so. Besides, playing the stronger side is not always fun :p .

Btw, excellent teaser, Johan. How about some screenies next time, hmm?
 

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The whole Civil War thing reminds me of Turtledove's Videssos series.
 

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Horachte said:
Dont think so. Besides, playing the stronger side is not always fun :p .

Btw, excellent teaser, Johan. How about some screenies next time, hmm?

Well I wonder if it is like EU games where you can save, exit and then load the game as another power. Perhaps you can do this from the rebels perspective?
 

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Shadow Knight said:
Well I wonder if it is like EU games where you can save, exit and then load the game as another power. Perhaps you can do this from the rebels perspective?

Johan confirmed that you can.
 

comagoosie

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Assos said:
Three weeks and no new dev. diaries...... now I know what it feels like withdrawal......
They can keep bringing on the mp teasers, and i will be fine.

Anyways, did the game take place at work and did they get paid. That would be the best day of work ever!
 

Shadow Knight

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I figured that would be the case. Thanks for confirming it though.
 

Horachte

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comagoosie said:
They would be too nice to do that, they have to maintain a certain amount of evilness :D

OK. Got your point. Certain amount of evilness is a necessary prerequisite for game devs that plan to manufacture strategic games challanging enough. A desire to torment players also adds a lot to gameplay experience later on. 'Nah, our gamers certainly were not suffering anough in EUIII. So in Rome we are going to introduce a new feature: Civil wars!. Now every empire can be split by an internal conflict and send down the drain within just a couple of miniutes! We'll see how they are going to go through THAT!' :D They have to work hard on this issue, thought. Maintaining a status of evil power is by no means a childs play. Requires good organization, persistance, straining phycisal activities as making evil faces in front of the mirror every time you shave, etc. :p
 

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Mrdie said:
You know a game is good if the main programmer has troubles winning in it. :p

i dont want to spoil the party and i hope that Paradox brings out a great game. but one of the problems of programmers and people close to the development of a game, tend to play it the way the "think it should be played" and not necessarily the way their average customer will play.

anyone remebers the EU3 AAR of MrT shortly before the game came out where he played Castile and tried to form Spain. An AAR about a long, hard war against a competent AI enemy. two weeks later the game was shipped and 10 days after that normal players posted screens about how far along the world conquest line they already are.
 

STGeorge

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True...Dev AAR's and even Industry preview's and reviews should never be taken as a fair reflection of the game. They all have a vested interest in hyping games..

Player opinions are the only trusted source for me!!!!
 

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i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.

specially complex systems like games often portray can lead you down such a lane very quickly and easily. and suddenly after retail launch a developer see people "destroying" all their well thought out plans by simply not playing the games with the restrictions they put upon themselves.
 

STGeorge

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Gurag said:
i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.

specially complex systems like games often portray can lead you down such a lane very quickly and easily. and suddenly after retail launch a developer see people "destroying" all their well thought out plans by simply not playing the games with the restrictions they put upon themselves.

Hmm I suppose that can be the case.... I still hold to the impression sometimes that Dev's design for what they think we want, as oppose to what we actually want.
 

richtern

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Gurag said:
i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.

specially complex systems like games often portray can lead you down such a lane very quickly and easily. and suddenly after retail launch a developer see people "destroying" all their well thought out plans by simply not playing the games with the restrictions they put upon themselves.


Isn't that the point of having beta testers?
 

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Testers can become blind too.;)
 

Gurag

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also dont forget that a beta tester often gets a specific task. so they dont tend to always play the whole game, but just specific parts of it that the devs want to get feedback about.

and after having gone through such specific tests often enough, you start to "get" the devs idea about the game. and suddenly you get blind to certain possibilites/options as well.
 

TheLand

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STGeorge said:
Hmm I suppose that can be the case.... I still hold to the impression sometimes that Dev's design for what they think we want, as oppose to what we actually want.

I seem to remember Paradox advertising for a quality-assurance person with the job description "you will be the worst game-breaking exploit-player the world has ever seen".

Hopefully that person still works there and by playing every exploit in the book is making the developers focus on how actual players paly their games ;)
 

Horachte

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Gurag said:
i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.

Thats is a very interesting point. Never thought of that.
 

comagoosie

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TheLand said:
I seem to remember Paradox advertising for a quality-assurance person with the job description "you will be the worst game-breaking exploit-player the world has ever seen".

Hopefully that person still works there and by playing every exploit in the book is making the developers focus on how actual players paly their games ;)
...or they could just give me the game early and I will play the snot out of it and tell them what I think. :D