Mannisks said:Can you choose sides in Civil Wars? If so, why didn't Johan join the stronger side there?
Dont think so. Besides, playing the stronger side is not always fun
Btw, excellent teaser, Johan. How about some screenies next time, hmm?
Mannisks said:Can you choose sides in Civil Wars? If so, why didn't Johan join the stronger side there?
They would be too nice to do that, they have to maintain a certain amount of evilnessHorachte said:Btw, excellent teaser, Johan. How about some screenies next time, hmm?
Horachte said:Dont think so. Besides, playing the stronger side is not always fun.
Btw, excellent teaser, Johan. How about some screenies next time, hmm?
Shadow Knight said:Well I wonder if it is like EU games where you can save, exit and then load the game as another power. Perhaps you can do this from the rebels perspective?
i would like to see the civil war splitted nation *sniff*Eärendil said:What, no screenshots?
They can keep bringing on the mp teasers, and i will be fine.Assos said:Three weeks and no new dev. diaries...... now I know what it feels like withdrawal......
comagoosie said:They would be too nice to do that, they have to maintain a certain amount of evilness![]()
Mrdie said:You know a game is good if the main programmer has troubles winning in it.![]()
Gurag said:i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.
specially complex systems like games often portray can lead you down such a lane very quickly and easily. and suddenly after retail launch a developer see people "destroying" all their well thought out plans by simply not playing the games with the restrictions they put upon themselves.
Gurag said:i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.
specially complex systems like games often portray can lead you down such a lane very quickly and easily. and suddenly after retail launch a developer see people "destroying" all their well thought out plans by simply not playing the games with the restrictions they put upon themselves.
STGeorge said:Hmm I suppose that can be the case.... I still hold to the impression sometimes that Dev's design for what they think we want, as oppose to what we actually want.
Gurag said:i wouldnt necessarily speak of hyping a game. its just that after having spend some time thinking about a problem/idea you tend to get blind to other possible ways of solving it.
...or they could just give me the game early and I will play the snot out of it and tell them what I think.TheLand said:I seem to remember Paradox advertising for a quality-assurance person with the job description "you will be the worst game-breaking exploit-player the world has ever seen".
Hopefully that person still works there and by playing every exploit in the book is making the developers focus on how actual players paly their games![]()