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Kapitalizt

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I'm currently tinkering with modding. I've properly backed up my files like a good little boy, and have already successfully created several new tech teams. I have several problems, however. For one, I can create wholesale NEW tech teams, but I can't modify exsisting ones. This is most distressing. Also, my event modding obviously needs some help. In an attempt to create an event for an independant Ukraine, It gave me the event thing, but it was not labeled correctly and nothing happened when I selected an option. Here is a copy of said event, perhaps someone can spot my problems...

#########################################################################
# Ukrainian Independence
#########################################################################
event = {
id = 140001
random = no
country = SOV

trigger = {
NOT = {
exists = UKR
}
atwar = no
OR = {
government = communist
government = facist
}
}

name = "EVT_140001_NAME"
desc = "EVT_140001_DESC"
style = 0
picture = "Ukrainian_Independance_War"

date = { day = 1 month = january year = 1936 }

action_a = {
name = "ACTIONNAME140001A" # The seperatist pigs will regret this
ai_chance = 67
command = { type = civil_war which = Ukr }
}
action_b = {
name = "ACTIONNAME140001B" # We can't afford another disaster
ai_chance = 33
command = { type = independence value = 0 when = 1 }
}
}


Thanks for any help with any of the problems. I'll likely be posting more problems, so any further check-ins would be wonderous. Thanks again.
 

Hallsten

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Not labaled? Try to write your name and description directly into the event-code, e.g. replace name = "EVT_140001_NAME" with name = "The Ukraine demands independence"

Regarding the event:

facist should be fascist
your independence-command should have a which-clause as well, like "which = UKR"

Why can't you modify tech teams?
 

Curwen

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Correct me if I'm wrong but shouldn't the trigger you typed fire at every check?
OR = { government = communist government = fascist } will evaluate to true, and so will
atwar = no and
NOT = { exists = UKR }

You might wanna throw in a small random and a fairly large offset.

If you have problems with editing tech teams I'd guess you are missing a ; or two. The syntax isn't exactly user friendly - takes some counting to see if you left out anything :)

If you still have problems, try posting the tech team that isn't working
 

Kapitalizt

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The event is MEANT to trigger on the first day, which it does. It has a date, and circumstances... grr. I dunno. Thanks for the help on the semi-colon thing. Methinks that's what it was.
 

Kapitalizt

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Ok, I put in the proper number of semicolons... i think. 38 is the magic number right? That's how many i counted...
 

Kapitalizt

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I change, for example, the skill level of a team. That's it, one number. Say, from 3 to 4. It changes, but the game doesnt change it. >.< Any suggestions?