I've spent the past week taking note of all the minor UI and gameplay anoyances that should (in my opinion) be changed. I've polled a few friends about this and came up with the following list of suggestions.
Disclaimers: I'm deliberately *not* (intentionally) including bugs on this list. I'm also not going to address what I see as targets for major overhaul (e.g., trade and sectors), except for minor points about needed improvements in the systems *as they are*.
UI Changes
Organizer:
Minor Gameplay Changes
Fleets:
Disclaimers: I'm deliberately *not* (intentionally) including bugs on this list. I'm also not going to address what I see as targets for major overhaul (e.g., trade and sectors), except for minor points about needed improvements in the systems *as they are*.
UI Changes
Organizer:
- Transport fleets should show their location in the organizer, and hovering over the fleet icon should show your their current orders, just as with every other ship
- There should be a notification when you get a new pop (through migration and reproduction)
- There should be a notification when you gain Federation presidency, and when you're about to lose it.
- There should be a notification when a truce is about to expire, like in CK2
- Notifications should be more easily configurable in general, like in CK2
- From the Planets list (Empire Tab), you shuld be able to build spaceports and modules by clicking on the empty module locations
- There should be a list of surveyed habitable planets in your space or neutral space in one of the tabs (sortable by size, habitability, distance, etc.)
- There should be an option to list empires by relative power, number of pops, and number of planets in the Contacts tab
- Terraforming progress should appear in the Situation Log
- Shift-clicking when giving resources to a sector should add in larger increments, e.g., 500 or 1k
- When managing sectors, changes should not take effect until you click Finish.
- There should be some indicator of whether or not it is "safe" to remove a frontier outpost; e.g., the game should tell you which systems will be lost if you destroy it.
- The "create new fleet" interface could be better. Drag and drop between two columns would be useful. Sorting/searching by ship class and model would also be useful. Finally, when I click a ship to move it to the new fleet, it shouldn't scroll back up to the top of the fleet list.
- The Surface Queue should appear as a list to the side of the Surface tab (like the spaceport build queue)
- The fleet capacity tooltip should show your total fleet breakdown (for those of us who split our fleets and don't feel like counting)
Minor Gameplay Changes
Fleets:
- You should be able to mark systems as "avoid," so that your fleets will try to path around the system (and non-military ships, including transports, should auto path around systems where there are known hostiles, if possible.
- There should be rally points for newly constructed fleets. New ships should auto join existsing fleets at the rally point.
- You should be able to set a specific system as "home" for ships/fleets, and order the fleet to go there by Shift-clicking the return button
- Non militarists should have a policy which allows their fleets to safely ignore/ be unable to attack unarmed vessels
- Mandates should have a chance to change after a term finishes, with an improved chance if the mandate was fulfilled.
- You should be able to request that other Empires transfer you systems via trade. Of course they shouldn't agree without good reason (i.e., you have a strong claim to the planet, they're a vassal, etc.)
- Changing a species' habitability preference should cost a Gene Point
- You should be able to tax your vassals (the amount would be changeable as a policy)
- Mining/Research stations should have a "deactivate" button
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