Will be sorted by date last updated. These might not all be compatible with whatever latest version of HIP is out. There's more to be added, maybe you want to help me out and post some links. As a disclaimer, some of the mods here will likely be incompatible with each other (check out the end of the post for a possible solution). A rough check is to paste the contents of one mod folder into another mod folder. If you're asked to overwrite files (please press skip), the mods change the same files and could cause problems. After the check, click undo to get your files back in their proper folders.
HIP submods
Work-in-progress HIP submods
Mods otherwise (partially) compatible with HIP:
BONUS: Bothered by cultural submods incompatible with each other? See this post and the ones below: https://forum.paradoxplaza.com/foru...-culture-submods.1148002/page-2#post-25158007
HIP submods
Better Balkans & Carpathians
Overhaul of the Balkans & Carpathians region, including culture/religion setup, decisions, characters, and more
Improved Genetics 2.0
Rework of genetic system including a system for recessive traits and other things to better stimulate real-life genetics
Remenkhemi - The Coptic Culture
Adds stuff for the Coptic Christians in Egypt, including new localizations, titles, name lists and unique decisions
Expanded Trade
Adds trade routes to the rest of the world and reworks trade post buildings
Walter's HIP mod
Includes lots of various changes, including laws @ start, de jure titles as well as ToaKraka's "Vassal Kings Are Dumb" pre-installed.
More Cultural Names
Adds a lot more culture-specific names and localizations.
More Navigable Rivers for HIP
Makes more rivers navigable and some rules/decisions for more passages & ports
Cultural Bonuses
Gives each culture some sort of bonus to make them feel more unique. Also compatible with vanilla and CK2+
Norse Heritage Overhaul
A big overhaul of cultures, characters, history, etc. in the Norse sphere of influence. Link also includes a bunch of other submods like Call to Arms and map reworks
darkerMap SWMH
Makes the map darker
Better Imperial Reconquest
Tweaks the imperial reconquest priorities to the creator's liking
Mini(holdings) mod
Adds more unique artwork for the holding icons
Unique Buildings
Adds special buildings to certain counties
Turks, Mongols & Mamluks; plus a few changes for HIP
Includes decisions to recruit slave commanders & armies, as well as some other tweaks. Somewhat WIP?
Iberian Project
Adds more fluff for Iberia, including new titles & decisions, different localization, etc.
Gaea map
Global map mod based on GPS pictures
Bigger Interface for HIP
Basically, makes interfaces bigger so you don't need to scroll so much. NOT compatible with Arkopack.
More Cultures and Religions
Self-explanatory, probably not HF compatible yet?
Vassal Kings Are Dumb
Prevents emperors from creating and holding kingdom titles (and thus from handing them out to his vassals).
Minor Improvement Project
Adds random changes to cultures and religions, primarily the Jewish
Overhaul of the Balkans & Carpathians region, including culture/religion setup, decisions, characters, and more
Improved Genetics 2.0
Rework of genetic system including a system for recessive traits and other things to better stimulate real-life genetics
Remenkhemi - The Coptic Culture
Adds stuff for the Coptic Christians in Egypt, including new localizations, titles, name lists and unique decisions
Expanded Trade
Adds trade routes to the rest of the world and reworks trade post buildings
Walter's HIP mod
Includes lots of various changes, including laws @ start, de jure titles as well as ToaKraka's "Vassal Kings Are Dumb" pre-installed.
More Cultural Names
Adds a lot more culture-specific names and localizations.
More Navigable Rivers for HIP
Makes more rivers navigable and some rules/decisions for more passages & ports
Cultural Bonuses
Gives each culture some sort of bonus to make them feel more unique. Also compatible with vanilla and CK2+
Norse Heritage Overhaul
A big overhaul of cultures, characters, history, etc. in the Norse sphere of influence. Link also includes a bunch of other submods like Call to Arms and map reworks
darkerMap SWMH
Makes the map darker
Better Imperial Reconquest
Tweaks the imperial reconquest priorities to the creator's liking
Mini(holdings) mod
Adds more unique artwork for the holding icons
Unique Buildings
Adds special buildings to certain counties
Turks, Mongols & Mamluks; plus a few changes for HIP
Includes decisions to recruit slave commanders & armies, as well as some other tweaks. Somewhat WIP?
Iberian Project
Adds more fluff for Iberia, including new titles & decisions, different localization, etc.
Gaea map
Global map mod based on GPS pictures
Bigger Interface for HIP
Basically, makes interfaces bigger so you don't need to scroll so much. NOT compatible with Arkopack.
More Cultures and Religions
Self-explanatory, probably not HF compatible yet?
Vassal Kings Are Dumb
Prevents emperors from creating and holding kingdom titles (and thus from handing them out to his vassals).
Minor Improvement Project
Adds random changes to cultures and religions, primarily the Jewish
Work-in-progress HIP submods
769 start attempt #8479¾
Title says everything, doesn't it? This one seems to be actually progressing, though. Aims to add the 769 bookmark to HIP.
Cultural Enhancement Project
Culture rework aiming for & more accurate cultural naming conventions for titles and characters
Heart of Europe, Early Feudal Government and Carolingian Flavor
Mod for fleshing out the Holy Roman Empire and early feudal governments
Title says everything, doesn't it? This one seems to be actually progressing, though. Aims to add the 769 bookmark to HIP.
Cultural Enhancement Project
Culture rework aiming for & more accurate cultural naming conventions for titles and characters
Heart of Europe, Early Feudal Government and Carolingian Flavor
Mod for fleshing out the Holy Roman Empire and early feudal governments
Mods otherwise (partially) compatible with HIP:
Modular Tweaks & Additions
A bunch of various tweaks & additions "made to be as compatible with HIP as possible"
The Great Trade League + The Orders of Chivalry + The Sufi Schools
Adds a lot more societies to the game
Les Trois Tours: An economical and medieval flavour mod
"This mod aims to flesh out some economical mechanics for the game and bringing some more medieval flavour and immersion for players".
NOT compatible with the EMF module of HIP, bear that in mind
Your Personal Castle
Popular mod. Lets you dump more gold into your capital holding.
Miscellaneous tweaks
Miscellaneous tweaks by ToaKraka
Campaign Map - Culturally Different Cities
Adds cultural 3D models of cities to the map
Destroy and Convert Settlement
Lets you either destroy holdings or convert a holding's holding type (e.g. change a temple into a city)
Title Manager
Allows for cheesy title management of your subjects if you're into that kind of thing
A bunch of various tweaks & additions "made to be as compatible with HIP as possible"
The Great Trade League + The Orders of Chivalry + The Sufi Schools
Adds a lot more societies to the game
Les Trois Tours: An economical and medieval flavour mod
"This mod aims to flesh out some economical mechanics for the game and bringing some more medieval flavour and immersion for players".
NOT compatible with the EMF module of HIP, bear that in mind
Your Personal Castle
Popular mod. Lets you dump more gold into your capital holding.
Miscellaneous tweaks
Miscellaneous tweaks by ToaKraka
Campaign Map - Culturally Different Cities
Adds cultural 3D models of cities to the map
Destroy and Convert Settlement
Lets you either destroy holdings or convert a holding's holding type (e.g. change a temple into a city)
Title Manager
Allows for cheesy title management of your subjects if you're into that kind of thing
BONUS: Bothered by cultural submods incompatible with each other? See this post and the ones below: https://forum.paradoxplaza.com/foru...-culture-submods.1148002/page-2#post-25158007
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