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myrt

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Jan 2, 2015
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  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Magicka
  • Victoria 2
  • Mount & Blade: Warband
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
Will be sorted by date last updated. These might not all be compatible with whatever latest version of HIP is out. There's more to be added, maybe you want to help me out and post some links. As a disclaimer, some of the mods here will likely be incompatible with each other (check out the end of the post for a possible solution). A rough check is to paste the contents of one mod folder into another mod folder. If you're asked to overwrite files (please press skip), the mods change the same files and could cause problems. After the check, click undo to get your files back in their proper folders.

HIP submods
Better Balkans & Carpathians
Overhaul of the Balkans & Carpathians region, including culture/religion setup, decisions, characters, and more

Improved Genetics 2.0
Rework of genetic system including a system for recessive traits and other things to better stimulate real-life genetics

Remenkhemi - The Coptic Culture
Adds stuff for the Coptic Christians in Egypt, including new localizations, titles, name lists and unique decisions

Expanded Trade

Adds trade routes to the rest of the world and reworks trade post buildings

Walter's HIP mod
Includes lots of various changes, including laws @ start, de jure titles as well as ToaKraka's "Vassal Kings Are Dumb" pre-installed.

More Cultural Names
Adds a lot more culture-specific names and localizations.

More Navigable Rivers for HIP
Makes more rivers navigable and some rules/decisions for more passages & ports

Cultural Bonuses
Gives each culture some sort of bonus to make them feel more unique. Also compatible with vanilla and CK2+

Norse Heritage Overhaul
A big overhaul of cultures, characters, history, etc. in the Norse sphere of influence. Link also includes a bunch of other submods like Call to Arms and map reworks

darkerMap SWMH
Makes the map darker

Better Imperial Reconquest

Tweaks the imperial reconquest priorities to the creator's liking

Mini(holdings) mod
Adds more unique artwork for the holding icons

Unique Buildings
Adds special buildings to certain counties

Turks, Mongols & Mamluks; plus a few changes for HIP
Includes decisions to recruit slave commanders & armies, as well as some other tweaks. Somewhat WIP?

Iberian Project
Adds more fluff for Iberia, including new titles & decisions, different localization, etc.

Gaea map
Global map mod based on GPS pictures

Bigger Interface for HIP
Basically, makes interfaces bigger so you don't need to scroll so much. NOT compatible with Arkopack.

More Cultures and Religions

Self-explanatory, probably not HF compatible yet?

Vassal Kings Are Dumb
Prevents emperors from creating and holding kingdom titles (and thus from handing them out to his vassals).

Minor Improvement Project
Adds random changes to cultures and religions, primarily the Jewish

Work-in-progress HIP submods
769 start attempt #8479¾
Title says everything, doesn't it? This one seems to be actually progressing, though. Aims to add the 769 bookmark to HIP.

Cultural Enhancement Project
Culture rework aiming for & more accurate cultural naming conventions for titles and characters

Heart of Europe, Early Feudal Government and Carolingian Flavor
Mod for fleshing out the Holy Roman Empire and early feudal governments

Mods otherwise (partially) compatible with HIP:
Modular Tweaks & Additions
A bunch of various tweaks & additions "made to be as compatible with HIP as possible"

The Great Trade League + The Orders of Chivalry + The Sufi Schools
Adds a lot more societies to the game

Les Trois Tours: An economical and medieval flavour mod
"This mod aims to flesh out some economical mechanics for the game and bringing some more medieval flavour and immersion for players".
NOT compatible with the EMF module of HIP, bear that in mind

Your Personal Castle
Popular mod. Lets you dump more gold into your capital holding.

Miscellaneous tweaks
Miscellaneous tweaks by ToaKraka

Campaign Map - Culturally Different Cities
Adds cultural 3D models of cities to the map

Destroy and Convert Settlement
Lets you either destroy holdings or convert a holding's holding type (e.g. change a temple into a city)

Title Manager
Allows for cheesy title management of your subjects if you're into that kind of thing

BONUS: Bothered by cultural submods incompatible with each other? See this post and the ones below: https://forum.paradoxplaza.com/foru...-culture-submods.1148002/page-2#post-25158007
 
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My mod collection Modular Tweaks & Additions is made to be as compatible with HIP as possible, with Vice and Virtue not requiring a compatibility patch, and Veneration Selection going to have a compatible version with 3.0 on release. New Artifacts has spawn logic taking into account HIP culture groups such as North Africans.

Maal's excellent society mods are compatible with HIP, with The Orders of Chivalry even having HIP's holy orders as joinable societies alongside vanilla ones.
 
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Read again, pal. Compatible with SWMH, not EMF.
Not only SWMH, any HIP combos without EMF, but you've got it right in the list
 
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You could i guess add a warning that there could be incompatilities between the submods or mods listed here.
 
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Walter's HIP mod
Includes lots of various changes, including laws @ start, de jure titles as well as ToaKraka's "Vassal Kings Are Dumb" pre-installed (though it includes an outdated version of that mod).
PS: Outdated as shit, and tacky to install

I do actually have an updated version of the mod but I've been holding off on posting it since I've been waiting for the Holy Fury update.
 
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Someone's been having fun.
A new lord of the Red cross it seems..
Screenshot_20190211-171752_Firefox.jpg
 
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