Good day everyone. I should'nt be the only one but I'm a bit worried about the upcoming buff on muslims. To this day, it's already the religion branch if you can use it's bonuses correctly. Let's get started :
I) Piety
The most obvious ones are the following :
+10% Morale of armies No need to explain
+3% Missionary strength Gives better stability
+20% Fort defense A modifier that is getting more and more important as you can shorten sieges with artillerie barrage.
Or
−10% Technology cost A modifier getting pretty rare with the instituion expansion
+20% National manpower modifier Pretty usefull with professionalism
+20% National tax modifier No need to explain
II) Standard bonuses
+100% Chance of new heir Better than one would think, more heirs means more chances to desinherit meaning better lineage
+10% Cavalry ratio : Good if Horde, Turkish in the early game
+5% Morale of armies : Awesome, stack those modifiers
+10% Morale of navies : Not that usefull but means that you will remain defender of the faith until the end of the game.
III) Dhimmy
After that, we've got the Dhimmis. The best Estate you could hope for. They might be a bit hard for some nation but it's worth it :
+2 Tolerance of heathens
−10% Technology cost
They are easy to get for some nation : Ottomans, Indian nations, Mughals etc ... All y'ouve got to do it make your primary religion a minority. Just let the rebels do their magic ! Bonuses to local taxes, extra good in the early game !
A unique estate also means more interactions, cheaper advisors etc ...
IV) Diwani Script
+1
yearly legitimacy.
+1
yearly horde unity
Some people may not know but you can get an event giving you these bonuses quite easily. Get yourself a level two Artist and the Diwani Script is yours.
Link
V) The education of women
Oh, you're telling me that you are not eligible for the event because you're a Theocracy. Here, have a cooky and
−10%
advisors cost
Link
VI) Custodian of the Holy Cities
+0.5 Yearly prestige
+1 Missionary
And you can get this bonus 3 time. In case you had prestige problem and unrest because of low religious unity
VII) Deafender of the Faith
+5% Morale of armies
+5% Morale of navies
+5% Technology cost
−0.025 Monthly war exhaustion
+1 Yearly prestige
+1 Missionary
+0.5 Yearly devotion
And all that for 500 ducats, must buy !
VIII) Ruler related decision
Many decisions related to your ruler. If your lucky, here is what you can grab :
+1% missionary strength
+0.5 yearly prestige.
−1 national unrest.
−5% technology cost
+1% missionary strength
+5% national tax modifier
−5% idea cost
Link for more details.
IX) Islamic Schools
And then there is the dev diary of the 12th of september.
I'm pretty sure I forgot some but I'll fill in next time.
As you can see, Muslims have an overwhelming amount of bonuses compared to other religions that will lead in unbalanced situations especially in mustiplayer. Now, this is my point of view but I'd quite appreciate something to tone their bonuses down.
Edit : not finished, miss clicked
I) Piety
The most obvious ones are the following :
Or
II) Standard bonuses
III) Dhimmy
After that, we've got the Dhimmis. The best Estate you could hope for. They might be a bit hard for some nation but it's worth it :
They are easy to get for some nation : Ottomans, Indian nations, Mughals etc ... All y'ouve got to do it make your primary religion a minority. Just let the rebels do their magic ! Bonuses to local taxes, extra good in the early game !
A unique estate also means more interactions, cheaper advisors etc ...
IV) Diwani Script
+1
+1
Some people may not know but you can get an event giving you these bonuses quite easily. Get yourself a level two Artist and the Diwani Script is yours.
Link
V) The education of women
Oh, you're telling me that you are not eligible for the event because you're a Theocracy. Here, have a cooky and
−10%
Link
VI) Custodian of the Holy Cities
And you can get this bonus 3 time. In case you had prestige problem and unrest because of low religious unity
VII) Deafender of the Faith
And all that for 500 ducats, must buy !
VIII) Ruler related decision
Many decisions related to your ruler. If your lucky, here is what you can grab :
Link for more details.
IX) Islamic Schools
And then there is the dev diary of the 12th of september.
I'm pretty sure I forgot some but I'll fill in next time.
As you can see, Muslims have an overwhelming amount of bonuses compared to other religions that will lead in unbalanced situations especially in mustiplayer. Now, this is my point of view but I'd quite appreciate something to tone their bonuses down.
Edit : not finished, miss clicked
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