A Kill Counter

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    Real Strategy Requires Cunning
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Paradox Dev Team
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Aug 9, 2012
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We've discussed mechanics involving a kill counter quite a lot actually. The problem being that we've never figured out exactly what we want to do with one ( we want to do something more than just a number ).
I'm of the same mind as Abnwtwtud in that a unit with 10 kills is more precious to me than a unit with 0, and I think the rest of the team agrees with this a s well.
I would love to see per-unit tracking and something like an achievement system for units in this game. Let's hope I can convince the rest of the team that this is a good idea! :)
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