Status
Not open for further replies.

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
No, this isn't the thread I'm going to use to count how many elves I brutally slaughter in the name of elf-slaughter. Instead, I'd like to open up a conversation that's not about gender or highly controversial topics. I'd just like to talk about what a kill counter would or would not add to Runemaster. I'll preface all following statements by stating that I have not seen anywhere that there is decisively no plans for a kill counter already. Also, I do not know how much actual work or money it would cost Paradox to add a kill counter if they have not. That said, I'd like to make an argument for why a kill counter adds value to the game.

Ideally a kill counter could come in one of three forms:

1. A counter that measures only what your primary character has killed. This seems like it would be the easiest to implement, as logically, some mechanic will be tracking this anyway to allow for leveling.

2. A counter that measures what your army has killed. This seems like it would be the second easiest to implement, giving us some impression on how well the army has been performing as a whole.

3. A counter that measures what each individual unit has killed. Likely the hardest, as it would require more tracking I assume.


Now I'd be happy with any of the three, but today I'm specifically arguing for the third option. Two examples of games where I believe this has been done right are XCOM and StarCraft. In each game, the number of kills by an individual unit are readily available, giving you information about that particular unit. More importantly, it helps build the specific personality of that unit in your mind, and helps a player grow attached to that unit. For example, I'll be a lot more interested in my Heavy specialist with 5 kills than I am from Generic Rookie #5 with 0 kills. Sure that changes with time, but that Heavy will hold a special place until he dies. Similarly, in the first StarCraft, I'd see this Marine with about 30 kills towards the end of a mission, having defended the base so long or been on other offensive campaigns, and I'm like, "I like you soldier."

The point is that a kill counter provides a player with additional attachment to otherwise bland units. It can be used for practical measurements like the Kill/Death ratio of your army or just to see which units have turned out to be more effective. In my opinion, however, it helps build immersion and attachment to the unit, and to the game as a whole. Please Paradox, if you can't add a counter, at least tell me why not.

PS: Also, if you could make it specifically count elf kills, I'll appreciate it. I'd also be ok with an elf ear collection.
 

V1ribus

17% Fascist
70 Badges
Jun 22, 2013
1.819
2.946
  • For The Glory
  • Rome Gold
  • Shadowrun: Hong Kong
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Mass Transit
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Sign Up
  • Cities: Skylines - Campus
  • Stellaris: Federations
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
A kill counter would be nice. So would being able to use various bits of a corpse in meal making and poison producing.

PS: Also, if you could make it specifically count elf kills, I'll appreciate it. I'd also be ok with an elf ear collection.

Do you have a troubling memory involving elves from your childhood, is that what has brought this concentrated hate?
 

mgoetze

Colonel
38 Badges
Oct 16, 2012
1.177
44
  • Cities in Motion 2
  • Stellaris - Path to Destruction bundle
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Cities in Motion
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Conquest of Paradise
  • Stellaris: Leviathans Story Pack
  • Stellaris: Federations
  • BATTLETECH
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Cities: Skylines
Eh, any of those 3 is trivially easy to track from a programming standpoint, the only question is whether to waste UI space displaying this info.

BTW, when I play XCOM, the reason I care more about my about my Heavy than Generic Rookie #5 is that my Heavy has the very useful Hail of Bullets ability. It has nothing to do with memories of how many Thin Men, Sectoids, etc. he has killed. Even if he takes down a Sectopod it's unlikely that I'll remember and care about that specifically the next day.
 

aruon

UwU?
61 Badges
Mar 21, 2012
6.002
3.705
  • Hearts of Iron III
  • Leviathan: Warships
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
Eh, any of those 3 is trivially easy to track from a programming standpoint, the only question is whether to waste UI space displaying this info.

BTW, when I play XCOM, the reason I care more about my about my Heavy than Generic Rookie #5 is that my Heavy has the very useful Hail of Bullets ability. It has nothing to do with memories of how many Thin Men, Sectoids, etc. he has killed. Even if he takes down a Sectopod it's unlikely that I'll remember and care about that specifically the next day.

1: because why not? comparisons, KDR, effectiveness.

2: ...U wot m8t?
 

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
If we want to look at practical reasons for implementing a kill counter in the UI, we can do that. Here's a quick couple of ways a player could use a counter outside of my treasured immersion:

1. Kill-Death Ratios, using these to determine the overall effectiveness of a certain class or organization of your army. If you're losing a lot of people and killing very few, this would be a good indicator to determine whether to change the way you're doing business.

2. Forum contests: Say, hypothetically, someone on the Paradox forums suggested a contest to see how many elfs could be killed by your character. Using the kill counter, people could easily participate in this contest without having to labor themselves by taking notes. This would help quickly build a strong support community for the Runemaster game, helping people compare their own progress to others.



Elf-shot, never forgive, never forget.
 

delra

Master of Orion
34 Badges
Jan 27, 2008
26.138
542
  • Europa Universalis IV
  • Victoria 2
That whole routine you're doing about killing elves and the counter for it has become more tiring than funny.

(don't hate on the messenger)
 

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
That whole routine you're doing about killing elves and the counter for it has become more tiring than funny.

(don't hate on the messenger)

I want a kill counter regardless of my hatred for elves, even if it wasn't a game involving killing elves, like the two I mention, I still think a kill counter is a good idea and I hope it's implemented.

Also, it's not a routine, I genuinely hate all elves and believe that they should be rendered extinct.
 
Last edited:

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
i feel the same way about humans. damn humans are everywhere! hold me my fellow sentient being-hating friend!

Well, obviously, but if you go around collecting human ears people get a bit nervous and there's inquiries and investigations.
 

aruon

UwU?
61 Badges
Mar 21, 2012
6.002
3.705
  • Hearts of Iron III
  • Leviathan: Warships
  • Crusader Kings II
  • Supreme Ruler: Cold War
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Third Rome
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Sign Up
  • Crusader Kings II: Horse Lords
  • Stellaris: Nemesis
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
Well, obviously, but if you go around collecting human ears people get a bit nervous and there's inquiries and investigations.

i'll just say they were from bandits. i'm sure people will understand.:rofl:

nothing like a lucky ear to keep you company.
 

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Really if you take a look at most games, Kill Counters of any kind come somewhat standard in my opinion. Sure, sometimes it's buried beneath other options or menus, but it's still there. Even Hearts of Iron 2 eventually had a kill counter mechanic of sorts. They're just such an integral part of a roleplaying and even strategic experience, I truly hope that the people at gamescom just didn't see them, and they are already in there.
 

Empress Matilda

Colonel
42 Badges
Jan 5, 2013
921
218
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Tyranny - Tales from the Tiers
  • Shadowrun Returns
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Tyranny: Gold Edition
  • Europa Universalis IV
  • 500k Club
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Its becoming pretty standard in RPGs to have some sort of stats page with lots of mostly useless but interesting info. Skyrim had 1, both Dragon Ages did, I'd be surprised if Runemaster didn't
 

Rubidium

Field Marshal
49 Badges
Jul 7, 2011
5.362
6.836
  • Crusader Kings III
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2: A House Divided
  • BATTLETECH: Flashpoint
  • Stellaris
  • Imperator: Rome - Magna Graecia
  • Stellaris Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Tyranny - Bastards Wound
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall
  • BATTLETECH: Heavy Metal
  • Age of Wonders: Planetfall - Revelations
  • Crusader Kings II: Conclave
  • Victoria 2
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Europa Universalis III: Chronicles
I'm still amused. Please, Abnwtwtud, never stop hating elves in public.
He's clearly aiming for a cameo as "Ab Elfhater" who gives a quest to collect elf ears.

But on topic, I think a kill counter of some point would be potentially interesting. It would be nice when making recruiting decisions to see "Alice's archers have been extremely deadly, but Bob's unit has been slacking off. I know which one I'll disband when I have to make room for a dragon in my roster."
 

Hericage

Paradox Dev Team
91 Badges
Aug 9, 2012
122
972
  • Victoria: Revolutions
  • Impire
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Pride of Nations
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Sword of the Stars II
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • War of the Vikings
  • Warlock: Master of the Arcane
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • A Game of Dwarves
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Stellaris: Apocalypse
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Supreme Ruler 2020
  • Crusader Kings II: Charlemagne
We've discussed mechanics involving a kill counter quite a lot actually. The problem being that we've never figured out exactly what we want to do with one ( we want to do something more than just a number ).
I'm of the same mind as Abnwtwtud in that a unit with 10 kills is more precious to me than a unit with 0, and I think the rest of the team agrees with this a s well.
I would love to see per-unit tracking and something like an achievement system for units in this game. Let's hope I can convince the rest of the team that this is a good idea! :)
 

Abnwtwtud

Lt. General
111 Badges
Jul 25, 2009
1.276
1.300
  • Victoria: Revolutions
  • Impire
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • The Kings Crusade
  • Magicka
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Starvoid
  • Warlock: Master of the Arcane
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Darkest Hour
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • A Game of Dwarves
  • Dungeonland
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
We've discussed mechanics involving a kill counter quite a lot actually. The problem being that we've never figured out exactly what we want to do with one ( we want to do something more than just a number ).
I'm of the same mind as Abnwtwtud in that a unit with 10 kills is more precious to me than a unit with 0, and I think the rest of the team agrees with this a s well.
I would love to see per-unit tracking and something like an achievement system for units in this game. Let's hope I can convince the rest of the team that this is a good idea! :)

Like an achievement system for individual units? That's actually pretty awesome right there. I hope you get that.
 

balmung60

Field Marshal
99 Badges
Jan 20, 2013
6.408
2.431
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
As a related thing, some games (Super Robot Wars springs to mind, but I'm sure other games do, to) give units a bonus for killing a certain number of enemies (this is in addition to the standard EXP and skills normally gained), and while its "ace bonuses" are fixed for each unit, perhaps a more dynamic system could be implemented (say, a unit who has killed ten dwarves gets a skill that makes him better at offing more dwarves).
 
Status
Not open for further replies.