In the games of this series we may often observe that the AI declares war with rather aimless behaviour. It does this typically because of poor relations, and the AI's perception that you deserve to be attacked (BB) and you are weak enough as prey (AI aggressiveness). Any of your bordering provinces are the most vulnerable, followed by other national provinces of that enemy, trade centers, et cetera. This is the most coherent war EUII can give.
More often though, declarations of war are distributed and inconsistency reigns. Fierce attacks on a province are followed by "apathy" (armies sitting around) and no consideration towards your armies.
Let's not even get in to alliance members first deciding they won't join in a war, then rejoining the alliance. They have to decide whether they will be at war with this country, learning of it if they did not know before, and maintain this position until the end of that war unless a special event dictates otherwise. After the war is over, perhaps they can rejoin the alliance, but they are (typically) hardly providing assistance (material, but in EUII it's chiefly military access to the alliance enemies) when they engage in wars they have no business in.
Thus the EUIII AI should decide what it is doing when it declares war. Does it want these provinces (not just "All national cores" or nothing)? If it's casus belli is religious, does it seek a conversion? Ducats? Does it want to grab correct religion or culture provinces? Just round out its realm (for the record, I think the AI does attempt to link marooned provinces in peace deals)?
Can there be such a thing as greed with the AI? I don't think so, else it's war would become incoherent whereas a human knows what is going on.
Now, in EUII's defense, the manual declares that your "peers" may want to be at war with you because they view you as dangerous and want to keep you occupied. This is fine, but it has to make sense. It would be nice if the enemy could demand the release of vassals in peace deals.
Please comment
More often though, declarations of war are distributed and inconsistency reigns. Fierce attacks on a province are followed by "apathy" (armies sitting around) and no consideration towards your armies.
Let's not even get in to alliance members first deciding they won't join in a war, then rejoining the alliance. They have to decide whether they will be at war with this country, learning of it if they did not know before, and maintain this position until the end of that war unless a special event dictates otherwise. After the war is over, perhaps they can rejoin the alliance, but they are (typically) hardly providing assistance (material, but in EUII it's chiefly military access to the alliance enemies) when they engage in wars they have no business in.
Thus the EUIII AI should decide what it is doing when it declares war. Does it want these provinces (not just "All national cores" or nothing)? If it's casus belli is religious, does it seek a conversion? Ducats? Does it want to grab correct religion or culture provinces? Just round out its realm (for the record, I think the AI does attempt to link marooned provinces in peace deals)?
Can there be such a thing as greed with the AI? I don't think so, else it's war would become incoherent whereas a human knows what is going on.
Now, in EUII's defense, the manual declares that your "peers" may want to be at war with you because they view you as dangerous and want to keep you occupied. This is fine, but it has to make sense. It would be nice if the enemy could demand the release of vassals in peace deals.
Please comment