dharper said:
The "medical event" is called "Regulation of the Medical Profession." It's not AI-only; if you have a monarch with ADM 6 and aren't very narrowminded to begin with, it happens quite often. Since it's a province-based event, the bigger you are, the more often it happens.
That's really the big flaw with this event: with a 45% chance of getting +1 innovation per province you own, any medium-sized country will end up totally innovative very quickly.
Here it is:
#########################################################
# Medical #
#########################################################
province_event = {
id = 5062
trigger = {
owner = {
NOT = { innovative_narrowminded = -2 }
adm = 6
}
If I understand EventScripting.doc correctly, this should fire for ADM>=6, and the innovative slider has to be in the -3, -4, or -5 position (i.e. almost full innovative already). That certainly explains why I've never seen it, since I've never been more than one tick on the innovative side. The big question is how the heck all the AI countries become innovative enough for the medical event to carry them the remaining two ticks to full innovative?
I think Nilmerf is correct in thinking that the AI moves its own sliders, and that for whatever reason it chooses to push innovative. Most European countries in my game were at -5, despite the fact that I commented out the innovative move in the medical event for almost the entire game. Castille at least appears to start at innovative=2, if I understand the history block of the save file correctly. For now, I did a search and replace for innovative_narrowminded=-5, shifting it to 0 (2 for Castille), but I doubt that will last. It's nice to see swarms of little colonist boats zipping around America, though.
Hmm, looking at my save game ten years after the edit, countries are already shifting. England and Castille have each moved one step towards innovative. I kept careful track, and the only medical events fired for Persia and Burgundy (though if the # at the start of a line comments out that line, it doesn't matter anyway...). I think we can safely conclude that the AI does indeed move its sliders, and that Paradox needs to make major changes in the AI slider priorities. Or make innovative a more viable position for that slider; Nilmerf's suggestion would be quite reasonable (gain colonists & missionaries for narrowminded, but don't lose them for innovative).