One of the things I liked the most about the AoW expansion was the incredible number of new National Ideas that were added to the game. They added flavour and a unique feeling to many nations, and as a result these nations were often much more interesting to play as and against.
Now, with work on the 1.9 patch underway and focus shifting to future additions or changes, I'd like to make a humble suggestion for a further set of National Ideas to be added at some point in the future - namely, Canadian NIs.
This concept was already brought up and discussed a few months ago HERE, and the result was a nice little Canadian National Ideas mod. It did not, however, garner too much attention otherwise (i.e. from the developers), and I think the results of that discussion would be great additions to the base game.
I encourage you to read through the old thread, but for those who don't want to do that, here are a couple key points:
The Ideas (as they are in the mod)
Traditions: -10% Ideas Cost, +10% Defensiveness
Hudson's Bay Company: +15% Domestic Trade Power
Canadian Militia: +10% National Manpower
First Nations: +1 Diplomatic Relations, +2 Heathen Tolerance
United Empire Loyalists: +1 Colonists, +10 Yearly Colonial Growth
Biculturalism: -25% Accepted Culture Threshold.
Fencibles: +3% Discipline
The Canadas: +10% National Tax Modifier
Ambition: +10% Production Efficiency
There are descriptions and justifications for each NI in the older thread in case anyone is interested in them, but I left them out here for the sake of clarity and brevity.
So - what are your thoughts?
Now, with work on the 1.9 patch underway and focus shifting to future additions or changes, I'd like to make a humble suggestion for a further set of National Ideas to be added at some point in the future - namely, Canadian NIs.
This concept was already brought up and discussed a few months ago HERE, and the result was a nice little Canadian National Ideas mod. It did not, however, garner too much attention otherwise (i.e. from the developers), and I think the results of that discussion would be great additions to the base game.
I encourage you to read through the old thread, but for those who don't want to do that, here are a couple key points:
Why should Canada be given National Ideas?
Right now, the only unique post-colonial nation is The United States of America. A set of decent ideas for an independent Canada/Quebec, or a historically accurate Canadian colony would make things more interesting on the American continent. Much of Canada’s development and culture stems from the fact that she is NOT American and successfully resisted being incorporated into the United States. This gives the USA a more distinctive rival on the continent and encourages people to try another post-colonial nation, as well as making the American continent just more interesting in general.
The Ideas (as they are in the mod)
Traditions: -10% Ideas Cost, +10% Defensiveness
Hudson's Bay Company: +15% Domestic Trade Power
Canadian Militia: +10% National Manpower
First Nations: +1 Diplomatic Relations, +2 Heathen Tolerance
United Empire Loyalists: +1 Colonists, +10 Yearly Colonial Growth
Biculturalism: -25% Accepted Culture Threshold.
Fencibles: +3% Discipline
The Canadas: +10% National Tax Modifier
Ambition: +10% Production Efficiency
There are descriptions and justifications for each NI in the older thread in case anyone is interested in them, but I left them out here for the sake of clarity and brevity.
So - what are your thoughts?