A humble proposal for capitalist economies.

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

bucknastyc

Private
31 Badges
Jun 29, 2012
11
39
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Stellaris
  • Crusader Kings III
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
It's a thorny issue about how to handle the player's role in buildings. I would like to state from the beginning that I'm fully on board with the devs approach.

I do have a small proposal though, on how the system might work to be engaging, fair, but also feel a bit more thematic.

My proposal is a permit system. In capitalist economies, capitalists will need a permit to build buildings. By default, everything would be allowed, and capitalists would simply build as they please. If the player chooses, though, you could review permits for a specific type of building. Then, you can approve or deny permits of that building. There is no cost to approve, but you will pay a small cost to deny (authority or some such mechanism).

This way, in the beginning, you use permits and manual building to direct your early economy. As time goes on, you become less restrictive because it's too expensive to deny them all, and some unprofitable ventures don't wreck the whole investment pool.

I don't know if it's very realistic or anything, but I think it would help to balance the feeling of needing to be smart with your investments earlier on, and later having a large enough economy that you need to focus on the macro scale.

Let me know what you think.
 
  • 4Like
Reactions:

Vernichtere

Lt. General
57 Badges
Mar 26, 2010
1.615
4.199
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Majesty 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Megacorp
  • Stellaris
Nice theory. According to what rates should the catalists invest? What are these free choices supposed to simulate? A competition at national level is not simulated. There are no different brands and companies are not buying up more and more other companies. How should the countries AI deal with it?

All that is more or less simulated is competition between the economic powers as such. It is not clear to me why a type of RNG is needed here.
 
  • 1Like
Reactions:

Subcomandante

Colonel
49 Badges
Feb 21, 2005
1.038
678
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Victoria: Revolutions
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
Forget it, you can't talk to these people. In the other thread one of them said he wants to lose control over investments to the ai, because "the constant struggle of failure and success," ie Schumpeter's creative destruction, turns him on.
 
  • 1
  • 1Haha
Reactions:

Vernichtere

Lt. General
57 Badges
Mar 26, 2010
1.615
4.199
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Majesty 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Megacorp
  • Stellaris
Forget it, you can't talk to these people. In the other thread one of them said he wants to lose control over investments to the ai, because the constant struggle of failure and success, ie "creative destruction", turns him on.
What I can still imagine losing control, for example, is a kind of decentralization, where certain provinces keep part of the taxes and build buildings themselves. But that would just be a kind of vassal like you have in CK3. That would have a certain logic.

Here, however, the fact that the micro-level of the economy is not simulated is repeatedly ignored. And there is also no such thing as planning. I am relatively certain that most friends of the "free" market economy have never considered how paradox games program such processes. The game would banally take a mixture of RNG and the current price. I can still reasonably get a country AI to follow a plan and react to changes in it. But I can neither miss some kind of planning for every capitalist, nor get the countries AI to react here. In the end I have a system that only the player can handle.

What is easier to simulate are light RNG steps. Like discounted investments in a certain area based on the RNG, or in certain regions.
 

bucknastyc

Private
31 Badges
Jun 29, 2012
11
39
  • Crusader Kings II: The Old Gods
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Stellaris
  • Crusader Kings III
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
Forget it, you can't talk to these people. In the other thread one of them said he wants to lose control over investments to the ai, because "the constant struggle of failure and success," ie Schumpeter's creative destruction, turns him on.
Yeah that's pretty ridiculous. I think the devs will land on a good system, just brainstorming.
 

Vernichtere

Lt. General
57 Badges
Mar 26, 2010
1.615
4.199
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Prison Architect
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Stellaris: Nemesis
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Stellaris: Necroids
  • Stellaris: Galaxy Edition
  • Majesty 2
  • Rome: Vae Victis
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Mass Transit
  • Stellaris: Megacorp
  • Stellaris
Yeah that's pretty ridiculous. I think the devs will land on a good system, just brainstorming.
This is not even the desire to hand over control to the AI, but the desire to give each pop its own AI, including the wish of a micro level, so to speak, a kind of economic simulator like Gilde IV should be programmed