while I would certainly pay for that, I don't think it's unreasonable to ask for it to be added to the scenario with the rest of the corrections in the works, like the OOB issues.
After reading through all the posts... I'm not taking any side, since both have its reasons and supports for them.
Solution? Simple.
The easiest and fastest way: Add a new tag like TPR (Taiping Rebel - absolute monarchy like Qing will do) and give the southern half of China to them in the 1861 scenario (just like ACW). With outnumbered troops, TPR shouldn't last long in the hands of AI, but will be a fun challenge for the player. Easily done with one patch
Any detailed events/event chain/tag specific decisions? Leave them to the mod community for now if the devs have no time/resource to spare, but can be included through another patch if players want them to be included in AHD.
Yes! Yes! A thousand times Yes!Yes the Taiping Rebellion is a major event in world history, but I think people have got the wrong focus here. Do we really want another event chain, forcing the game down a predefined historical path?
Yes the Taiping Rebellion is a major event in world history, but I think people have got the wrong focus here. Do we really want another event chain, forcing the game down a predefined historical path? Or instead, should we encourage PI to focus on creating the mechanics that allow you to bring such events on yourself? I remember my frustration in Vicky I at having to constantly fight the Opium War as China regardless of what actions I took, because it fired off as an event. I think instead of creating a 'Taiping Rebellion' event chain, or even add it in the 1861 scenario, PI would be better served (and I have no doubt they are doing this anyway) focusing on tweaking rebels so that a badly managed China (or indeed, any nation in the world) will suffer from a serious, devastating and hard-to-defeat rebellion.
It is not "forcing the game down a predefined historical path" to represent, at game start, something major which was happening at game start. It's simply reflecting what was happening, much like Italy is mostly unified in the 1861 start.
Also, the Taiping cannot be represented by normal rebels, since for starters there's no rebels in the game that change a country's primary culture and religion (nor should such rebels really be appearing in most places). They would also have had significant effects on Chinese society if successful, that can be modelled by in-game modifiers.
However, as you state, the Taiping cannot be represented by normal rebels, meaning they'll have to be given special treatment even in an 1861 start. That means that you have to allow it to happen from an 1836 start, which means some sort of event chain if it cannot be fitted into the current game mechanics. So we end up back at the "forcing the game down a predefined historical path". As you say, there is a deficiency in the rebel system that cannot really accommodate the major rebellion of the 19th century. I would argue that rather than creating an ad-hoc solution, surely a better way would be to fix up rebel mechanics? Modders can always add events for those who feel the need for them, but I'd prefer a game which responds to the decisions and changes I make, rather than ending up with the same boring old outcomes time after time because of too many events directing the game.
Or people could wait until a new Eastern themed expansion is released. That could include a scenario where the Taiping Rebellion was just starting to give them a better chance, along with all the other fixes, improvements and stuff we expect from an expansion.
We don't need new rebels, just nationalists -_-
We don't need new rebels, just nationalists -_-