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Grubnessul

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The good: the game feels much more complete and fun, as Germany, Austria-Hungary put up a decent fight even though I could crush France without mobilising when they ganged upon me. Also the deathtoll in Switserland was insane as it should be. Great fun. The willingness of the AI to ally and to honour its alliances is neat as well.

The bad: I made Switserland a puppy when I finally won, but without explanation they were suddenly an independent great power again. It would be nice if the game would warn me about this. The same goes for looking what provinces I still needed to form the NGF. Maybe the colour difference between north and south German should be changed a bit. Also, the AI seems hardly interested in investing in minors. I've seen Austria which had invest 7000 GDP in Baden, while I had over 30k invested while they were trying desperately to keep it in their sphere.

The ugly: people are still too contend, movements are not really aggressive and should be stronger. I was able to ignore most of them throughout the game and easily kicked down any revolt without noticing any problem. That and by 1907 I still was not able to pass any social reforms. Do you really need to mismanage your country to make people demand such reforms? Or to get socialists in power? I would really like your capis to invest abroad and press you to protect their investments, same as with the social reforms, there is to little pressure from within your country to shape your foreign policy to their wishes.
 

GAGA Extrem

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Movements are currently bugged and will not turn into an uprise as they should.
 

Ionus

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Well, for starters you're part of the British Empire -_-
Actually there are several Indian states that have agreements with the British, they are no more a part of the British Empire than France would be if it signed an agreement. Why cant they go to war against the British? Specifically, apart from ease of programming, what prevents any independent Indian state from declaring war/independence to rid itself of British influence? I seem to recall a little place of 13 colonies doing something similar.
 

unmerged(170957)

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there's too much micromanagement. I don't want to have control over every 3k-men brigade when my army is over 100k strong, and i'm fighting a war on several fronts and on the seas. That's just hellish. i hate it i hate it!. i haven't played HOI but isn't there some better army system there? Like just drawing up war plans and setting priorites and the AI will handle the rest?

and about POPs. I want racism (they aren't going to implement it though). There should be "races" and only cultures of the same "race" can assimilate into eachother. So we'll have no more african minors going to france and becoming becoming "french" instead they should become "black french", but a german going to america will become yankee, cantonese going to sweden will become "asian swede".
And get rid of all unimportant cultures, those that never played or had the potential to play any major role. for example, practically all african pops could be organized into either "arab" (as in the arabs and muslims living in the north) and "African" (as in the rest). Could also throw in that a "racial vote decision thingy" should be implemented so that only the country's "race" can vote. unless you change it.

I hate the state concept. What the point with it anyways? states aren't possible to break once they are whole so their just as provinces but just messy-er.

there's probably more.. but i just threw this out of my head.

EDIT: Also, scrap religion. religions are pretty much tied to cultres already so it's superfluous, and just makes the number of possible POPs higher.
 
Last edited:

Grubnessul

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Something I really miss are localised army names. Especially for the Great Powers.

Also, the declaration of war on Denmark by Austria on day 1 has to go.
 
Last edited:
Aug 30, 2009
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Well, it doesn't have anything to do with combat...

When soldiers are given a stricter discipline in training and combat they normally do better...



Ok, so something I like. I like being able to invest in other nations, I like how, despite still being horrible laggy, you can still manage to mass produce units and ships faster then once click every few seconds. I LOVE 'ctrl + left click to build in all provinces' and I love building forts ports and railroads at the same time.

What I dis-like. Three things really stick out to me that I dislike.
One is when moving units if you click on an enemy or allied unit model or the bar that shows their str and flag it does not recognize it as a movement command and makes an error 'boop' sound.
The second thing is that ALL popup decisions, regardless of if their impact is important or you even have a choice, pause the game. It forces you to go and dismiss them as fast as possible inorder to keep your game going, you cant just do like I used to, let a few pile up before doing them. I have already started to get POed at event pop ups, even good ones (especial the 'nation patrimony' ones).
The last one is just a bit cosmetic... but the loading screen image of Lincoln his face looks really, really wierd, almost like a parody of him, instead of a painting of him.
 
Last edited:

s1234567890m

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1) sounds like a bug with your installation, i can click through them. best you make a bug report with dxdiag
2)IIRC you can turn them off in the settings file
 

Kokomorari

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there's too much micromanagement. I don't want to have control over every 3k-men brigade when my army is over 100k strong, and i'm fighting a war on several fronts and on the seas. That's just hellish. i hate it i hate it!. i haven't played HOI but isn't there some better army system there? Like just drawing up war plans and setting priorites and the AI will handle the rest?

REALLY?

Split those 100k in 5 armies and it's manageable.
 

Derp

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I'm still bugged that the popup event thing for 'soldier discipline' with 'strict or strictest' still doesn't give any kind of combat bonus...
Marginally related to this... would it be possible, in a later patch, to mark certain events as trivial in-game, causing them to not show up? As in, they'd still fire, but they wouldn't display as a pop-up. Decisions with multiple choices (like the soldier one) would automatically select the option you selected the first time.
 
Aug 30, 2009
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Frederick the Great, Julius Caesar, any WWII German General and many others would agree with you but would be more strongly opinionated.

Well, the last thing I want to do is my normal thing and call the dev an idiot because they are not.

Just the more Dicipline a person has in what they do they better they will do at it. A musician has the discipline to practice 8 hours a day they will become a master at their instrument.

Historically... couldnt you call the whole Tuskegee thing exactly what this event represents? Someone whos not the accepted culture being forced to go above and beyond what the accepted culture is made to do? If you all remember correctly the Red Tails did AMAZINGLY in combat and didn't loose a single bomber. See what I am saying?

The way I see it, if you take the first option the people should be LESS upset but stay the same with everything else. If you take the SECOND option the province in question should get a bonus to combat for units produced there and a increased Assimilation rate for the non main culture there.
 

Sternness

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unmerged(123455)

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5. No Unique decision to form Romania. It happened in the game's time frame but it will never happen in game because for some strange reason it's assumed that it's possible for a AI romanian country to end up being a great power, and beat Austria to form. You know to form with territories it didn't need to form historically.

At first I was going to start YESing loudly at this, but actually, I now disagree. It would be nice to have a decision to form Romania with a bit more ease, but not historically necessary. Romania can still form if either Wallachia or Moldavia has a Romanian nationalist rebel occupy the capital for a year. This is much more historical, and gives a more historical result; those two are united only.

If there's any problem with Romania (and there is, and here it comes), it's that in the 1861 start, Romania has absolutely nothing. No techs, no military, no prestige or industry. I know Romania wasn't at the forefront of research, but they should at least have the same techs in 1861 as Moldavia and Wallachia had in 1836.
 

grimkm

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and about POPs. I want racism (they aren't going to implement it though). There should be "races" and only cultures of the same "race" can assimilate into eachother. So we'll have no more african minors going to france and becoming becoming "french" instead they should become "black french", but a german going to america will become yankee, cantonese going to sweden will become "asian swede".
And get rid of all unimportant cultures, those that never played or had the potential to play any major role. for example, practically all african pops could be organized into either "arab" (as in the arabs and muslims living in the north) and "African" (as in the rest). Could also throw in that a "racial vote decision thingy" should be implemented so that only the country's "race" can vote. unless you change it.



I had a chuckle at this. I guess it's all about assimilation..like all my Swedes and Norwegians ensuring my African colonies industrialise and such. But yes, there should be a pan arab culture..and it's extensive. Some sort of great MENA empire? And to a certain extent I do agree, racism was rife in those days and as bigoted as it is, should perhaps be reflected more in the game beyond con/mil rise in POP and be dealt with in policy. Fact is as well, the British avoided colonizing areas they thought to be inhabited by martial races vs non martial races. India still suffers with this legacy in some regard. As a Norwegian, I totally accept Norway was a shit hole backwater place back then..Anyway..back on topic..

I quite like the new economy..much harder, struggling with it day and night. And the obvious justify war..so many more opportunities if your cards re played.

What I don't like is the economy and the justify war..I just want cash and instant war.
 

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Frederick the Great, Julius Caesar, any WWII German General and many others would agree with you but would be more strongly opinionated.

Except the event is about the treatment non accepted culture soldier pops. It affects the pop's Mil and Con, it has NOTHING to do with combat or actual raised brigades, which is why it doesn't affect it.
 

Jazumir

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There is one issue, though, wih the ´justify war´ mechanic, esp. in SP: Since it depends on luck so much, how much infamy you accrue, and there is really nothing you can do to influence infamy reducton rates and going over the limit can easily be desastrious - how many of you have caught themselves reloading, when your jingo-empire got caught 30 days into a conquest-justification, resulting in some 20 infamy, when you hoped to get away with like 10? How often do you start justifying, with your infamy close to the limit, and the hopes that it´ll work out, and if it wont, reload it is...? I might take the bad luck the first time, but then i am close to the limit, and if i had planed on another war before i even started the first, i´ll start justfying it anyways, thinking that it would only be just to have some good luck as compensation for my bad luck the first time around. It doesnt work like, of course, though, and so i end up reloading quite often. This isnt optimal design, as good as the idea might be in principle.

Another thing, i´d change about it, is that once you are discovered, the casus belli should be granted, without having to wait any longer. The cat´s out the bag, anyways, if you know what i mean...

EDIT: OR: Make justifications take a lot longer (and the resulting CBs last longer to compensate, say 5x both), and an NF to push the process of lowering infamy-penalties along (please consider NFs on foreign soil for the next expansion - so much could be done with them). Make declarations avaiable at all times, again. If justification is discovered, it works slower and could even be countered by other nations (with their NFs), stoping its progress entirely and even roll it back. That´s when you need to make a decision. The justification would be more specific, too: Not just ´acquire state´, but ´acquire state x´ (which justs begs to have pop-nationalities of x involved as a modifier, doesnt it?). So, discovery is just that, and opens up countermeasures for other countries, while infamy is determined at the actual declaration of war, which can be made anytime. So, failure due to bad luck results in an interesting challange, not in surpassing the BB-limit, getting dog-piled, and reloading. Infamy is a tad too important to leave it in the hands of luck to the implemented extent, imho.
 
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