Here we go. I'll start off with the questions already asked in the prep-thread. We'll be around answering stuff. Answers are a mix of dev team and betas so far:
The game isn't "stacked" against the player, but alliances are stronger than they used to be, so now Germans need to be extra careful to not let France, Austria and Russia become too friendly with each other.
Most CBs need to be manufactured before the war, so the infamy cost is paid upfront and AI is more particular about what it goes after. If they find someone worthy creating a CB against, it means they have a good shot at taking a chunk of his lands, and war typically is just a formality to seal that deal. But if it takes too long, the hunter might become prey to other CB makers himself. If Spain gets slow and lazy while conquering in Morocco, France will start manufacturing "Free People" against them and undo their conquest on the next month. Yes, France is mean like that.
Yes, you will see AI armies stationed in "attrition-compatible" chunks on your border. For example France will have half a dozen stacks of 27k at Prussian border in early game. Also, when you mobilize your army and set it to merge at the rally point, it will be divided into similar chunks automatically. And you have a map mode for attrition allowing you to "safely" move the selected stack from province to province.
delra: This is something I hated with a passion in the original game. As far as AHD goes I played (*cough* betatested *cough*) the UK whole Sunday and didn't manage to get even one state in India to more than 2% of British population, except Ceylon, which was small in its population and very popular with my emigrants, for some reason, still even that island only ever got to 15% in the long haul. So no more crowds of Brits in India and the Dutch can't make Java into Amsterdam now. This hits Austria especially hard, even late game there can be areas where they don't even have 1% South German, and with the new exciting movements system, imagine what kind of hell this can raise for them.
Mass population conversions are a thing of the past, unless those are immigrants to the Americas and assimilate to local culture. Or it's a colony of very low population and immigrants can "turn" it. Internal migration is your only hope here, and even Gold can't be a guarantee for success here (Gold RGOs were considerably reduced in size).
Depends how much of their land you're asking for. Typically a naval blockade and a run for enemy capital breaks their spirit, when a great power invades someone of lower status. But if your peace is worth 90% of warscore, don't be surprised you have to beat them and their allies to that number.
Other, more "hands on" economic policies were considerably weakened, starting a factory in a state capitalist country costs way more than starting one in interventionist and even that is at least a few times more expensive than free market and laissez-faire attitude. So capitalists, if they are rich enough, now offer a really good discount on the amounts of machine parts and other resources you need to import from your competition. For example, when you start as Sweden you can turn your country liberal fairly fast using new "party loyalty" national focus, cut the taxes for the rich and then let the invisible hand of the market build an industry for you, or tax your people heavily to be able to build your own factories while keeping conservatives in power- whatever you find more suiting. The second non-market way will cost your country much more effort.
We have a completely new economy and all goods matter now much more than they ever did. Steel is a very important part of the equation and you want to have a piece of that business if you are a producer of coal and iron, or at least control its production with your sphere of influence.
Holstein still is needed to form the NGF and Germany, it starts with German cores and with North German population.
It's way harder than it used to be due to lower money supply in the game. You will have to make a much bigger effort to spam them.
It's in.
Release has been pushed back to Feb 2nd. see here: http://forum.paradoxplaza.com/forum/showthread.php?580559-AHD-Release-Delayed-1-week
delra: Since there's much less money supply in the game, and most cash remains inside the POP economy, during a long and bloody war, but also during a larger rebel uprising even the mightiest countries may fall. And then there will come a second round of humilation from their debtors coming for the money. Today I saw Prussia crumble under the debt after the Bismarck's nightmare happened to them (war with France and Russia at the same time).
RedRalphWiggum: Yes, we will. The budget screen is now something you have to watch carefully and you will likely find yourself sweating like an Irish Minister for Finance trying to decide who to squeeze to fund the country. Debt wars are much more common now but are implemented in such a way they don't tend to cause massive global chaos.
They still are forced out of their jobs by war and occupation, but after the war is done, they just go back to their RGOs.
Its faster, at least late game because of multicore and other optimizations. Early years you might not notice a huge difference compared to vanilla early game though because there is also a lot more new code run that eats CPU.
Artisans now function like they were primitive factories (no tech) so they can put up a fight against early industry, and sometimes even win it. Early on they keep switching their production of choice until they find a profitable one, and thus are able to fulfil a good chunk of world population's demand, if not all of it. But with time, as factories get bigger and more efficient in their throughput/output, Artisans will be slowly pushed out of the market and unemployment will promote/demote them to other (then) more useful kinds of POPs
If you have a clue what you are doing that won't be an issue. However, as the Italians found out in Ethiopia, not everyone has a clue what they are doing.
In the bug forum! I doubt we will need any emergency fixes unless there is some hardware incompatibility that slipped past the testing net, but in the past when its been needed we have released hotfixes pretty quickly and a bigger patch after player feedback 1-2 weeks after release.
You cannot interact with foreign rebel movements. The economic changes that have been implemented make artisans far more viable at the start, but industrialisation harms them.
If you have a clue what you are doing that won't be an issue. However, as the Italians found out in Ethiopia, not everyone has a clue what they are doing.
- negative influence to reduce other countries influence to reduce micromanagement
- relations affect influence
Mainly due to the scale of the game and the level of abstraction present. The Anglo-Ashanti wars involved 2000-4000 fighters on each side, which is barely one brigade ingame. They were often fighting purely local actions, not an actual war against Britain, which is not possible in the game. Since we don't model supply lines, there would be little to stop the UK, or another large European, rolling over the area with a medium sized army and just annexing the area in 1836. Finally, disease was a huge factor in the area, and I doubt most people would enjoy "losing" wars against an African minor because their entire army dies of attrition shortly after entering the province. Instead we just use the colonisation model, which requires a mix of medical and military technological advances and can be sped up by the presence of troops.
That's what cool about this system, it depends. If there is a real threat that reacitonary rebels may try and take the country, you may need military reforms even when economic ones might be more beneficial in the long run. Each game can play differently.
Quite possible, yes.
They would need to be lucky but it can happen, yeah.
RedRalphWiggum: I'm not sure, but I certainly couldn't pull it off. I'm an inept player though.
Research points for uncivs. Civilised countries need either high militancy or support of large popular movements for the upper house to support changing of reforms. and of course, the UH compsition matters too. Picking a different reform that doesn't have support by a large movement will anger that movement.
No year lock, no POP%. Just RPs, though the amount is affected by other factors like your tech school, Upper House composition etc. Civilising is like an expansion in and of itelf, IMO.
Unliekly, there pops are too small to be a worry. Tho i have seen a few states of canada break away.
I'v locked the other thread now. so ask any further questions here!
1alexey said:How good are the AIs ability to form coalition to put down Human player if he is getting too strong?
The game isn't "stacked" against the player, but alliances are stronger than they used to be, so now Germans need to be extra careful to not let France, Austria and Russia become too friendly with each other.
Wartoz said:Are there any changes to the AI's habit of making white peace in most of the wars ( especially when there are GPs involved, like France vs GB for an example )
Most CBs need to be manufactured before the war, so the infamy cost is paid upfront and AI is more particular about what it goes after. If they find someone worthy creating a CB against, it means they have a good shot at taking a chunk of his lands, and war typically is just a formality to seal that deal. But if it takes too long, the hunter might become prey to other CB makers himself. If Spain gets slow and lazy while conquering in Morocco, France will start manufacturing "Free People" against them and undo their conquest on the next month. Yes, France is mean like that.
tarpoon said:Does the AI take attrition / support limits into account when choosing which provinces it moves its troops to?
Yes, you will see AI armies stationed in "attrition-compatible" chunks on your border. For example France will have half a dozen stacks of 27k at Prussian border in early game. Also, when you mobilize your army and set it to merge at the rally point, it will be divided into similar chunks automatically. And you have a map mode for attrition allowing you to "safely" move the selected stack from province to province.
Mikeboy said:Has assimilation been changed to be more realistic and is it now possible for non-primary cultures to be assimilated to (like Anglo-Canadian and Afro-American)?
delra: This is something I hated with a passion in the original game. As far as AHD goes I played (*cough* betatested *cough*) the UK whole Sunday and didn't manage to get even one state in India to more than 2% of British population, except Ceylon, which was small in its population and very popular with my emigrants, for some reason, still even that island only ever got to 15% in the long haul. So no more crowds of Brits in India and the Dutch can't make Java into Amsterdam now. This hits Austria especially hard, even late game there can be areas where they don't even have 1% South German, and with the new exciting movements system, imagine what kind of hell this can raise for them.
Mass population conversions are a thing of the past, unless those are immigrants to the Americas and assimilate to local culture. Or it's a colony of very low population and immigrants can "turn" it. Internal migration is your only hope here, and even Gold can't be a guarantee for success here (Gold RGOs were considerably reduced in size).
flame7926 said:Is warscore changed some so you dont have to occupy the whole country to get one state or colony?
Depends how much of their land you're asking for. Typically a naval blockade and a run for enemy capital breaks their spirit, when a great power invades someone of lower status. But if your peace is worth 90% of warscore, don't be surprised you have to beat them and their allies to that number.
SamStarrett said:Will Laissez Faire be boosted?
Other, more "hands on" economic policies were considerably weakened, starting a factory in a state capitalist country costs way more than starting one in interventionist and even that is at least a few times more expensive than free market and laissez-faire attitude. So capitalists, if they are rich enough, now offer a really good discount on the amounts of machine parts and other resources you need to import from your competition. For example, when you start as Sweden you can turn your country liberal fairly fast using new "party loyalty" national focus, cut the taxes for the rich and then let the invisible hand of the market build an industry for you, or tax your people heavily to be able to build your own factories while keeping conservatives in power- whatever you find more suiting. The second non-market way will cost your country much more effort.
Nirmara said:Is steel going to be profitable and more important like it historically was?
Does Holstein start with a German empire core?
We have a completely new economy and all goods matter now much more than they ever did. Steel is a very important part of the equation and you want to have a piece of that business if you are a producer of coal and iron, or at least control its production with your sphere of influence.
Holstein still is needed to form the NGF and Germany, it starts with German cores and with North German population.
birdboy2000 said:Is Dreadnought spam still an easy way to get the highest overall score?
It's way harder than it used to be due to lower money supply in the game. You will have to make a much bigger effort to spam them.
Robotkiller said:What about an auto-hunt rebels button? I haven't given up hope yet.
It's in.
davinewrath said:Is it possible to release it a day early as I have Monday off but am in work Tuesday
Release has been pushed back to Feb 2nd. see here: http://forum.paradoxplaza.com/forum/showthread.php?580559-AHD-Release-Delayed-1-week
tarpoon said:Will we see more and larger nations go into debts they cannot pay back completely with the economic changes?
And does thereby the gunboat diplomacy option have an actual impact on the game now? Where there other changes to the gunboat diplomacy? (perhaps speed up CB creation or something)
delra: Since there's much less money supply in the game, and most cash remains inside the POP economy, during a long and bloody war, but also during a larger rebel uprising even the mightiest countries may fall. And then there will come a second round of humilation from their debtors coming for the money. Today I saw Prussia crumble under the debt after the Bismarck's nightmare happened to them (war with France and Russia at the same time).
RedRalphWiggum: Yes, we will. The budget screen is now something you have to watch carefully and you will likely find yourself sweating like an Irish Minister for Finance trying to decide who to squeeze to fund the country. Debt wars are much more common now but are implemented in such a way they don't tend to cause massive global chaos.
Rhyus said:When you occupy enemy land do their pops still all promote to craftsmen, I really hate when that happens
They still are forced out of their jobs by war and occupation, but after the war is done, they just go back to their RGOs.
Liester said:The performance has been improved?
Its faster, at least late game because of multicore and other optimizations. Early years you might not notice a huge difference compared to vanilla early game though because there is also a lot more new code run that eats CPU.
Orinsul said:Are there any new ways to support artisans?
Artisans now function like they were primitive factories (no tech) so they can put up a fight against early industry, and sometimes even win it. Early on they keep switching their production of choice until they find a profitable one, and thus are able to fulfil a good chunk of world population's demand, if not all of it. But with time, as factories get bigger and more efficient in their throughput/output, Artisans will be slowly pushed out of the market and unemployment will promote/demote them to other (then) more useful kinds of POPs
Has the combat system been changed or upgraded at all or can tanks still be defeated by musket wielding infantry?
If you have a clue what you are doing that won't be an issue. However, as the Italians found out in Ethiopia, not everyone has a clue what they are doing.
oh oh, one question I forgot:
where can I release feedback for bugs etc?
And can we expect any emergency bug fixes further down the line? Maybe a bugfixing patch?
(yes, I know I am a bit pessimistic here, but I love you even with your bugs paradox)
In the bug forum! I doubt we will need any emergency fixes unless there is some hardware incompatibility that slipped past the testing net, but in the past when its been needed we have released hotfixes pretty quickly and a bigger patch after player feedback 1-2 weeks after release.
Can you see rebel movements in foreign nations?
And is there any way, through decisions or direct action to influence, strengthen or fund movements? Or any plans to institute such a feature in future patches?
Are there any new ways to support artisans?
You cannot interact with foreign rebel movements. The economic changes that have been implemented make artisans far more viable at the start, but industrialisation harms them.
Has the combat system been changed or upgraded at all or can tanks still be defeated by musket wielding infantry?
If you have a clue what you are doing that won't be an issue. However, as the Italians found out in Ethiopia, not everyone has a clue what they are doing.
- investment malus againt non investing GP'sIs there any changes on the SoI management?
- negative influence to reduce other countries influence to reduce micromanagement
- relations affect influence
Why do you continually ignore African history and pretend powerful states like Ashanti Empire do not exist?
Mainly due to the scale of the game and the level of abstraction present. The Anglo-Ashanti wars involved 2000-4000 fighters on each side, which is barely one brigade ingame. They were often fighting purely local actions, not an actual war against Britain, which is not possible in the game. Since we don't model supply lines, there would be little to stop the UK, or another large European, rolling over the area with a medium sized army and just annexing the area in 1836. Finally, disease was a huge factor in the area, and I doubt most people would enjoy "losing" wars against an African minor because their entire army dies of attrition shortly after entering the province. Instead we just use the colonisation model, which requires a mix of medical and military technological advances and can be sped up by the presence of troops.
How large are the bonuses of the military reforms compared to the lower and middle military techs?
That's what cool about this system, it depends. If there is a real threat that reacitonary rebels may try and take the country, you may need military reforms even when economic ones might be more beneficial in the long run. Each game can play differently.
Would for example a highly reformed but not civilized Egypt be able to defeat a low tech Ottoman force in an even battle?
Quite possible, yes.
Or would a reformed unciv which has local numerical superiority (for example Sokoto) be able to put up a fight against a high tech secondary power (like the Netherlands) who send one or two stacks from their homeland?
They would need to be lucky but it can happen, yeah.
If you spent all your efforts on civilizing would it be possible to have Japan civilized by say the early 1850's?
RedRalphWiggum: I'm not sure, but I certainly couldn't pull it off. I'm an inept player though.
What do you need to enact reforms?
Research points for uncivs. Civilised countries need either high militancy or support of large popular movements for the upper house to support changing of reforms. and of course, the UH compsition matters too. Picking a different reform that doesn't have support by a large movement will anger that movement.
are the reforms for civilizing year locked like some techs or do you need a certain % of pops? Like needing a certain % of soldiers to raise your military reforms.
No year lock, no POP%. Just RPs, though the amount is affected by other factors like your tech school, Upper House composition etc. Civilising is like an expansion in and of itelf, IMO.
With the new popular movements mechaic, what are the odds of seeing a peaceful independence of countries like Canada and Australia?
Unliekly, there pops are too small to be a worry. Tho i have seen a few states of canada break away.
I'v locked the other thread now. so ask any further questions here!