• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
rich-love said:
Countries will be liberated once it's clear that:
a) They're not under threat of a counterattack
b) They don't mess w/ my supply lines in any way

I don't have the TC to maintain holdings; besides, it fits more into the story that way.

No idea what happened to Zhukov - he's a tricky one, and there are Soviet transport planes in the air, so it's possible he got out.

As for the Soviets rallying, they'd better hurry - I'd like to be in Warsaw / Budapest / Split before the winter starts.

Does that mean Belgium, Luxemburg and the Netherlands can count on being released soon? :) And what's your plan on Spain... the Balearic islands are still under commie control, but once you seize them you can release Nat. Spain, right?
 

unmerged(10416)

Winter depri
Jul 28, 2002
3.333
3
Oh and one more thing: Do you have a plan for preventing the Soviets from rallying in fortress Switzerland? How about an "operation Toblerone", dropping some paratroopers onto the mountain passes? :D Critical supplies of swiss chocolate await your troops.
 

stnylan

Compulsive CommentatAAR
127 Badges
Aug 1, 2002
37.167
4.227
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Where are those Soviets. Oh well, not one to argue with good fortune. To be on Russian's borders before winter (and cleaning out the Balkans of course) would be a good first step I would imagine. Hell, with luch this means you'll be able to defeat the leviathan in drips and drabs, and perhaps not even have to stop for winter.
 

GrimReaper

Angel of Death
38 Badges
Jan 4, 2003
3.627
6
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Diplomacy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Supreme Ruler: Cold War
  • 500k Club
  • Stellaris
  • Hearts of Iron Anthology
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
Good show, now on to Berlin via Autobahn :D
 

unmerged(53911)

Colonel
Feb 13, 2006
1.076
0
Do I hear the strains of La Marseillaise overcoming the repetition of L'Internationale? Go Yanks!
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
Brazil:, Argentina, and Mexico aren't interested in allying right now - I think their interventionalism is too low. I've tried, but they're not interested.

Belgium and Luxembourg are soon to be released. I will write some sort of event to return the Netherlands to the continent (with conditions, naturally).

Nationalist Spain will also be released, as soon as I take whatever remaining areas are necessary (?)

And quit w/ your paratroop ideas - you're spoiling the surprises!

@all: thanks for reading - next update tomorrow, most likely.
 

unmerged(24320)

Field Marshal
Jan 5, 2004
5.296
25
rich-love: ..American and British forces surge into undefended Germany.

splendid! ! :D

rich-love: ..And quit w/ your paratroop ideas - you're spoiling the surprises!

think of it as making up for the hooks used by other writAARs! ! :)

excellent updates! ! :cool:
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.702
1.213
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
A few comments on the last few days operations.

One correspondent remarked on the destruction of garrison divisions actually benefiting the Soviets. This is not a bad point, if you attack a garrison division then casualties are returned to the manpower pool and when destroyed it is no longer a TC drain. My strategy with the Marines off Norway would have been to sail along the coast attacking and destroying garrison divisions but without actually landing. Using this technique you can typically eliminate a division every couple of days and the whole area is soon depleted. This would have a highly negative effect on Soviet TC (lots of partisans) and would attract significant replacement forces.

An effective follow on would be to clear denmark to gain access to the Baltic and repeat the process all around the Swedish and Finnish coasts ending with a landing in or near Leningrad.

Looking at current Soviet forces I am very disappointed with the AI. It has built several militia which is rather supprising although 1943 militia is their optimal defensive unit. The builds of armour and interceptors is extremely depressing and shows that the AI cannot cope with the consequences of a player's focused research program. These units will be hopelessly obsolete and effectively worthless.

On the mainland I believe you are experiencing the strategic redeployment effect. The AI will keep trying to redeploy units from VERY far away to locations on or near the front line. These moves take so long that you will occupy the destination and adjacent provinces well before arrival. In older patches this destroyed units (which would rapidly eliminate the Soviet forces) but now they I believe they are returned to origin. This means that the AI is heavily loading its TC without ever transferring many units to the European theatre. If you leave the southern sector static for six weeks or so then you will see the effect as big chunks of Soviet forces will arrive.

It might be interesting to explore this issue by running a huge flanking move through Germany and down through Yugslavia onto the Adriatic coast. If done wide enough this should take sufficient time for a lot more troops to turn up and be destroyed. This is a fundamental conflict between the desire to conquer territory before Soviet reinforcements arrive and the wish to have the reinforcements arrive so that they can be destroyed. I think the wide flanking move would be my choice although I might go completely over the top and look to complete the encirclement on the Black Sea / Aegean coast to leave "arrival" options open for as long as possible. Given your force ratio I would recommend the Adriatic option and don't be afraid to make your southern front too weak to hold back the Soviets, all they can do is dig a deeper hole to be trapped in.

Remember true victory is about engaging the enemy main force and defeating it. At the moment your strategy is putting this off and whilst the steady incremental depletion will defeat the enemy a few big victories will have a more fundamental effect on their war fighting ability.
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
Kanitatlan:
Your suggestion about the marine raids along the Norwegian coast is an excellent one. I was hoping to distract the AI, and have it send units to yet another secondary theater (see the Dalian - Vladivostok front: I don't have a recent screenshot, but the AI is starting to commit serious forces (maybe 80 or so divisions, according to aerial reconaissance)). Would the AI react to sharply mounting TC costs due destroyed garrisons? And would it be more advantageous to me to have the AI deploy units to Norway on a wild goose chase instead? I don't know. I should try both, actually.
... and, does it make sense to help fill the SU manpower pool by killing its garrisions?

I was under the impression that SR'd units whose destination areas were overrrun would appear in the closest area along the path they would have taken by foot. At least, this would explain all these one division infantry groups appearing on my front.

Remember true victory is about engaging the enemy main force and defeating it. At the moment your strategy is putting this off and whilst the steady incremental depletion will defeat the enemy a few big victories will have a more fundamental effect on their war fighting ability.

Hah! Only the (apparent) God of War would call what I'm doing putting off the destruction of the Soviet forces. Tell it to the half-a-million prisoners I captured in the low countries.

Seriously though, your point is a good one. I'm conflicted between playing it safe, and killing them in 10 division clips, vs letting them get close, and killing in 100 division batches. Since I'm sort-of role playing this, I'll probably keep my pace... but we'll see.
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
Soviet submarines appear off Boston, attempting to disrupt the now constant stream of troop transports departing for Europe:



All are sunk.
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
Patton turns south from Mulhouse, attacking Soviet infantry in the fortified hills outside of Zurich:



Despite his air support hitting the wrong area, Patton pushes through after 8 hours of grueling combat. To the south, Vandegrift's marines hit the beaches of Nice:



STAVKA realizes that the Americans aim to pocket the 25 or so divisions along the Rhone, but B-29 infrastructre strikes stymie attempts to escape.
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
On April 26th, Belgium is reborn:



Leopold, who had escaped the fall of the Congo in an American transport ship, is reinstalled as King, and duly declares war on the Soviet Union and her allies.
 

Kanitatlan

Field Marshal
84 Badges
Mar 13, 2003
8.702
1.213
Visit site
  • Crusader Kings II: Horse Lords
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • 200k Club
  • 500k Club
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Rome Gold
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Divine Wind
  • Arsenal of Democracy
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Europa Universalis III Complete
rich-love said:
....Would the AI react to sharply mounting TC costs due destroyed garrisons? And would it be more advantageous to me to have the AI deploy units to Norway on a wild goose chase instead? I don't know. I should try both, actually.
... and, does it make sense to help fill the SU manpower pool by killing its garrisions?

If you remove the garrison in Scandinavia then the AI should feel obliged to replenish it to some extent. In all likelyhood they will show little reaction to the TC effects but a -5% combat multiplier (I'm exagerating to make a point) across their whole army is quite a bonus.

rich-love said:
I was under the impression that SR'd units whose destination areas were overrrun would appear in the closest area along the path they would have taken by foot. At least, this would explain all these one division infantry groups appearing on my front.

Its never been clear to me exactly how this works as the only clear cut campaign where it is relevant is Germany invading the SU and I haven't done this in 1.3 (in the old 1.2 I reliably had 50% of the Soviet army destroyed through SRing into limbo). If you are correct then I am less worried that you are excluding forces from the theatre.

rich-love said:
Hah! Only the (apparent) God of War would call what I'm doing putting off the destruction of the Soviet forces. Tell it to the half-a-million prisoners I captured in the low countries.

Seriously though, your point is a good one. I'm conflicted between playing it safe, and killing them in 10 division clips, vs letting them get close, and killing in 100 division batches. Since I'm sort-of role playing this, I'll probably keep my pace... but we'll see.
Assuming your SR theory is correct then rush eastwards as fast as you can, remembering that when you cross the Polish border there will be some garrisons, and watch what turns up. If lots of divisions keep appearing in really dangerous locations (dangerous for them) then your SR theory is probably correct.

I have to admit I would be in two minds about the best strategy in your position. Your close pocketing may be the way to go since a primary target is to free all your forces to be active against the enemy. Forces carrying out defensive duties are wasted units that are contributing nothing to victory. My strategy would always be to restore movement to every unit and fight a fully mobile battle (the word maniac is appropriate).
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
Supported by carrier airstrikes, American infantry storms into Denmark:



German infantry is pushed out of Kiel, and chased up the peninsula:

 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
In the Far East, Japanese infantry assault Iman, hoping to pocket Soviet forces in Tetyukhe:



Local tactical bomber support breaks the Soviet forces.
 

rich-love

Lt. General
2 Badges
Jul 13, 2002
1.695
1
  • Hearts of Iron III
  • 500k Club
The Duchy of Luxembourg is reborn just before midnight of April 29th:



Its government duly joins the United Nations, and declares war on the Soviet Union and her allies.
 

GrimReaper

Angel of Death
38 Badges
Jan 4, 2003
3.627
6
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Stellaris: Galaxy Edition
  • Diplomacy
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Supreme Ruler: Cold War
  • 500k Club
  • Stellaris
  • Hearts of Iron Anthology
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
rich-love said:
The Duchy of Luxembourg is reborn just before midnight of April 29th:

Its government duly joins the United Nations, and declares war on the Soviet Union and her allies.
Stalin is trembling ;) :D
 

stnylan

Compulsive CommentatAAR
127 Badges
Aug 1, 2002
37.167
4.227
  • 500k Club
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Hearts of Iron III Collection
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Hearts of Iron IV: No Step Back
  • Deus Vult
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Arsenal of Democracy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
Well when facing a huge job it is often easiest to compartmentalise it, which is sort of what you are going with the USSR. Or to rejig of truthful proverb, if you take care the divisions, the army will take care of itself.