Richard Head said:
As for the suggestions... They will have to be implementable. In your initial post you are on one side complaining about too agressive AI (agains minors) and on the other about too passive AI (against majors). It is clear, IMO, that is has to do with evaluating chances of success (cost/benefit). What is not clear to me (and not many others either, based on this thread) is how these evaluations should be changed...
You can not see the distinction in arguing that the AI behaves too aggressively towards the minor nations (especially minor v. minor wars), while behaving too passively towards majors (unless they are one province minors, in which case they are quite suicidal, for whatever reason)? I cannot fathom how anyone could percieve that position as being inconsistent.
But you have pointed one thing that is quite correct. After a time it becomes fairly useless to attempt to argue for reform. Every thread twists into the same chasm. A "problem" is pointed out. Several people agree saying they have noticed that problem too. Then a number of people post saying that isn't a problem at all, but the most wonderful design feature ever concieved. Then more people post about how to compromise solutions to the "problem" that keep "feature" aspects intact. Debate ensues. Then, by the end, the entire situation is so muddied that the perception has been created that the problem really wasn't a problem at all, but merely a feature that was interpreted positively by some and negatively by others.
Larger AI powers will not go to war with other, larger powers under almost any circumstance. They break alliances to avoid wars. They sign white peaces immediately if you "force" them into wars by loading savegames as different nations or modifying the savegame text file. They simply won't fight great power wars. The majors preference is to gobble up minor powers and then sit and do nothing if no more minors are accessible. Minor powers on the other hand are suicidal and aggressive. They attack each other and then, inexplicably, they attack majors. Soon they are all gone. The longer you play, the more static the map, until, finally, there is nothing to do. Is anyone observing a different pattern than this? Is anyone seeing something else?
Some feel that this is an expression of the brilliance of the AI. Now it evaluates its chances accurately and if it isn't overwhelmingly likely to win a war, it won't engage in it. Hurrah for the AI! No longer will the player will able to take advantage of France after she exhausts herself fighting a great power war against Spain to liberate Franche Comte and Rouisillon. The AI is wonderful because now it is a challenge for world conquest players and is less historically predictable.
Except, it doesn't do anything, right? All this new static AI does is form stationary roadblocks to world conquest players blob-like expansion. It doesn't exhaust itself fighting other forms of itself, but it doesn't do anything either. It won't attack strong players (though, apparently, it might attack medium players). And it gives the player nothing to do, but sit and plan his next war.
Is that what people want from EU3? To go from war to war gradually conquering the map? Didn't people kind of enjoy just sitting in the game, watching the world develop? Isn't there any roleplaying aspect at all left in EU3's fandom? Don't you want to feel that you're in a realistic environment where large nations are rivals to each other, not speedbumps to slow the player and create an artificial "challenge"?
But, anyway, as I said, the waters are muddied. There is no "problem" here. There is just a difference in opinion. Those of us who want something more, we're just bitter historical gamers who want our old AI files back and can't embrace this new, wonderfully dynamic AI (who, ironically, is not dynamic at all and is far more predictable than any EU2 ai-file run AI).
I think EU3 is a dead-end game because of the AI. I don't think it will be changed to more "realistic". I think the design strategy IS working as intended and that the AI is designed to balance itself as blobs to prevent easy player expansion. I think all the mods in the world can't fix this problem. What baffles me though is how the defenders of this newly enhanced AI aren't incredibly bored by 1680, 1690, 1700, etc. watching the AI do absolutely nothing. But, I wish those who carry on this discussion good luck. Put me down as being in favor of hard-coded tweaks to the AI's routines that allow it to consider fighting major v. major wars to give the game flavor, to keep the map from ossifying, and to just make the game believable, but put me also down in the column that thinks, based on betatesters and moderator comments, that things are working exactly as Paradox intended.