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MaximusII said:Oh, Ok I'll fix it
I haven't made any changes in the .INC files (As far as I can remember)
Originally Posted by Yukala
Are the changes mostly contained in these files:
event = "db\events\new troops\GER.txt"
event = "db\events\missions\Germany.txt"
Specifically did you make any map changes, that is to the 'province' db?
Nope, I haven't done any changes to any provinces (I think) and yes, those are the only event files I have changed...
It is all up and working now,MaximusII said:Why don't you both help with the .eug file? You can work togheter
As they say in UK; The more the marrier (Or it's more than a carrier ) (Sorry, tired, bad sense of homour )
But if you'll like to add me on MSN so we can talk about would be cool
Just write in this thread if you want to add me and I shall PM you my MSN adress
debugger sounds good for now, I must admit I have "played" the mod a bit and it is going to GRAND.Yukala said:Huh... ?
I will always help; however 'usnorwaystudent' DID all the Work !!
I just sniffed a little. :rofl:
Great job ! usnorwaystudent
What do you mean by corrupted inc file? Do you mean it has unfixable errors? or fixable ones? Sorry OTYukala said:You are smarter than I on that account, however I figured I would help and maybe learn something from seeing the inside of other peoples thinking and doing. But it drove me crazy trying to 'repair' the RomanMod. Which I never did. But funny thing later when I working on RiskMod2 and doing batch editing I duplicated the same error (a corrupted inc. file) and immediately recognized it and replaced it wholesale with a back up. Now that saved me dearly; so I have the 'RomanMod' creator to thank for that.
Someday, maybe we could collect all the work of modders in alphabetize it as a 'common resource'?
I have never experienced this before, the only time I think I have came across it was with the ROman mod, but there were so many errors that they could of effected it.Yukala said:Well MaximusII may tolerate this line of conversation.
It may happen to him !! Hope not though.
It seems when you modify inc files (scenario files) which invaribly as modders we will get around to doing, there is a chance one will corrupt and not be 'read' on load up. How, why? Who knows, but it seems if one plays around enough with them it can happen. It can happen to the eug. too. I suspect it is some formating glitch when being saved that does it.
If it happens ditch it immediately and for heavens sake do not clone it. Start fresh and use the back-ups for reference.