A Game of Dwarves - Development Diary #1
Hello all!
First let me introduce myself. I'm a young man living on the Island of Gotland, smack in the middle of the Baltic sea.
I've studied Game Design at the University and are now the Lead Designer on A Game of Dwarves.
The task has fallen upon me to work as a community manager during Fridays, so each Friday I'll be posting in this Development Diary as well as making a new post in the Dev-blog (link) The information in the blog posts might be different than the forum posts, so be sure to check it out. These reports will contain various information and cover different topics, ranging from overviews of the whole project to in-depth looks on individual features.
However, before that I'd like to give a quick introduction to A Game Of Dwarves. In aGoD the you take control of a dwarven prince and it's your task to guide the dwarven people as they set out to reclaim the land of their forefathers.
The game is akin to old school management games featuring dwarves and everything that contains. The dwarves will dig, build, and fight their way trough the very earth itself and while exploring they will find treasures and monsters. I'll get deeper into the actual game in the next update because I want to mention something else as well this week.
I want to talk about the goals we are currently working towards and what we'll be doing the upcoming month.
Right now we are charging against two large goals; Alpha and GDC. The Alpha have been a long term goal for quite a while so working towards getting all the features in the game complete is nothing new, GDC on the other hand...
As most of you know GDC is a big gathering of developers, full of awards and announcements. During this the conference we'll be meeting with every journalist in the US that will have us. So expect to receive major updates on the game in the aftermaths of GDC!
Last but not least I have a favor to ask, I need some topics to cover during the upcoming months, next week I'll be talking more about the game as a whole but after that I'm not sure what topic to cover. So give me your ideas and wishes and maybe I'll write about it. Post even if a topic isn't large enough for a whole report I'll either answer it here on the board or maybe I'll make a weekly report covering several smaller topics.
Have a good one
//Thorwaldsson
View attachment Dungeoneer_conceptsheet_black.jpg
click me for picture
Hello all!
First let me introduce myself. I'm a young man living on the Island of Gotland, smack in the middle of the Baltic sea.
I've studied Game Design at the University and are now the Lead Designer on A Game of Dwarves.
The task has fallen upon me to work as a community manager during Fridays, so each Friday I'll be posting in this Development Diary as well as making a new post in the Dev-blog (link) The information in the blog posts might be different than the forum posts, so be sure to check it out. These reports will contain various information and cover different topics, ranging from overviews of the whole project to in-depth looks on individual features.
However, before that I'd like to give a quick introduction to A Game Of Dwarves. In aGoD the you take control of a dwarven prince and it's your task to guide the dwarven people as they set out to reclaim the land of their forefathers.
The game is akin to old school management games featuring dwarves and everything that contains. The dwarves will dig, build, and fight their way trough the very earth itself and while exploring they will find treasures and monsters. I'll get deeper into the actual game in the next update because I want to mention something else as well this week.
I want to talk about the goals we are currently working towards and what we'll be doing the upcoming month.
Right now we are charging against two large goals; Alpha and GDC. The Alpha have been a long term goal for quite a while so working towards getting all the features in the game complete is nothing new, GDC on the other hand...
As most of you know GDC is a big gathering of developers, full of awards and announcements. During this the conference we'll be meeting with every journalist in the US that will have us. So expect to receive major updates on the game in the aftermaths of GDC!
Last but not least I have a favor to ask, I need some topics to cover during the upcoming months, next week I'll be talking more about the game as a whole but after that I'm not sure what topic to cover. So give me your ideas and wishes and maybe I'll write about it. Post even if a topic isn't large enough for a whole report I'll either answer it here on the board or maybe I'll make a weekly report covering several smaller topics.
Have a good one
//Thorwaldsson
View attachment Dungeoneer_conceptsheet_black.jpg
click me for picture
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