I have raise this point earlier, but it would be interesting to hear some practical suggestions on how one could address the issue. So if you disagree with the premise, maybe sit this one out? 
EDIT: Please note that this is a polite way of asking for constructive, on-topic posts.
So here is the premise:
The history of WW2 - and in particular the popular history of WW2 - incorporated a large number of myths, many of which are rooted in the ideologies and propaganda of the time. The myth of a vastly superior Wehrmacht (what else would you expect from the master race?), that could only be defeated by the combined forces of all the world's major powers certainly sounds more impressive than saying that it was just your typical European army of the day - but one that in contrast to its neighbors was well prepared for the war which Germany started (it would have been a bit strange if it were otherwise), and that that its war effort could only be sustained not by German efficiency but rather a slave labor system that was as brutal as it was extensive. But they still ran into trouble as soon as they had to face the Allies on more equal terms.
And in the East, once Adolf ended their alliance after 32% of the war in Europe (22 out of 68 months), Stalin realized that a victory over Germany needed to be painted as his victory. As a good propagandist, he also understood that if his victory was over a "near-invincible" Wehrmacht, it would sound even grander. And thus, all Soviet propaganda (and sympathetic historians elsewhere) have worked hard to portray WW2 as essentially a conflict between two Titans, where in the end, despite great sacrifices for the benefit of humanity, the inherently superior communist system prevailed. It certainly sounded better than saying that the Russian-led Red army showed great incompetence throughout the war (just at the Russian army does today), but that with a massive influx of lend-lease it could improve its logistics so that it could deploy more and bigger cannons over time. And it is worth noting that the only major victories of the Red Army until late '43 (Stalingrad, Kursk) came as a consequence of major, unprovoked German blunders to a large extent originating with the Fuhrer himself (who rose to the impressive rank of corporal during WWI, which certainly explains his acumen for strategic thinking). And first offensives that were not just counter-attacks were mounted by the Red army after the surrender of Italy, by which time they had a massive artillery advantage over the Germans, who were fighting a two-front war.
The counterpoints above are not meant to represent the "true" historic interpretation - but rather to illustrate the risks on relying too much on a view of WWII based on nazi or communist sources - even if they are contemporary - rather on more objective metrics such as industrial output, logistical capabilities, etc.
And here is the game representation:
Currently, Germany is greatly overpowered. Early on this is necessary to achieve the historic outcomes, but there also seems to be an underlying desire to make world conquest a feasible outcome. In reality, even without an opposing navy, a transatlantic invasion was a logistical impossibility. But to keep this option open, Germany needs to stay overpowered, while the US needs to be weak. By extension, in order to balance the war on the Eastern front, the Soviet Union also needs to be equally overpowered to reach historic outcomes for AI vs AI. But although it is based on a gameplay technicality, this state of affairs resembles the Stalinist (and more recently Soviet / Russian) view of WW2 instead of reflecting the more objective economic and military realities of that time period.
A first step to a solution?
They key to rebalancing seems to be to re-define the concept of German / Axis victory, which could involve defeating Britain and/or the USSR. If Britain is defeated, though, it is utterly unrealistic that its overseas territories would accept Axis hegemony, which could be an excuse for renewed hostilities later on. With the Soviets, it would add the interesting - and realistic - aspect that the clock was ticking. Germany did not only need to win, but win quickly before if would get obliterated by Allied firepower once the US had fully geared up for war - a lesson the Germans painfully remembered from WWI. And making the war of the Eastern front into a race against time would not resolve the need for a Red superArmy, but would also allow for more diverse strategies.
To make this all work out, one would still need to ensure the historic early success of the Wehrmacht. With 20/20 hindsight it would be too easy to make it not happen. But the details of how this is implemented are perhaps not that important as long as they don't leave long lasting consequences. From this point of view, the current implementation seems to be working well.
But the US in particular would need to be made far stronger than it is right now in order to reflect its historic capability and contribution. Still, there could be mechanisms added to avoid unleashing its power prematurely. The first step could be that in a historic playhough it would actually join the ear only at the end of 1941. But while greatly increasing the cap, one could adjust the ramp up (and ramp down post war) get a playable balance (and the ticking clock effect). And since the US allocated disproportionate resources to its navy (building ships to a level where it by itself would outnumber all adversaries combined by a factor of many), one could impose restriction that would let it build its historical supernavy, but without the possibility to allocate the resources elsewhere (say, for internal political reasons).
Open question:
The current global game balance works reasonably well on a technical level, but IF you think that the game would in the long term benefit from a rebalance that would more closely reflect the historical realities, it would be interesting to hear what you think should be done to achieve this? Are the suggestions above useful? And which other things would one need to implement?
EDIT: Please note that this is a polite way of asking for constructive, on-topic posts.
So here is the premise:
The history of WW2 - and in particular the popular history of WW2 - incorporated a large number of myths, many of which are rooted in the ideologies and propaganda of the time. The myth of a vastly superior Wehrmacht (what else would you expect from the master race?), that could only be defeated by the combined forces of all the world's major powers certainly sounds more impressive than saying that it was just your typical European army of the day - but one that in contrast to its neighbors was well prepared for the war which Germany started (it would have been a bit strange if it were otherwise), and that that its war effort could only be sustained not by German efficiency but rather a slave labor system that was as brutal as it was extensive. But they still ran into trouble as soon as they had to face the Allies on more equal terms.
And in the East, once Adolf ended their alliance after 32% of the war in Europe (22 out of 68 months), Stalin realized that a victory over Germany needed to be painted as his victory. As a good propagandist, he also understood that if his victory was over a "near-invincible" Wehrmacht, it would sound even grander. And thus, all Soviet propaganda (and sympathetic historians elsewhere) have worked hard to portray WW2 as essentially a conflict between two Titans, where in the end, despite great sacrifices for the benefit of humanity, the inherently superior communist system prevailed. It certainly sounded better than saying that the Russian-led Red army showed great incompetence throughout the war (just at the Russian army does today), but that with a massive influx of lend-lease it could improve its logistics so that it could deploy more and bigger cannons over time. And it is worth noting that the only major victories of the Red Army until late '43 (Stalingrad, Kursk) came as a consequence of major, unprovoked German blunders to a large extent originating with the Fuhrer himself (who rose to the impressive rank of corporal during WWI, which certainly explains his acumen for strategic thinking). And first offensives that were not just counter-attacks were mounted by the Red army after the surrender of Italy, by which time they had a massive artillery advantage over the Germans, who were fighting a two-front war.
The counterpoints above are not meant to represent the "true" historic interpretation - but rather to illustrate the risks on relying too much on a view of WWII based on nazi or communist sources - even if they are contemporary - rather on more objective metrics such as industrial output, logistical capabilities, etc.
And here is the game representation:
Currently, Germany is greatly overpowered. Early on this is necessary to achieve the historic outcomes, but there also seems to be an underlying desire to make world conquest a feasible outcome. In reality, even without an opposing navy, a transatlantic invasion was a logistical impossibility. But to keep this option open, Germany needs to stay overpowered, while the US needs to be weak. By extension, in order to balance the war on the Eastern front, the Soviet Union also needs to be equally overpowered to reach historic outcomes for AI vs AI. But although it is based on a gameplay technicality, this state of affairs resembles the Stalinist (and more recently Soviet / Russian) view of WW2 instead of reflecting the more objective economic and military realities of that time period.
A first step to a solution?
They key to rebalancing seems to be to re-define the concept of German / Axis victory, which could involve defeating Britain and/or the USSR. If Britain is defeated, though, it is utterly unrealistic that its overseas territories would accept Axis hegemony, which could be an excuse for renewed hostilities later on. With the Soviets, it would add the interesting - and realistic - aspect that the clock was ticking. Germany did not only need to win, but win quickly before if would get obliterated by Allied firepower once the US had fully geared up for war - a lesson the Germans painfully remembered from WWI. And making the war of the Eastern front into a race against time would not resolve the need for a Red superArmy, but would also allow for more diverse strategies.
To make this all work out, one would still need to ensure the historic early success of the Wehrmacht. With 20/20 hindsight it would be too easy to make it not happen. But the details of how this is implemented are perhaps not that important as long as they don't leave long lasting consequences. From this point of view, the current implementation seems to be working well.
But the US in particular would need to be made far stronger than it is right now in order to reflect its historic capability and contribution. Still, there could be mechanisms added to avoid unleashing its power prematurely. The first step could be that in a historic playhough it would actually join the ear only at the end of 1941. But while greatly increasing the cap, one could adjust the ramp up (and ramp down post war) get a playable balance (and the ticking clock effect). And since the US allocated disproportionate resources to its navy (building ships to a level where it by itself would outnumber all adversaries combined by a factor of many), one could impose restriction that would let it build its historical supernavy, but without the possibility to allocate the resources elsewhere (say, for internal political reasons).
Open question:
The current global game balance works reasonably well on a technical level, but IF you think that the game would in the long term benefit from a rebalance that would more closely reflect the historical realities, it would be interesting to hear what you think should be done to achieve this? Are the suggestions above useful? And which other things would one need to implement?
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