TLDR:
-Stellaris got a lot of improvements.
-We used to have strong incentives to use sectors. It was intuitive and kept late game micromanagement simple.
-I realized that we are essentially playing Stellaris II (Early Access).
-A new Sector AI/System is probably in development.
Stellaris is becoming even better but...
I picked up the game recently and was amazed by the amount of new features and balance. Naked Corvette spam was the bane of my enjoyment. Pretty quickly, I hit late game and realized that micromanagement became pretty absurd. I checked the forums and realized this was a common problem.
Sectors are missing.
Not using sectors used to have huge penalties. It felt intuitive that an large empire was less efficient and sectors AI weren't perfect. However, sectors still functioned more or less. It seems the developers made the changes to planetary management and didn't have time to update the sector AI yet. It was dysfunctional enough that they didn't want to force us to use sectors. Essentially, a crucial mechanic became optional because it wasn't working yet.
Why Stellaris players are often disgruntled.
We are being marketed with expansions for an early access game. Stellaris made the choice for a huge gradual overhaul. This has the advantage in that we keep all the previous content. When Civilization makes a new game, it feels more complete. However, new Civilization sequels may feel relatively bland in comparison of it's expansion-packed predecessor.
In the case of Stellaris, every gameplay update effects all of the expansions. We often end up with poor balance and broken features. Since "Stellaris II" is free, it's being funded by periodic expansions. There's no marketing incentive for Paradox to tell us "This game may feel incomplete because we are doing a free massive overhaul". Overall it feels a bit dishonest, but understandable. Stellaris development feels like an empire going tall and wide at the same time. The previous dev dairies have already said that they are re-designing sectors. I'm fairly hopeful that Stellaris will eventually be a really amazing/complete game.
-Stellaris got a lot of improvements.
-We used to have strong incentives to use sectors. It was intuitive and kept late game micromanagement simple.
-I realized that we are essentially playing Stellaris II (Early Access).
-A new Sector AI/System is probably in development.
Stellaris is becoming even better but...
I picked up the game recently and was amazed by the amount of new features and balance. Naked Corvette spam was the bane of my enjoyment. Pretty quickly, I hit late game and realized that micromanagement became pretty absurd. I checked the forums and realized this was a common problem.
Sectors are missing.
Not using sectors used to have huge penalties. It felt intuitive that an large empire was less efficient and sectors AI weren't perfect. However, sectors still functioned more or less. It seems the developers made the changes to planetary management and didn't have time to update the sector AI yet. It was dysfunctional enough that they didn't want to force us to use sectors. Essentially, a crucial mechanic became optional because it wasn't working yet.
Why Stellaris players are often disgruntled.
We are being marketed with expansions for an early access game. Stellaris made the choice for a huge gradual overhaul. This has the advantage in that we keep all the previous content. When Civilization makes a new game, it feels more complete. However, new Civilization sequels may feel relatively bland in comparison of it's expansion-packed predecessor.
In the case of Stellaris, every gameplay update effects all of the expansions. We often end up with poor balance and broken features. Since "Stellaris II" is free, it's being funded by periodic expansions. There's no marketing incentive for Paradox to tell us "This game may feel incomplete because we are doing a free massive overhaul". Overall it feels a bit dishonest, but understandable. Stellaris development feels like an empire going tall and wide at the same time. The previous dev dairies have already said that they are re-designing sectors. I'm fairly hopeful that Stellaris will eventually be a really amazing/complete game.
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