No this is simply wrong!Belongs what Factorys you build. The Civ-Industry are Main-Important for the Construction of Infrastructure, more Factorys as well as the important Synth. Raffs. Why? Synth Raffs produce more Oil than Oil-Fields you will have, esp. with the +50% Bonus-Research and the +10% / +20% Bonus-Research for synt. Raffs / Oil Fields 1937 / 1939 following. And synth. Raffs reduces the import from Rubber. You need more Civ-Industrys to get the same Oil-Production you will get with 6 or 9 Synth. Raffs with the +60% Bonus only producing Oil.
You can test it with the 2 Oil Fields you have at the beginning, then 4 or 5 with Austria etc. and the Synt. Raffs you have to build. You will see what I mean. You normaly need only 12 or 15 Synth. Raffs with the Bonus-Researches. Later you will get more natural Ressources.
What I have noticed in my Games from Base Version 1.00 on is that without Industry and Technology-Upgrades nothing will work. Oil and Rubber are Main-Important for your Airforce and some Army-Parts. That´s why I uses everything the MEFO can give for the Industry-Buildup, esp. in Dockyards, Synth. Raffs and Civ-Industry / Military Industry. Later on Radar and heavy AAA etc.
You can play like you want and I like the Idea from the Author. I only show my Gameplay-Expierence here from the 3 or 4 Years the Game is on the Market. And one thing never Changed: Autonomy Industry and Ressorces are the Key. So after the synth. Raffs get in the Game, I changed form normal Trade without Minister-Bonus to Autonomy Industry, which drive much smoother than expected.
But it would be boring if we all were equal. New Ideas are ever welcome, but the minimum 1 Buildup-Industry-Part have to run at 100%. So what to do with 2 Industrys left in Production?
1 synth on 39 tech produces 110 fuel
1 civ importing 8 oil produces 576 fuel
So you need 5 synth to get even less fuel then 1 civ importing 8 oil....
2 civ gives 16 rubber
3 synth give 20 rubber on 39 tech with focus but 4 are going to exports on limited so your left with 16
It is a bad idea to start building synth at the start, no matter what your experience tells you its wrong.
Do it later!
- 3