A FOUR- YEAR PLAN FOR INDUSTRIAL DEVELOPMENT OF THE REICH (tutorial)

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The Yogi

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A financial controller by trade, I decided to do some number-crunching in Excel to try to formulate a good industrial plan for the rearmament of Germany. I will not call it optimal, because what is optimal is not clear cut – is it a maximum amount of Wehrmacht guns on the ground and Luftwaffe planes in the air by September 1st, 1939? Or is the finish line June 22nd, 1941?

I decided to go with a number of factories I find subjectively sufficient, both for the 1939-1940 campaigns and beyond. The thing with civilian factories is that they are not only a means to build military factories – they are also necessary to build other stuff you positively need like radars, air bases and not the least, repair battle-damaged infrastructure and bomb-damaged industries. Taking out the USSR is made immensely more difficult without the ability to quickly repair lots and lots of damaged infrastructure.

Thus, without claiming for a moment that this is an optimal number, I’ve settled for building 25 civilian factories. This will allow us to have, together with factories from focuses and Anschluss, no less than 77 civilian factories available by 1938, when we roll into the third phase of the 4-year plan – building military factories. After removing some for consumer goods, that should still allow us to have four full 15 factory stacks before the outbreak of war, plus some change for buying strategic resources.

1936 – 1st phase, Infrastructure
So, beginning in 1936, we are going to focus on building infrastructure. High infrastructure is a powerful modifier on construction speed and we want to avoid building at anything less than 100% infrastructure if we can help it. Why? The construction cost of a civilian factory is 10800. Each unit of infrastructure reduces that cost by 10% or 1080. Thus, for every three infrastructure we build, we basically get (more than) one civilian factory constructed for free.

National Focus
But the first order of business here is national focus. And I’m going to propose we start with the 4-year plan, not Rheinland.

Why? Because that will give us the use of minister Hjalmar Sacht, who gives a 10% increase in construction speed for infrastructure, which will be the only modifier available to us during the first phase. Also, we will be hard pressed to reach the troop count required for Anschluss in just140 days, even if we do the “Deploy at 20% training”-routine. Thus, the order of national foci to complete for 1936 will be:

  • 4 year plan by day 70
  • Rheinland by day 140
  • Anschluss by day 210
  • Autarky by day 280
  • HG-Werke by day 350
Build orders for infrastructure
So, we are going to need 25 free building slots in provinces with 100% infrastructure by the time we start building civilian factories. I propose the following;
  • Moselland, build 3 infrastructure for 7 free slots
  • Rheinland, build 2 infrastructure for 5 free slots
  • Oberschlesien, build 4 infrastructure for 7 free slots
  • Niederschlesien, build 4 infrastructure for 6 free slots
totalling 13 infrastructure and 25 free slots, just what we need. The mathematically minded reader might now object: “If we’re not building at least nine civilian factories in a state, then building three infrastructure, not to mention four, is a waste.” And he (or, in our dreams, she) would be right. But consider also this:

As an added bonus, increasing infrastructure to 100% in these regions will add +52 steel and +12 Aluminium that could potentially be exported for another 7 civilian industries to speed things up later. This, of course is dependent on someone wanting to buy the metals, but getting 7 civilian industries just for building 13 Infrastructure (at less than 1/3 the cost of civilian industries) is not too shabby!

Now, these regions are surely not the only ones possible. They are good choices because they have many free slots, many resources and/or already high infrastructure. Other choices are surely possible, but Brandenburg, Hannover, Thüringen and Hessen should be avoided, because the focus Reichautobahn will later raise their infrastructure to max, so any infrastructure built there before that is essentially thrown away.

Feel free to comment with better choices of provinces!

Order the builds so that the two 4-infrastructure provinces come first, and the 2-infrastructure build comes last.

Technologies
You want the industrial technology “Construction I” at the earliest possible date. But that does not mean you should research it from the start. Rather, go with “Eletronic Mechanical Engineering” (84 days) which raises research speed with 4%. Then make sure one research slot will be available after day 70, for example by researching (providing you have Man the Guns) Smoke Generators or Improved Seaplane Catapult (63 days) and then wait with picking a new tech for research until you have completed Four Year Plan. This will give you x2 100% research bonus for industrial tech. Alternately, you could pick one 84-day or two consecutive 42 day techs (like Marder III and Wespe) , even if you cannot then immediately start researching Construction I on day 70. It’s not a big deal.

One Four Year Plan bonus should be used for Construction I and the other for Concentrated or Dispersed Industry, meaning Basic Machine Tools should be another initial pick.

Military production
We will allow for one more Civilian Factory traded away for resources (for rubber most likely) so that you build infrastructure with 21 of 31 available industries. This will allow you to build x3 Bf 109, x3 Panzer II, x2 10,5 cm artillery and x5 support equipment (which will be needed to quickly build skeleton divisions).

Let’s roll!
Now you’re all set. Build orders ready for 13 infrastructure, Focus: Four Year Plan, Tech picks: Basic Machine Tools, Eletronic Mechanical Engineering and one 63 day technology from the naval tech tree (or an 84 day, if you do not want to waste a whole week of research).

Be sure to de-prioritize Reinforcements and upgrades under “Recruit and deploy” and build at least 10 infantry division lines and deploy each one at 20% training, or you’ll not qualify for Anschluss by day 210.

When Four Year Plan is completed, pick Hjalmar Sacht. He will be with us until the end of phase two, when Sudetenland focus is completed, as he provides a useful bonus of 10% to both infrastructure AND civilian factory construction.

After Four Year Plan, choose Rheinland. At the first chance, research Construction I. After Rheinland, you should be good to pick Anschluss, which will give you around nine new civilian factories at this point. After Anschluss, pick Autarchy. After Autharchy, pick HG-Werke. Soon thereafter (around October 20th), your thirteenth and last infrastructure should be done.

1936-1937, 2nd Phase, Civilian Industry
When possible (near the end of 1936 if you've done everything right so far), start building civilian factories in the provinces built up to 100% infrastructure. You might need to shuffle around build priorities to insure you do not start to build factories in a province before you have completed the infrastructure build there. Your first civilian factory should be built around mid-december 1936. Pick Construction II for research ASAP.

After HG-Werke, pick Kdf-Wagen. After Kdf-wagen, there’s two ways to go, to my mind: pick Coal Liquidization and Synthetic Rubber and go for the Extra Research slot ASAP, or Army Innovations and Treaty with the USSR for early access to the Panzer III – your choice. In either case, after those two or these picks are done, it’s time for Reichsautobahn, which will give us 100% infrastructure in four provinces with at least 12 free slots. Those will be where we start to build military industries in phase 3. After that, we should be good to pick Sudetenland. Around the time it completes, by mid-december 1937, we should be just about finishing up our last civilian factory and starting production of military factories.

Thus, when Hjalmar Sacht regrettably tends his resignation at the annexation of the Sudetenland, we can say “Good Riddance!” and bring in Walter Funk to replace him (be sure to save 150 pps) who does not give a bonus to civilian factories or infrastructure (which we will not build any more) but instead to military industries and dockyards, which are the next order of business!

1938-1939, 3rd Phase, Military Industry
After finishing our last civilian industries, it’s time to start building military factories (and possibly dockyards), beginning in the four states developed to 100% infrastructure through Reichsautobahn. If you want to build any dockyards at this point, save Hannover for them. If so, now could also be a good time to pick “Naval rearmament”+”Naval Effort” as they will give us extra slots for naval construction. Either that, or go directly for First Vienna Award and Fate of Czechoslovkia. After we’re finished with available slots in the Reichsautobahn provinces, build in free slots in the highest infrastructure provinces available. It is not worth it to build additional infrastructure to speed up construction of military factories, as they are much cheaper than civilian ones. Prioritize fighters, support equipment and artillery – the Fate of Czechoslovakia will have given you a good number of light tanks to form a few more panzer divisions, and you will need artillery aplenty to form those hard-hitting 7 Inf + 2 art infantry divisions. If you can add support AT to them, all the better.

Stop building military factories around mid 1939, and prepare for war with refineries, radar stations and additional air bases. Don’t forget to do the Westwall Focus. Now would be a good time to add to the forts against France by dismantling the Sudetenland forts for extra build speed, if you feel the need. I usually do not.

Well, this has worked well for me – but I’d be happy to hear how this little scheme could be further improved upon!
 
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DukofDeth

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Partial research is saved, so you can switch to any critical or pre-planned research from any other research, and nothing is lost. You just pick up from where you left of when you get back to whatever you swtiched out from.
 
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ramlok

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Interesting building process. I play historical and do Anchluss in 1938 and sudetanland in late 38 and finish up in 39. So your process is not for me. But I like it, just curious. How many planes do you have ready for ear without building up refinery until 39?
 

Zauberelefant

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A financial controller by trade, I decided to do some number-crunching in Excel to try to formulate a good industrial plan for the rearmament of Germany. I will not call it optimal, because what is optimal is not clear cut – is it a maximum amount of Wehrmacht guns on the ground and Luftwaffe planes in the air by September 1st, 1939? Or is the finish line June 22nd, 1941?

I decided to go with a number of factories I find subjectively sufficient, both for the 1939-1940 campaigns and beyond. The thing with civilian factories is that they are not only a means to build military factories – they are also necessary to build other stuff you positively need like radars, air bases and not the least, repair battle-damaged infrastructure and bomb-damaged industries. Taking out the USSR is made immensely more difficult without the ability to quickly repair lots and lots of damaged infrastructure.

Thus, without claiming for a moment that this is an optimal number, I’ve settled for building 25 civilian factories. This will allow us to have, together with factories from focuses and Anschluss, no less than 77 civilian factories available by 1938, when we roll into the third phase of the 4-year plan – building military factories. After removing some for consumer goods, that should still allow us to have four full 15 factory stacks before the outbreak of war, plus some change for buying strategic resources.

1936 – 1st phase, Infrastructure
So, beginning in 1936, we are going to focus on building infrastructure. High infrastructure is a powerful modifier on construction speed and we want to avoid building at anything less than 100% infrastructure if we can help it. Why? The construction cost of a civilian factory is 10800. Each unit of infrastructure reduces that cost by 10% or 1080. Thus, for every three infrastructure we build, we basically get (more than) one civilian factory constructed for free.

National Focus
But the first order of business here is national focus. And I’m going to propose we start with the 4-year plan, not Rheinland.

Why? Because that will give us the use of minister Hjalmar Sacht, who gives a 10% increase in construction speed for infrastructure, which will be the only modifier available to us during the first phase. Also, we will be hard pressed to reach the troop count required for Anschluss in just than 140 days, even if we do the “Deploy at 20% training”-routine. Thus, the order of national foci to complete for 1936 will be:

  • 4 year plan by day 70
  • Rheinland by day 140
  • Anschluss by day 210
  • Autarky by day 280
  • HG-Werke by day 350
Build orders for infrastructure
So, we are going to need 25 free building slots in provinces with 100% infrastructure by the time we start building civilian factories. I propose the following;
  • Moselland, build 3 infrastructure for 7 free slots
  • Rheinland, build 2 infrastructure for 5 free slots
  • Oberschlesien, build 4 infrastructure for 7 free slots
  • Niederschlesien, build 4 infrastructure for 6 free slots
totalling 13 infrastructure and 25 free slots, just what we need. The mathematically minded reader might now object: “If we’re not building at least nine civilian factories in a state, then building three infrastructure, not to mention four, is a waste.” And he (or, in our dreams, she) would be right. But consider also this:

As an added bonus, increasing infrastructure to 100% in these regions will add +52 steel and +12 Aluminium that could potentially be exported for another 7 civilian industries to speed things up later. This, of course is dependent on someone wanting to buy the metals, but getting 7 civilian industries just for building 13 Infrastructure (at less than 1/3 the cost of civilian industries) is not too shabby!

Now, these regions are surely not the only ones possible. They are good choices because they have many free slots, many resources and/or already high infrastructure. Other choices are surely possible, but Brandenburg, Hannover, Thüringen and Hessen should be avoided, because the focus Reichautobahn will later raise their infrastructure to max, so any infrastructure built there before that is essentially thrown away. Feel free to comment with better choices of provinces!

Order the builds so that the two 4-infrastructure provinces come first, and the 2-infrastructure build comes last.

Technologies
You want the industrial technology “Construction I” at the earliest possible date. But that does not mean you should research it from the start. Rather, go with “Eletronic Mechanical Engineering” (84 days) which raises research speed with 4%. Then make sure one research slot will be available after day 70, for example by researching (providing you have Man the Guns) Smoke Generators or Improved Seaplane Catapult (63 days) and then wait with picking a new tech for research until you have completed Four Year Plan. This will give you x2 100% research bonus for industrial tech. Alternately, you could pick one 84-day or two consecutive 42 day techs (like Marder III and Wespe) , even if you cannot then immediately start researching Construction I on day 70. It’s not a big deal.

One Four Year Plan bonus should be used for Construction I and the other for Concentrated or Dispersed Industry, meaning Basic Machine Tools should be another initial pick.

Military production
We will allow for one more Civilian Factory traded away for resources (for rubber most likely) so that you build infrastructure with 21 of 31 available industries. This will allow you to build x3 Bf 109, x3 Panzer II, x2 10,5 cm artillery and x5 support equipment (which will be needed to quickly build skeleton divisions).

Let’s roll!
Now you’re all set. Build orders ready for 13 infrastructure, Focus: Four Year Plan, Tech picks: Basic Machine Tools, Eletronic Mechanical Engineering and one 63 day technology from the naval tech tree (or an 84 day, if you do not want to waste a whole week of research).

Be sure to de-prioritize Reinforcements and upgrades under “Recruit and deploy” and build at least 10 infantry division lines and deploy each one at 20% training, or you’ll not qualify for Anschluss by day 210.

When Four Year Plan is completed, pick Hjalmar Sacht. He will be with us until the end of phase two, when Sudetenland focus is completed, as he provides a useful bonus of 10% to both infrastructure AND civilian factory construction.

After Four Year Plan, choose Rheinland. At the first chance, research Construction I. After Rheinland, you should be good to pick Anschluss, which will give you around nine new civilian factories at this point. After Anschluss, pick Autarchy. After Autharchy, pick HG-Werke. Soon thereafter (around October 20th), your thirteenth and last infrastructure should be done.

1936-1937, 2nd Phase, Civilian Industry
When possible (near the end of 1936 if you've done everything right so far), start building civilian factories in the provinces built up to 100% infrastructure. You might need to shuffle around build priorities to insure you do not start to build factories in a province before you have completed the infrastructure build there. Your first civilian factory should be built around mid-december 1936. Pick Construction II for research ASAP.

After HG-Werke, pick Kdf-Wagen. After Kdf-wagen, there’s two ways to go, to my mind: pick Coal Liquidization and Synthetic Rubber and go for the Extra Research slot ASAP, or Army Innovations and Treaty with the USSR for early access to the Panzer III – your choice. In either case, after those two picks are done, it’s time for Reichsautobahn, which will give us 100% infrastructure in four provinces with at least 12 free slots. Those will be where we start to build military industries in phase 3. After that, we should be good to pick Sudetenland. Around the time it completes, by mid-december 1937, we should be just about finishing up our last civilian factory and starting production of military factories.

Thus, when Hjalmar Sacht regrettably tends his resignation at the annexation of the Rheinland, we can say “Good Riddance!” and bring in Walter Funk to replace him (be sure to save 150 pps) who does not give a bonus to civilian factories or infrastructure (which we will not build any more) but instead to military industries and dockyards, which are the next order of business!

1938-1939, 3rd Phase, Military Industry
After finishing our last civilian industries, it’s time to start building military factories (and possibly dockyards), beginning in the four states developed to 100% infrastructure through Reichsautobahn. If you want to build any dockyards at this point, save Hannover for them. If so, now could also be a good time to pick “Naval rearmament”+”Naval Effort” as they will give us extra slots for naval construction. Either that, or go directly for First Vienna Award and Fate of Czechoslovkia. After we’re finished with available slots in the Reichsautobahn provinces, build in free slots in the highest infrastructure provinces available. It is not worth it to build additional infrastructure to speed up construction of military factories, as they are much cheaper than civilian ones. Prioritize fighters, support equipment and artillery – the Fate of Czechoslovakia will have given you a good number of light tanks to form a few more panzer divisions, and you will need artillery aplenty to form those hard-hitting 7 Inf + 2 art infantry divisions. If you can add support AT to them, all the better.

Stop building military factories around mid 1939, and prepare for war with refineries, radar stations and additional air bases. Don’t forget to do the Westwall Focus. Now would be a good time to add to the forts against France by dismantling the Sudetenland forts for extra build speed, if you feel the need. I usually do not.

Well, this has worked well for me – but I’d be happy to hear how this little scheme could be further improved upon!
Infrastructure gives a 10% bonus to 100% building speed, meaning that each level of infra is equivalent to 5% of a CIC. You can at most double the build speed (or halve the cost, if you will) with infra.
I think this should result in mostly not building infrastructure. In SP, selling steel and aluminium as Germany does have barely an effect either.
 
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Bki

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1936 – 1st phase, Infrastructure
So, beginning in 1936, we are going to focus on building infrastructure. High infrastructure is a powerful modifier on construction speed and we want to avoid building at anything less than 100% infrastructure if we can help it. Why? The construction cost of a civilian factory is 10800. Each unit of infrastructure reduces that cost by 10% or 1080. Thus, for every three infrastructure we build, we basically get (more than) one civilian factory constructed for free.

I think you're focusing on the wrong part for infrastructure (I do agree with building it, though). As Germany, you're only building civs at the latest mid 38. Moreover you already have good infra basically everywhere. So you won't reach the breakeven point for "I build those civs faster by first building infra in it" (I think only the Soviet union get state with bad enough infra, enough building slots and a long enough pre-war time to purely benefit from the infra+civs plan regardless of other concerns).

It's because you're building the infrastructure mainly for the resources, and in the case of Silesia, eastern front logistic. In which case if you're going to build infra it make sense to build it first. (Actually, it could still be suboptimal by weakening you in 39-40, though someone would need to do detailed test to determine whether it is).

National Focus
But the first order of business here is national focus. And I’m going to propose we start with the 4-year plan, not Rheinland.

The pp Rheinland get you is big (going free trade will greatly increase your construction speed, or a silent workhose get you all of your ministers and companies earlier). Beside, going 4-year plan make it harder to rush construction 3 with it.

(I also personally like going a bit deeper into the industry tree before going for Anschluss).

Technologies
You want the industrial technology “Construction I” at the earliest possible date. But that does not mean you should research it from the start. Rather, go with “Eletronic Mechanical Engineering” (84 days) which raises research speed with 4%. Then make sure one research slot will be available after day 70, for example by researching (providing you have Man the Guns) Smoke Generators or Improved Seaplane Catapult (63 days) and then wait with picking a new tech for research until you have completed Four Year Plan. This will give you x2 100% research bonus for industrial tech. Alternately, you could pick one 84-day or two consecutive 42 day techs (like Marder III and Wespe) , even if you cannot then immediately start researching Construction I on day 70. It’s not a big deal.

One Four Year Plan bonus should be used for Construction I and the other for Concentrated or Dispersed Industry, meaning Basic Machine Tools should be another initial pick.

This is just wrong. Spending a blueprint on construction 1 is just a waste, and given you have to wait 70 days, it doesn't really accelerate how fast you get it by more than a few days. You start researching construction 1 on the first day, and you use the blueprint on construction 2.

(And if we really want to do it your way, you should research the SPG, then bank the 28 days of research until the focus finish on construction 1. Hell, even not researching anything, banking 30 days and wasting 40 is better than wasting a slot on some useless naval tech).


Military production
We will allow for one more Civilian Factory traded away for resources (for rubber most likely) so that you build infrastructure with 21 of 31 available industries. This will allow you to build x3 Bf 109, x3 Panzer II, x2 10,5 cm artillery and x5 support equipment (which will be needed to quickly build skeleton divisions).

This is far from the 28 mils you start with. I feel that you're not building enough plane, and that it's too much support equipment.

Also of note is that you can be very frugal on infantry equipment, since you will seize a lot of them from Austria and Czechoslovakia, so you only need enough to deploy the manpower needed for the focuses, which is not that much since you can put reinforcement on lower priority, and deploy as soon as you can the division in the building queue.

My personal preference would be 15 mils on fighters (build a nice stockpile for use in 39-40), 1 mot (for a total of 2 factory to trade for rubber, with no waste). 3-5 panzers (depend on how much I would lose in Spain), maybe a couple SPG if I'm feeling like using them, 1 Art, 1 AA, 1-3 support equipment and the rest on rifles. Maybe more on rifle and less on fighter early on.

Stop building military factories around mid 1939, and prepare for war with refineries, radar stations and additional air bases. Don’t forget to do the Westwall Focus. Now would be a good time to add to the forts against France by dismantling the Sudetenland forts for extra build speed, if you feel the need. I usually do not.

Of note, another of the benefit of infrastructure building is speeding up the building of refineries (and fuel silo if you're into them. I haven't tried them very much, but playing as Germany I like the idea of stockpiling millions of barrel of Soviet oil to prepare for Barbarossa), since they're one of the most expensive building. Though, unlike what I expected when I tried it the first time, infrastructure doesn't increase how much rubber you get from refineries in the state.

Infrastructure gives a 10% bonus to 100% building speed, meaning that each level of infra is equivalent to 5% of a CIC. You can at most double the build speed (or halve the cost, if you will) with infra.
I think this should result in mostly not building infrastructure. In SP, selling steel and aluminium as Germany does have barely an effect either.

It's a bit more complicated since there it's a modifier to building speed and not building time, and so there are diminishing returns. But you will need all the steel and aluminum you can get. And for any state east of Berlin infra will be a crucial part of your war effort, so so long as the effect on your war making potential in 39-40 is minimal, it's worth doing.

But basically if you're not the Soviet the answer to "do I build civs faster if I build infra first" is no, and if you're the Soviet it's "no, except for a like 3-4 provinces".
 
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The Yogi

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This is just wrong. Spending a blueprint on construction 1 is just a waste, and given you have to wait 70 days, it doesn't really accelerate how fast you get it by more than a few days. You start researching construction 1 on the first day, and you use the blueprint on construction 2.

Indeed, I stand corrected.

This is far from the 28 mils you start with. I feel that you're not building enough plane, and that it's too much support equipment.

Also of note is that you can be very frugal on infantry equipment, since you will seize a lot of them from Austria and Czechoslovakia, so you only need enough to deploy the manpower needed for the focuses, which is not that much since you can put reinforcement on lower priority, and deploy as soon as you can the division in the building queue.

I was only mentioning the spending of unused military factories, not those already assigned from the start. This was mentioned as an example of what you could build by spending just one more factory on trades, not as some sort of optimum. I'm sure your build list is much better. For some reason, I always get terribly short on support equipment, therefore the early investment to be scaled down later. Probably has to do with building lots of skeleton divisions for an early Anschluss and early Sudetenland.

But basically if you're not the Soviet the answer to "do I build civs faster if I build infra first" is no, and if you're the Soviet it's "no, except for a like 3-4 provinces".

You are indeed correct. I had misinterpreted the formula for the effect of infrastructure on construction times. Going from 6 to 10 infrastructure would shorten the construction time of three civilian factories (using 15) by around 37 days, while constructing those four infrastructures would take 145 days. So it's a no brainer, except for the reasons you mentioned, needing the infrastructure anyway for resources and for supply.

Basicly, I should just delete the whole thing! :(
 

Harin

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Indeed, I stand corrected.



I was only mentioning the spending of unused military factories, not those already assigned from the start. This was mentioned as an example of what you could build by spending just one more factory on trades, not as some sort of optimum. I'm sure your build list is much better. For some reason, I always get terribly short on support equipment, therefore the early investment to be scaled down later. Probably has to do with building lots of skeleton divisions for an early Anschluss and early Sudetenland.



You are indeed correct. I had misinterpreted the formula for the effect of infrastructure on construction times. Going from 6 to 10 infrastructure would shorten the construction time of three civilian factories (using 15) by around 37 days, while constructing those four infrastructures would take 145 days. So it's a no brainer, except for the reasons you mentioned, needing the infrastructure anyway for resources and for supply.

Basicly, I should just delete the whole thing! :(

Thanks for sharing your ideas, @The Yogi.

I have shared some ideas of my own on these forums and people have helped me improve them. It is why I love this forum. People are willing to take time and help out with specific points, instead of meaningless adjectives. I know your idea helped me to challenge my thoughts on a German starting strategy. That is a good thing.
 
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Simon_9732495

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So, beginning in 1936, we are going to focus on building infrastructure. High infrastructure is a powerful modifier on construction speed and we want to avoid building at anything less than 100% infrastructure if we can help it. Why? The construction cost of a civilian factory is 10800. Each unit of infrastructure reduces that cost by 10% or 1080. Thus, for every three infrastructure we build, we basically get (more than) one civilian factory constructed for free.

You are not 100% correct here.

The formula for the duration for building industry is:

Building speed = 5 * Number of assigned factories * (1 + sum of modifiers) * (1 + Infrastructure level / 10)

That means at infra level 7 you get:

Building speed = X * (1 + 7 / 10) = X * 1.7​

At infra level 8 you get:

Building speed = X * (1 + 8 / 10) = X * 1.8​

The increase in building speed (or the decrease of building duration, or the reduction of the cost) is only:

1.8 / 1.7 = 1,0588

about 5.9% and not 10%.
It's only 10% when going from Infra0 to Infra1.



Building infrastructure ONLY for the build speed modifier is not worth it. More details see here:



And if you like crunching numbers about German-Buildups you might also be interested in this thread:

 
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Don’t forget to do the Westwall Focus. Now would be a good time to add to the forts against France by dismantling the Sudetenland forts for extra build speed, if you feel the need. I usually do not.

Well, this has worked well for me – but I’d be happy to hear how this little scheme could be further improved upon!

Bad Idea. Don't waste a focus on getting a few forts on a front that you can defend easily without them anyway. This might change once building high and highest class fortifications isn't possible or feasible anywhere anymore but right now and in this place in particular in a historical game that focus is wasted. If you really want forts there just build lvl 1 or 2 ones the normal way

Nice foci you didn't mention are the ones that let you puppet Hungary and Romania if they are in your faction. The hungarian part of that branch can be bypassed if you split up Czechoslovakia with Hungary.

Also I'm pretty sure I read that an early Anschluss is bad for your buildup.


Btw to all those suggesting it.: you don't want to do war economy during the build up or free trade at all if you want some resemblance of history there is a reason for focus names like Autarky.
 

Yanotoshi

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Additional hind if I would follow your path: don't prefer infra only first, start CIC in infra10 asap. Micro the queue to have CIC
always on top.
But at all, the thread linked two posts above cured me completely about building infra early on, even with the Soviets.
 
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DukofDeth

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You can save something like 10 to 30 days of research without committing something to that spot, but - lets say you don't know what to do, but in X days, you do want to start something specific, like Construction I. Then you could just leave the slot empty, if X<31 days, and when the time is right, drop in Construction I, and you'd get to use that 30 or so days you banked. But if X>31, you may as well drop something else in there, though you won't be able to empty it out ahead of dropping in a specific replacement research item [such as your Construction I]. Whatever the tech was that you put partial research into will hold its progress indefinitely. But you can only store so much time on a black spot. A National Focus will not, I believe, save progress once interupted - you lose whatever you put into it, though up to 10 days will be transferred to whatever you swap out for.

Personally, I research the Construction I ASAP, and use the bonus to help mitigate the ahead malus for Construction II, since you're better off with that coming into affect earlier. I don't know if that's a viable min-max strategy, but I never bother much with min-maxing. I try to be efficient, but I don't get too railroaded by such strategies.
 
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Ffire

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So, beginning in 1936, we are going to focus on building infrastructure. High infrastructure is a powerful modifier on construction speed and we want to avoid building at anything less than 100% infrastructure if we can help it. Why? The construction cost of a civilian factory is 10800. Each unit of infrastructure reduces that cost by 10% or 1080. Thus, for every three infrastructure we build, we basically get (more than) one civilian factory constructed for free.

Sorry, but you're wrong
let's say you've no construction modifier, and 10 CIVs
With infra level 0, building 1 CIV will take you 10800/(5*10)=216days
With infra level 1, building 1 CIV will take you 10800/(5*10*1,1)=196 : that's 20 days less from lvl 0 to 1, alreday less than 10%

With infra lvl 9, building 1 CIV is 114days, with infra 10, 108 days : that's 6 days less, a gain of only 5%

With Germany, that had from start a very high level of infra, there's no need to upgrade that
Another aspect is that if I start to build CIVs one year earlier than you building infra, those early builds CIVs will start to pump out IC one year sooner.

Infra will net you another bonuses : more ressources, Slightly more fuel stock capacity, more logistics support for troops. Only the first one really matters for your economy, but, because Germany already have acces to plenty of steel and aluminium, there's absolutely no reason to build infra

Normally you shouldn't built infra, except if you're stuck in civilian economy and have some ressources you'll need later somewhere. Personnaly, I'll build some infra when playing soviet union during the first 70days, until i can switch to war economy.

Of course, I'm not talking about building or rebuilding infra to supply your troops, which is something you should really do.
 
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Hoi Neuling

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Yeah, it´s hard to decide what to build up fist. After many Restarts and Gameplays from the Basegame-Version on I build up the Reich approximately (but remember it´s only my Buildup):

1. 3 synth Raffs in Franken to get Oil and Rubber first; that´s the Ressources the Reich don´t have and trading it costs many Civilian Factorys
2. 3 synth Raffs in the other Countrys which get the Focus Reichsautobahn!!!
3. 2 more synth Raffs in Sachsen!!!
3. as many Civ Raffs where they needed
4. full Harbors / Infra where possible before War breaks out
5. as many Shipyards / Warfactorys I can have before War breaks out
6. Radar where it´s needed (Coasts esp. by the Fueltanks and where the Synth. Raffs are) with max. heavy AA before War breaks out!!!

The Focuses I play historical as possible, only the Reichsautobahn will come 1936 or 1937 not 1941 and the Navy Focus will come earlyer!!!

But all that belongs on the Version of the Game incl. the Refits / Reworks / Changes are in the Patch and DLC. The only fix thing are the Focusses which will played as historically as possible.
 

Ffire

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Yeah, it´s hard to decide what to build up fist. After many Restarts and Gameplays from the Basegame-Version on I build up the Reich approximately (but remember it´s only my Buildup):

1. 3 synth Raffs in Franken to get Oil and Rubber first; that´s the Ressources the Reich don´t have and trading it costs many Civilian Factorys
2. 3 synth Raffs in the other Countrys which get the Focus Reichsautobahn!!!
3. 2 more synth Raffs in Sachsen!!!
3. as many Civ Raffs where they needed
4. full Harbors / Infra where possible before War breaks out
5. as many Shipyards / Warfactorys I can have before War breaks out
6. Radar where it´s needed (Coasts esp. by the Fueltanks and where the Synth. Raffs are) with max. heavy AA before War breaks out!!!

The Focuses I play historical as possible, only the Reichsautobahn will come 1936 or 1937 not 1941 and the Navy Focus will come earlyer!!!

But all that belongs on the Version of the Game incl. the Refits / Reworks / Changes are in the Patch and DLC. The only fix thing are the Focusses which will played as historically as possible.

You shouldn't build synth before 39. synth before that produce only a fraction that you can get by trading with one Civ. And at that point you should have provinces with 100% infra with focus to build them faster.
Build CIV first, then mils, then synth, then anyother buildings like radar/forts/infra
with germany, you should switch to mils much earlier than any other nations, because you have MEFOS
 

porta80

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If xou play timely historical Building synth at the start is pretty useless...
You need 2-5 cic for trading rubber from 36-39 + 1-2 for fuel.
You need to build 5-12 synth to fullfill this need of rubber and fuel on limited exports (more at export focus)with 39 tech and the focus.
To build 7 civs cost little more then 5 synths to build...
So the investment is more than double as big as what you get out of it by saving civs. Better build civs first then later switch to synth before war and you cant trade anymore for rubber.
 
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Hoi Neuling

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That´s the Problem with the to less Civ-Factorys. You have 17 at Start and you need 5 for the Main-Things for the Spy-Agency and all 5 Industry-Parts. That´s the first thing I build up with Infra, Dockyards, Harbors and synth. Raffs as well as Civ. and Military-Factorys.

Fuel and Rubber is the Main-Thing Germany needs, yes, but I don´t reduce my Industrial Power for the Nations-Buildup. Later when the Trade-Minister is there yes with Nationalist Nations in South America as well as Europe and UdSSR.

The 12 Civ-Factorys you have left (more than 1 Year you need the 5-thing Special Buildup for your Agency) I use for the Buildup from Infrastructure (Harbors, Streets and Railroads), Dockyards, Civilian- / Military- and synth. Raffs.

Yes, everything (excluding the Infrastructure) get Bonuses from the MEFO-Bills. That´s why I build up in Sectors differntly all announced Things and don´t use the little Civ-Industrys which are left for useless Trade-Agreements without the Trade-Minister-Advantage in Mid 1937 and after the first Hermann-Göring-Werke-Focus.
 
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jpd

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MEFO Bills give +15% Synthetic refinery construction speed. (And +25% MIL construction speed)

May be a point to take into account.
Indeed.

You would want to have enough synths build before war breaks our to cover your rubber needs. What you want to avoid is to have convoys traveling through RN controlled waters sinking them, and by sinking them drive down your war support.

If it's a choice of when to build them: MiC's benefit more from MEFO than synths do, plus the earlier the MiC's are build, the longer they can crank out equipment. I always opt to build synths as late as possible, and cover my earlier rubber needs through trade. Better to have a slightly reduced construction rate than either having MiC's not running at full efficiency, or having less MiC's early on.

Equipment wins wars,, not factories. Factories are a means to an end to get that equipment.
 
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Belongs what Factorys you build. The Civ-Industry are Main-Important for the Construction of Infrastructure, more Factorys as well as the important Synth. Raffs. Why? Synth Raffs produce more Oil than Oil-Fields you will have, esp. with the +50% Bonus-Research and the +10% / +20% Bonus-Research for synt. Raffs / Oil Fields 1937 / 1939 following. And synth. Raffs reduces the import from Rubber. You need more Civ-Industrys to get the same Oil-Production you will get with 6 or 9 Synth. Raffs with the +60% Bonus only producing Oil.

You can test it with the 2 Oil Fields you have at the beginning, then 4 or 5 with Austria etc. and the Synt. Raffs you have to build. You will see what I mean. You normaly need only 12 or 15 Synth. Raffs with the Bonus-Researches. Later you will get more natural Ressources.

What I have noticed in my Games from Base Version 1.00 on is that without Industry and Technology-Upgrades nothing will work. Oil and Rubber are Main-Important for your Airforce and some Army-Parts. That´s why I uses everything the MEFO can give for the Industry-Buildup, esp. in Dockyards, Synth. Raffs and Civ-Industry / Military Industry. Later on Radar and heavy AAA etc.

You can play like you want and I like the Idea from the Author. I only show my Gameplay-Expierence here from the 3 or 4 Years the Game is on the Market. And one thing never Changed: Autonomy Industry and Ressorces are the Key. So after the synth. Raffs get in the Game, I changed form normal Trade without Minister-Bonus to Autonomy Industry, which drive much smoother than expected.

But it would be boring if we all were equal. New Ideas are ever welcome, but the minimum 1 Buildup-Industry-Part have to run at 100%. So what to do with 2 Industrys left in Production?
 
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