South Carolina has been forcibly incorporated into Georgia.
Huzzah, Anschluss at last!
South Carolina has been forcibly incorporated into Georgia.
I can see the sense in amalgamating the New England states, but incorporating South Carolina into Georgia is a very strange decision.
•Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation. Austria might launch a risky war in hopes of retaining its status, but if that fails then minorities like the Czechs and Hungarians will try to strike off on their own.
• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.
• There are no longer colonial buildings or colonial wars. Instead you will stake a claim on a colony, and once your claim is strong enough, you will gain control of the territory. One way to speed up this process is to station an army in the province. Armies may clash in contested colonies without a declaration of war.
• It is possible that autocratic states will intervene against liberal revolutions in other countries. You may also keep your people so backward that they will totally clueless about 1848 style revolutions in foreign lands.
•The immigration model is looking much better than Victoria's model, where the USA was an immigrant magnet regardless of its policies or the policies of other countries. Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma.
Overall, I’m excited by what I saw of Victoria 2. It looks like Victoria 2 will improve upon the great internal politics of the original while cutting out micromanaging busywork and deterministic events that had nothing to do with your actions in game. Victoria 2 is also shaping up to be Paradox’s best looking 3D title thus far. My only fears are that the final project won’t live up to Chris King’s ambitions. Will the AI attempt to address the concerns of its Pops? For example, will it use military force to insure that its capitalists get a return on their foreign investments? Will the Pops respond favorably to wars aimed at liberating their ethnic kinsmen or preserving their country’s great power status? If Paradox can make the line between domestic and foreign policy as blurry as it can be in real life, then Victoria 2 may well be the best geopolitical game yet.
Are those 999 troop sizes the truth?
Personally i cant wait for the DD to address internal politics, much less the game to arrive especially to hear a ringing commendation of its improvements.
If Paradox can have the AI use the new features correctly, this will be the deepest game they have ever made. Of course, it could also turn into another HOI3 with all the new features they added.
What do you mean by another HOI3? I haven't played the game so far.
On release, HOI3 was pretty unstable and had a lot of bugs. That said, it's perfectly playable now (1.3,) although it's obviously got it's problems (which should hopefully become very rare by 1.4 and dead by the first expansion.)
I've heard that Paradox has hired a external testing firm so the same doesn't happen to Victoria 2 (according to the forums.)
We are going to give external testing a try to see how it works for us.
We are going to give external testing a try to see how it works for us.
On release, HOI3 was pretty unstable and had a lot of bugs. That said, it's perfectly playable now (1.3,) although it's obviously got it's problems (which should hopefully become very rare by 1.4 and dead by the first expansion.)
The first part we'd been told about, but the second part where you get to try and hold on to your position is an interesting feature. It could be very good, or very bad depending how well balanced out it is.• Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation. Austria might launch a risky war in hopes of retaining its status, but if that fails then minorities like the Czechs and Hungarians will try to strike off on their own.
In line with their stated philosophy of no magic money sources/sinks, and a welcome change (especially foreign loans, but internal dynamics should be interesting too).• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.
Again, could be very good or very bad, depending how well it's implemented.• There are no longer colonial buildings or colonial wars. Instead you will stake a claim on a colony, and once your claim is strong enough, you will gain control of the territory. One way to speed up this process is to station an army in the province. Armies may clash in contested colonies without a declaration of war.
I'm another one hoping to see an improved system where open, pick-up-the pitchfork-and-torch rebellion is more the grand finale of discontent, rather than a percentage chance. Still time for that to happen though.• Victoria 2 will not include the EU3 system for gaining cores on a territory over time. Nor will you gain a core on a province merely because your accepted culture is now the majority in the province. It will, however, use Eu3's “rebels with a cause” system. So prepare to suppress all manner of political and nationalist revolts.
Very nice• It is possible that autocratic states will intervene against liberal revolutions in other countries. You may also keep your people so backward that they will totally clueless about 1848 style revolutions in foreign lands.
Expected, and needed.• The immigration model is looking much better than Victoria's model, where the USA was an immigrant magnet regardless of its policies or the policies of other countries. Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma.
I suppose if it's necessary for gameplay...• Provinces are still grouped into states, but there are no longer any single province states. Thus, some US states are amalgamated into others. For example, Connecticut and Rhode Island are separate provinces, but are considered part of the same “New England” state. Likewise, South Carolina has been forcibly incorporated into Georgia. Time will tell if Americans are as particular as Balkan nationalists about these sorts of things.
Ultimately my impression is this, plus a little bit of drooling.Overall, I’m excited by what I saw of Victoria 2. It looks like Victoria 2 will improve upon the great internal politics of the original while cutting out micromanaging busywork and deterministic events that had nothing to do with your actions in game. Victoria 2 is also shaping up to be Paradox’s best looking 3D title thus far. My only fears are that the final project won’t live up to Chris King’s ambitions. Will the AI attempt to address the concerns of its Pops? For example, will it use military force to insure that its capitalists get a return on their foreign investments? Will the Pops respond favorably to wars aimed at liberating their ethnic kinsmen or preserving their country’s great power status? If Paradox can make the line between domestic and foreign policy as blurry as it can be in real life, then Victoria 2 may well be the best geopolitical game yet.
We are going to give external testing a try to see how it works for us.