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Cernifax

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It will, however, use Eu3's “rebels with a cause” system. So prepare to suppress all manner of political and nationalist revolts.

Has it been mentioned what the approach to rebels is? I have always found the paradox rebel-system to be one of the weakest parts off the game as it involves a lot of micro management with no real reward (other than smacking down rebels again and again).

Are there plans to make a more “focused” rebel system? Perhaps where POP militancy has indirect effects until a certain point where you will face what is essentially a civil war/large uprising?

Ps. Stunning map and cant wait to get this game btw!
 

unmerged(44174)

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I love maps, and the Victoria 2 map looks great, except that it looks like the river map isnt lined up with the province map right. It looks like it is 2 or 3 pixels off. While not an enormous problem, it would be nice to get a really good map out of Paradox for once.
 

OHgamer

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I love maps, and the victoria 2 map looks great, except that it looks like the river map isnt lined up with the province map right. It looks like it 2 or 3 pixels off. While not an enormous problem, it would be nice to get a really good map out of Paradox for once.

Keep in mind that it will probably never be able to get rivers absolutely "perfect" because even the narrowest river, at one pixel wide, can not "straddle" a border (say the Sava between Bosnia and Croatia) because the border itself is the interface between pixels. A river pixel, I don't think, can be projected to cover "half a Bosnian pixel and half a Croatian pixel" even though the border, most precisely, in the middle of the river.
 

unmerged(44174)

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I'm not expecting prefection but the picture provided dosn't have the river anywhere near the borders releatively. It's miles in the wrong place. And I assume that it gives the defender a bonus when being attacked across a river like in their other games. The screenshot provided makes it look like the ottomans and serbia will get a bonus to defend against austria, but austria won't get it against the ottomans and serbia. Maybe that's on purpose I don't know. I like to mess around with modding the maps in EU3 and putting the rivers on the border where they belong in one of the first things to be done. Not trying to take away from all your hard work, even with the rivers being off, your Clio map wil make this the best Paradox map so far. Just a shame to have something marring your great work.
 

CaptRobau

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• There are no longer colonial buildings or colonial wars. Instead you will stake a claim on a colony, and once your claim is strong enough, you will gain control of the territory. One way to speed up this process is to station an army in the province. Armies may clash in contested colonies without a declaration of war.

What does players prevent them from claiming every single empty province? Range?
 

Autonomous

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• Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation. Austria might launch a risky war in hopes of retaining its status, but if that fails then minorities like the Czechs and Hungarians will try to strike off on their own.

• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.

• The technology system will be fairly similar to Victoria's, but some inventions will spread by way of province events. New York City may have electricity several years before rural Arkansas, for example.

I came so hard I'm going to need to buy new trousers

• I saw some of the code for Pop behavior, which may be modified in notepad. Everything seemed straightforward, and Victoria 2 promises to be every bit as modifiable as other recent Paradox Games.

DETAILS
 

unmerged(63310)

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Has it been mentioned what the approach to rebels is? I have always found the paradox rebel-system to be one of the weakest parts off the game as it involves a lot of micro management with no real reward (other than smacking down rebels again and again).

Are there plans to make a more “focused” rebel system? Perhaps where POP militancy has indirect effects until a certain point where you will face what is essentially a civil war/large uprising?
!

+1 Only time actual rebels should POP up on a map is when sufficient mass is reached for instance in civil wars or liberal/communist rebellions.

That would need at a minimum an entire state to be majority rebel- prior to that it is just big efficiency drop and once 1 province in a state is majority rebel the other provinces in that state turn rebel at a higher rate but it actually helps make handling rebellions easier when all you have to do is put down rebellion immediately with a high shock military unit.

It should be more difficult(IE- abstracted) to handle rebellions initially, only social reforms, tax rates, government types. etc should influence. Once it gets down to open warfare then much more blood would be shed due to the entire state rebelling at once- makes it less likely to be able to stop the rebellion just having a couple cavalry on whack a mole duty.
 

Ksim3000

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Hey Dan, that was a nice review! I appreciate you taking the time to put it together.

I did want to ask but is it far more possible and easier for me say as the UK to send pops abroad to my colonies? Such as Australia, New Zealand, Canada, South Africa, etc? Using the entice option I mean? For me personally, I really would love to create that "British South Africa" I created once in Victoria: Revolutions.
 

Garek Maxwell

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Don't know what's the problem with single province states anyway.

Could likely be an issue with immigration. I think it would be a bigger problem if places like New York end up as unpopulated as Wisconsin. If you fiddle with the borders and things, you may be back to Victoria 1 again with everyone going to California and Alaska.
 

Taylor

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I'm not expecting prefection but the picture provided dosn't have the river anywhere near the borders releatively. It's miles in the wrong place. And I assume that it gives the defender a bonus when being attacked across a river like in their other games. The screenshot provided makes it look like the ottomans and serbia will get a bonus to defend against austria, but austria won't get it against the ottomans and serbia. Maybe that's on purpose I don't know. I like to mess around with modding the maps in EU3 and putting the rivers on the border where they belong in one of the first things to be done. Not trying to take away from all your hard work, even with the rivers being off, your Clio map wil make this the best Paradox map so far. Just a shame to have something marring your great work.

I kind of agree with this. For example, if I attack Tuzla from Sarajevo, will the defender get a bonus? And what if I attack Kragujevac from Uzice?:confused:
 

Quarto

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I kind of agree with this. For example, if I attack Tuzla from Sarajevo, will the defender get a bonus? And what if I attack Kragujevac from Uzice?:confused:
In the second case, probably not - don't know about the first. But here's the real question - what happens in Belgrade? :)

The point we can make, based on Belgrade, is that following the borders is not a requirement for rivers. Some rivers do follow province borders, because that's the way it was (and really, does it matter that they don't quite match up perfectly?)... but evidently, there are places where rivers don't follow borders because they're just not supposed to.
 

TempestDK

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It looks and sounds good :)

Though I have never really understood the near religious attitudes some people have towards the accuracy of the maps in Paradox games.

Is it REALLY that important that all boarders are exactly as they were at any given time in history?? ... It rarely has much of a gameplay issue.

It is a strategic map, not Google Maps.

I can understand when people find Stalingrad 2500 km in the wrong place, or if they dislike the merging of american states etc. .... But the whole issue of the Sava river being 3 pixels too far north or the Alps stopping 75 m. too short off the sea etc. is just beyond me.

That rant out of the way, I am really looking forward to V2, even if I never really got into V1 back in the day. If it is less micromanagement, it is going to be so awesome :)
 

CaptRobau

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Could likely be an issue with immigration. I think it would be a bigger problem if places like New York end up as unpopulated as Wisconsin. If you fiddle with the borders and things, you may be back to Victoria 1 again with everyone going to California and Alaska.

Aren't states quite abstract and just for ease of play for players (aka make factory building easier and such)? POPs want to move to a certain province not a state. Well at least that's how it should be.
 

Garek Maxwell

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Aren't states quite abstract and just for ease of play for players (aka make factory building easier and such)? POPs want to move to a certain province not a state. Well at least that's how it should be.

If I remember correctly, pops choose where to go based on how many desirable provinces were in a state...or something very similar. Since California and Alaska had a few precious metal mines, everyone went there. They all didn't go to the precious metal provinces though. Many were dispersed in areas that didn't have very valuable resources like fish producing provinces.

As I recall, many of these states were planned to be merged in VIP so that the East Coast could be balanced somewhat with the West.

Also, if it was decided by province only then you'd have a lot of people moving into California and Alaska anyway. Utah and maybe Texas could snag immigrants too, but the result is the same with New York never growing.
 

Taylor

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In the second case, probably not - don't know about the first. But here's the real question - what happens in Belgrade? :)

Soldiers drown or get lost? :D

The point we can make, based on Belgrade, is that following the borders is not a requirement for rivers. Some rivers do follow province borders, because that's the way it was (and really, does it matter that they don't quite match up perfectly?)... but evidently, there are places where rivers don't follow borders because they're just not supposed to.

Indeed I don't mind if rivers don't follow borders perfectly, as long as the rules for crossing a river are clear.

I can understand when people find Stalingrad 2500 km in the wrong place, or if they dislike the merging of american states etc. .... But the whole issue of the Sava river being 3 pixels too far north or the Alps stopping 75 m. too short off the sea etc. is just beyond me.

For me, it's not about the accuracy of the map (I do need to see some accuracy in order to enjoy it, but this map is easily accurate enough for me), but rather about if the map is confusing to me. Do you know the answers to my two questions from a couple of posts earlier?
 
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