• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

dannyboy2016

Lt. General
143 Badges
Nov 22, 2002
1.386
35
  • Lead and Gold
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Impire
  • Europa Universalis III Complete
  • Iron Cross
  • King Arthur II
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Call to arms event
  • Legio
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Penumbra - Black Plague
  • Pirates of Black Cove
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: No Step Back
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Darkest Hour
  • Deus Vult
  • East India Company
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
I recently attended the Paradox Convention in Stockholm and would like to share some of my impressions of Victoria 2.

• First off, Victoria 2's map is not only Paradox's most aesthetically pleasing map yet; it is also very accurate. Rivers were being added to the map during my visit, and I can assure you that the Mississippi is where it should be. The Balkans may never be depicted in a way that every South Slavic nationalist supports, but it was good enough for a Montenegrin friend with an obsessive compulsive attitude towards the depiction of Balkan geography in strategy games, which says a lot.

• The sprites were looking better than in previous titles, and the CSA, USA, and Zulu infantry sprites seemed much more detailed than the infantry in Hearts of Iron 3. Currently, there are no plans to include Cavalry sprites, but hopefully Frederik will create an awesome one and present Johan with a fait accompli.

• There are plans for including a save game converter, so that people can continue their Victoria 2 games into HOI3. Also, it is possible that countries like Hawaii will be added to HOI3 in a future patch, due to the off chance that they survive a game of Vicky 2.

• Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation. Austria might launch a risky war in hopes of retaining its status, but if that fails then minorities like the Czechs and Hungarians will try to strike off on their own.

• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.

• There are no longer colonial buildings or colonial wars. Instead you will stake a claim on a colony, and once your claim is strong enough, you will gain control of the territory. One way to speed up this process is to station an army in the province. Armies may clash in contested colonies without a declaration of war.

• Victoria 2 will not include the EU3 system for gaining cores on a territory over time. Nor will you gain a core on a province merely because your accepted culture is now the majority in the province. It will, however, use Eu3's “rebels with a cause” system. So prepare to suppress all manner of political and nationalist revolts.

• It is possible that autocratic states will intervene against liberal revolutions in other countries. You may also keep your people so backward that they will totally clueless about 1848 style revolutions in foreign lands.

• The immigration model is looking much better than Victoria's model, where the USA was an immigrant magnet regardless of its policies or the policies of other countries. Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma.

• The technology system will be fairly similar to Victoria's, but some inventions will spread by way of province events. New York City may have electricity several years before rural Arkansas, for example.

• Provinces are still grouped into states, but there are no longer any single province states. Thus, some US states are amalgamated into others. For example, Connecticut and Rhode Island are separate provinces, but are considered part of the same “New England” state. Likewise, South Carolina has been forcibly incorporated into Georgia. Time will tell if Americans are as particular as Balkan nationalists about these sorts of things.

• I saw some of the code for Pop behavior, which may be modified in notepad. Everything seemed straightforward, and Victoria 2 promises to be every bit as modifiable as other recent Paradox Games. I eagerly anticipate the inevitable Modern day scenario for Victoria 2.

Overall, I’m excited by what I saw of Victoria 2. It looks like Victoria 2 will improve upon the great internal politics of the original while cutting out micromanaging busywork and deterministic events that had nothing to do with your actions in game. Victoria 2 is also shaping up to be Paradox’s best looking 3D title thus far. My only fears are that the final project won’t live up to Chris King’s ambitions. Will the AI attempt to address the concerns of its Pops? For example, will it use military force to insure that its capitalists get a return on their foreign investments? Will the Pops respond favorably to wars aimed at liberating their ethnic kinsmen or preserving their country’s great power status? If Paradox can make the line between domestic and foreign policy as blurry as it can be in real life, then Victoria 2 may well be the best geopolitical game yet.



monty.jpg
 

Woody Man

SWMH Bretwalda
121 Badges
May 12, 2004
4.808
409
  • Sword of the Stars
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Europa Universalis III Complete
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Europa Universalis III
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Vicky 2 sounds fantastic, but like you said, I hope the AI can perform up to the required standard..
 

linkthewindow

Sergeant
73 Badges
Jul 6, 2009
93
0
  • Europa Universalis IV
  • Semper Fi
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Hearts of Iron Anthology
  • Darkest Hour
  • Europa Universalis IV: Cossacks
  • Sengoku
  • Victoria 2
  • Stellaris
  • Rome: Vae Victis
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Campus
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Rise of Prussia
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III Complete
  • Magicka
  • March of the Eagles
This sounds awesome :D

I'm very happy about the V2-HOI converter, although this may mean that some games are unplayable in HOI3 (especially if the game is carved up into several blobs, which usually happens in my EU3 games.) The decisions in HOI may become redundant or downright bizzare, depending on the context, and factions may need a bit of fixing (what if democratic Germany and Poland end V2 in an alliance? Do they start the game in allies?)
 

Taylor

Field Marshal
99 Badges
Feb 17, 2006
2.960
5.203
  • War of the Roses
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Magicka
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Stellaris: Nemesis
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Cities in Motion
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Heir to the Throne
Thanks, danielshannon!

Man, I really can't wait till V2 comes out!
 

ashandresash

Funk to funky
131 Badges
Jul 29, 2008
2.776
4.350
  • 200k Club
  • 500k Club
  • BATTLETECH - Digital Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Hearts of Iron II: Armageddon
  • Deus Vult
  • Victoria: Revolutions
  • Hearts of Iron III: Their Finest Hour
  • Rome Gold
  • Europa Universalis III: Chronicles
  • Victoria 2: Heart of Darkness
  • Sengoku
  • March of the Eagles
  • Crusader Kings II: Holy Fury
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Victoria 3 Sign Up
Oh, man, great news here!

• Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation.

That's the 'national proud' issue we've been told last week? Great idea, to take the spirit of nationalism and imperialism age.

• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.

Very appreciated :) No more 'money coming from nought'. I like seeing events like the Mexico European Intervention now included like a game mechanism. I assume we're not talking about 'direct foreign investment' (in factories or mines), but about loans to government... but I think it could be enough... at the moment ;)


• Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma.

A really good improvement. More realistic and interesting to play.

• The technology system will be fairly similar to Victoria's, but some inventions will spread by way of province events. New York City may have electricity several years before rural Arkansas, for example.

Like in CK! Fantastic! Could you have some way of 'accelerating' the process of tech spread? I mean, increasing your infrastructure in the province, or increasing mean literacy on the state... I assume it'll be something like this, not just 'random'.

• I saw some of the code for Pop behavior, which may be modified in notepad. Everything seemed straightforward, and Victoria 2 promises to be every bit as modifiable as other recent Paradox Games. I eagerly anticipate the inevitable Modern day scenario for Victoria 2.

Exception made of warfare, it seems to me an excellent basis for a 'modern day' game. Even a cold war period game, if there would be a way of isolating from world market and establishing bilateral commercial relations (Soviet Union and satellites/allies)... maybe that 'other ways' of not entering in world market besides of tariffs that King said will be available for uncivs could be useful, but... I'm going to fast, maybe I'm too excited about this information :)

Thanks!
 

Colon

Major
2 Badges
Feb 19, 2000
666
88
Visit site
  • Victoria 2
  • 500k Club
The screenie looks lovely. I already thought Vic1's map was the most accurate I've ever seen in a game and Vic2's is looking even beter.

• The immigration model is looking much better than Victoria's model, where the USA was an immigrant magnet regardless of its policies or the policies of other countries. Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma.

Was anything said about the potential income for migrants as a factor? I always found it pretty frustrating in Vicky that it would only consider the price of a resource in a RGO and ignore the quality. Migrants should be more attracted to rich quality grain RGOs than to poor quality silk RGOs.

Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.

Sounds very nice. It's only too logical that states borrow from POPs since it's essentially the same in real life, only by means of a middleman (the financial sector) that is abstracted away in the game.

Overall, I’m excited by what I saw of Victoria 2. It looks like Victoria 2 will improve upon the great internal politics of the original while cutting out micromanaging busywork and deterministic events that had nothing to do with your actions in game. Victoria 2 is also shaping up to be Paradox’s best looking 3D title thus far. My only fears are that the final project won’t live up to Chris King’s ambitions. Will the AI attempt to address the concerns of its Pops? For example, will it use military force to insure that its capitalists get a return on their foreign investments? Will the Pops respond favorably to wars aimed at liberating their ethnic kinsmen or preserving their country’s great power status? If Paradox can make the line between domestic and foreign policy as blurry as it can be in real life, then Victoria 2 may well be the best geopolitical game yet.

I'm probably a pessimist but when I hear about those neat changes and features (and very neat they are), I automatically also fear for the AI's ability to handle them and for balance. Something like automatic promotion is an logical idea but could be very tricky to balance. And I would really hate it that along with refining Vicky and getting rid of certain issues, whole new issues would be created.
 
Last edited:

alvaro

earl of whateverinster
41 Badges
Mar 20, 2001
4.291
6.361
  • Crusader Kings II
  • Rome Gold
  • Europa Universalis III Complete
  • March of the Eagles
  • Hearts of Iron III
  • Stellaris - Path to Destruction bundle
  • Pride of Nations
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Victoria 2
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines - After Dark
  • Cities: Skylines
My only fears are that the final project won’t live up to Chris King’s ambitions.

i am very sure, for some time now, that king have engaged this project with a huge commitment. i still remember that DD were he explained his doubts on some aspects of the game they were considering. EPIC! a real proof of the honest intentions of the guy.

it might happen that there's no time to develop all the King's ambitions (and certainly not mine :D). for the sake of fredrik's hairdresser i'd focus on the funniest aspects of the game and, once well marketed, an expansion would do the rest.
me thinks.
 

unmerged(164401)

First Lieutenant
Sep 9, 2009
275
0
• First off, Victoria 2's map is not only Paradox's most aesthetically pleasing map yet; it is also very accurate. Rivers were being added to the map during my visit, and I can assure you that the Mississippi is where it should be. The Balkans may never be depicted in a way that every South Slavic nationalist supports, but it was good enough for a Montenegrin friend with an obsessive compulsive attitude towards the depiction of Balkan geography in strategy games, which says a lot.

i will have to agree with that. for me, it's without a doubt the best looking map so far.

• The sprites were looking better than in previous titles, and the CSA, USA, and Zulu infantry sprites seemed much more detailed than the infantry in Hearts of Iron 3. Currently, there are no plans to include Cavalry sprites, but hopefully Frederik will create an awesome one and present Johan with a fait accompli.

@ first, i was hoping for a formation type of sprites, but i will say, i am already in love with these single sprites.

• Pops like to think of their country as one of the greatest in the world. If a great power slips into second rate status, then its Pops will grow increasingly militant. You will be warned when you are about to fall from Great Power status and will have a chance to rectify the situation. Austria might launch a risky war in hopes of retaining its status, but if that fails then minorities like the Czechs and Hungarians will try to strike off on their own.

good to hear.

• Pops will now loan money to governments. There are still some shadowy international financiers, but your biggest creditors will now be Pops. Nobody likes to lose money, so Pops are going to get quite militant if you go bankrupt. They can also loan money to foreign governments and will expect you to step in if the debtors default. This could affect your foreign policies. For instance, France will have ample reason to try to prop up a Russian government that is heavily indebted to French investors. She would also have good reason to intervene against a revolutionary Russian government that repudiated the old regime’s debts.

this probably one of best feature Vicky 2 will have. i would love to see something like Egyptians unable to pay the Suez Canal debts, so the British or French government step in to lay claim on it.


• It is possible that autocratic states will intervene against liberal revolutions in other countries. You may also keep your people so backward that they will totally clueless about 1848 style revolutions in foreign lands.

nice

• The immigration model is looking much better than Victoria's model, where the USA was an immigrant magnet regardless of its policies or the policies of other countries. Now a mixture of policies (and possibly your national value) will determine how attractive your country is to immigrants. Those aren't the only factors involved, of course. Immigration is now tied to consciousness, so enlightened liberal Pops may move to the USA, while backward peasants won't consider moving to the next province over. Additionally, Pops prefer to move to areas where members of their nationality are gainfully employed, so Boston will look mighty inviting to destitute Irish in Dublin. It will also be possible to entice Pops to migrate to specific provinces, similar to how free land was offered to encourage settlement in Oklahoma

excellent

• The technology system will be fairly similar to Victoria's, but some inventions will spread by way of province events. New York City may have electricity several years before rural Arkansas, for example

makes ssense.

thanks a lot for sharing. very informative.
 

CaptRobau

Master of the Universe
66 Badges
May 6, 2009
2.919
339
  • Cities in Motion
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Supreme Ruler 2020
  • Sword of the Stars
  • Semper Fi
  • Rome Gold
  • Victoria: Revolutions
  • Majesty 2
  • Magicka
  • Iron Cross
  • Heir to the Throne
  • Hearts of Iron III
  • For The Glory
  • Divine Wind
  • Cities in Motion 2
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Deus Vult
  • Europa Universalis III Complete
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Europa Universalis IV
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris: Synthetic Dawn
  • Achtung Panzer
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - Green Cities
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Crusader Kings III
Any word on the warfare system yet? Simplistic, detailed?

• Provinces are still grouped into states, but there are no longer any single province states. Thus, some US states are amalgamated into others. For example, Connecticut and Rhode Island are separate provinces, but are considered part of the same “New England” state. Likewise, South Carolina has been forcibly incorporated into Georgia. Time will tell if Americans are as particular as Balkan nationalists about these sorts of things.

Makes very little sense to amalgate US states. Especially with the Civil War in mind. Can be modded out pretty easily anyways. Don't know what's the problem with single province states anyway.
 

OHgamer

Victoria's Plastic Surgeon
38 Badges
Jan 28, 2003
18.057
650
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Victoria 2 Beta
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Victoria: Revolutions
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Hearts of Iron II: Beta
slight map error though in the screenshot - Montenegro should not control Niksic or Pljelvja in 1836 - both were still under Ottoman control at the time. Montenego should be just a very small one-province minor around Cetinje.
 
Last edited:

SA_Avenger

Field Marshal
95 Badges
Jan 18, 2005
3.254
7
  • Victoria 2
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • March of the Eagles
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Heir to the Throne
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Empire of Sin
  • Deus Vult
  • Hearts of Iron Anthology
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
Sounds very promising, thx for reporting :)
So does it mean we can't gain cores anymore?
 

Eärendil

Dalai Lama
36 Badges
Jul 18, 2006
1.387
2
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Europa Universalis IV: Res Publica
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Deus Vult
  • Europa Universalis: Rome
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
Wow, this sounds very promising. I just hope everything can be implemented well.
 

Prinz Wilhelm

Field Marshal
31 Badges
Jul 12, 2006
4.049
88
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Arsenal of Democracy
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • For The Glory
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
The map is stunning. :cool:

EDIT: Oh, and could there be a thread about where we mention the wrong (country, not province) borders, and provide sources? It'd make it easy for our paradoxian developers and we get the borders we want. :)
 

King

Part Time Game Designer
11 Badges
Dec 7, 2001
12.504
30
47
  • Crusader Kings II
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis: Rome
  • Sengoku
  • Victoria 2
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
The map is stunning. :cool:

EDIT: Oh, and could there be a thread about where we mention the wrong (country, not province) borders, and provide sources? It'd make it easy for our paradoxian developers and we get the borders we want. :)

The map is actully the CLIO map so people have had ample opportunity to complain.
 

nijis

Captain
81 Badges
Sep 14, 2006
303
39
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
First off, Victoria 2's map is not only Paradox's most aesthetically pleasing map yet; it is also very accurate.

Sounds great! Have they done India right? Having Gangetic plain cities like Delhi on top of the Himalayas in EU3 and HOI3 were always a bit of an immersion-killer for me. Paradox maps have also tended to maul Iraq a bit as well. Something about river valleys, maybe.

It does look beautiful.
 

Prinz Wilhelm

Field Marshal
31 Badges
Jul 12, 2006
4.049
88
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Hearts of Iron IV: La Resistance
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Arsenal of Democracy
  • Crusader Kings II: Holy Knight (pre-order)
  • Cities: Skylines
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria 2
  • Magicka
  • For The Glory
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
The map is actully the CLIO map so people have had ample opportunity to complain.

I know, but I mean in the scenario set-up, not the borders on the map. (I had hoped I made that clear in my post.)
 
Status
Not open for further replies.