A fix to almost every problem in HOI 4.

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DaleDVM

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Thank you for making another amazing game. It is inevitable that an undertaking this large and complex is bound to have some flaws. After a couple of years there are many flaws in this game that still decrease the enjoyment, challenge, and the realism that HOI 4 delivers. There are also many very legit complaints by fans in the forum. I don't blame the developers, but I do have one small suggestion.

It seems to me that over 90% of the problems I read about on these forums would be taken care of if the AI had any idea what is was doing. I know that writing a proper AI for all of the countries involved, dealing with an infinite number of possible situations and strategies is not possible in this day and age. However, there is a very simple solution.

Add a game mode where you allow a player or players to control multiple countries at the same time.

Before people come on here flaming this idea. Remember this would be an optional mode for those that want it.

I can get 2-3 friends together to play an epic game of HOI 4. However, it is literally no fun at all when I play Italy and friend plays Japan and the computer playing Germany is totally inept. Finding 7 people to play this game together at the same time so you have human control of all of the major powers is practically impossible. Even with 7 players the minor powers still take actions that diminish the challenge and the realism and remove the fun from the game. I'm not telling anyone anything new.... I frequently just slam my head on the desk after many hours of play and the AI does something totally boneheaded ruining my entire game.

My solution would be like this. Players would be able to pick individual or multiple countries to play. Obviously two players could take all of the major powers of the Axis and the Allies.

Another possibility would be for players to control a single major power, when other countries are influenced to share their ideology and join their alliance they would gain full control over that country. A three player game where someone takes Germany, the UK, and Russia would be perfect for this mode. One player trying to push each ideology in the game, making alliances of convenience and desperate need.

Minor countries that are pulled into the war by war declarations would be controlled by a player on the opposing side that shares their ideology the best. That player can always opt to just let the AI do the fighting. Obviously a little tweaking of diplomacy and events may be needed for this mode to work well, but it is very doable. Writing an AI that is even remotely capable of combat strategy would be immensely more difficult for the programmers.

With this game mode as long as the developers can write a decent AI for getting a country prepared for war (while it is still neutral) then the human can take over once the actual fighting starts. I think writing a competent AI for war preparation (i.e. building units and placing them for general defense of the country) wouldn't be nearly as hard as writing an AI that knows how to do a proper amphibious invasion and occupation.

I also believe that coding this as an optional game mode would not be nearly as hard as trying to fix the thousands of bad choices the AI makes in this game every time I play it. This is something I would spend my money on.

Love the game. Just wish I could use it to have a better simulation of WWII without needing an army of people playing it.
 

DaleDVM

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But I have no problems with the AI, my problems are mainly systems-based, and this would only make dealing with navies worse, not better.

How in the world can something that is optional make anything worse? With human control of the major powers comes the option to use house rules that can be used to outlaw certain broken game mechanics.
 

KalypsoKirin

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How in the world can something that is optional make anything worse? With human control of the major powers comes the option to use house rules that can be used to outlaw certain broken game mechanics.
With human control of the major powers comes more navies to have to deal with, only now you can't consolidate them all at the start of the game.
 

DaleDVM

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With human control of the major powers comes more navies to have to deal with, only now you can't consolidate them all at the start of the game.

I enjoy the naval part of the game, so we can agree do disagree on that. This "OPTION" would not change the game much at all from a current multiplayer game. It would just allow less people to control more countries.
 

KalypsoKirin

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I enjoy the naval part of the game, so we can agree do disagree on that. This "OPTION" would not change the game much at all from a current multiplayer game. It would just allow less people to control more countries.
But this would take an awful lot of work to do. I could understand taking control of the units of other countries, but outright controlling multiple countries is something that has never been done in any paradox game I know of. Even puppets/vassals/junior partners still control some things.
I can only see this pulling resources away from fixing the things I have actual problems with. The people who work on systems like naval would also work on systems like outright controlling every aspect of two different countries.
 

Shaka of Carthage

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Finding 7 people to play this game together at the same time so you have human control of all of the major powers is practically impossible.

I challenge this statement. Maybe if you meant for you it is practically impossible.

Having one player control multiple nations would be an interesting option. Put it on the list of things to do, but very low priority.
 

stl3l9n

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I know for people in singleplayer, which is most of the community, ai is one the most important things, but for me as a person who mostly plays multiplayer, ai doesn't cause many problems... Really I don't understand your problems in a small game of 3 people. Why didn't you create the Novus Imperium Romum or all join the Japanese faction? Why not fight the ai?
Ai should be improved, but I think there are bigger problems like navy, supply and fuel? Short term problems like Germany being way too OP right now?
 

DaleDVM

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But this would take an awful lot of work to do. I could understand taking control of the units of other countries, but outright controlling multiple countries is something that has never been done in any paradox game I know of. Even puppets/vassals/junior partners still control some things.
I can only see this pulling resources away from fixing the things I have actual problems with. The people who work on systems like naval would also work on systems like outright controlling every aspect of two different countries.


How in the world could this take very long to code? You can already control most of the countries in multiplayer if you get enough computers. All they need to do is make it possible for those same commands to originate from the same computer. It would take no time at all compared to improving the AI?
 

DaleDVM

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I know for people in singleplayer, which is most of the community, ai is one the most important things, but for me as a person who mostly plays multiplayer, ai doesn't cause many problems... Really I don't understand your problems in a small game of 3 people. Why didn't you create the Novus Imperium Romum or all join the Japanese faction? Why not fight the ai?
Ai should be improved, but I think there are bigger problems like navy, supply and fuel? Short term problems like Germany being way too OP right now?

If I can take over the entire world against the AI controlling one major power... the last thing that my friends want is to take it over using 2 or 3 major powers together. The AI is incapable of responding intelligently to the myriad of possible situations this game throws at it. The AI will NEVER EVER be good enough to challenge humans in this game. In 20-30 years maybe AI will be able to grasp a game this complex but for HOI4 this is the best solution I can think of that would be easy to implement.

Should the AI be improved for single player? Yes. But this would be incredibly easier to code in the meantime. It is literally already coded in the game for multiplayer.

Once again people. This would be an option and would bring a real challenge to the game.
 

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DaleDVM

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I challenge this statement. Maybe if you meant for you it is practically impossible.

Having one player control multiple nations would be an interesting option. Put it on the list of things to do, but very low priority.

I am sorry but I have never been able to find players who can get together at the same time as me over a period of several weeks to play this game at a strategic pace. I am not into speedy games where your hand eye coordination is more important than your strategy. Most games online seem to move at that speedy pace.

Luckily my friends like playing the game similar to the way I do. Sadly we can't control enough of the powers to get a really good simulation going as we are usually undone by the AI of one of our major allies.
 

DaleDVM

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I agree completely CyberianK. Which is why I am hoping they will let us humans take more control of this beautiful simulation.

I played Axis and Allies when it first came out when I was 14. It was a huge step up from RISK. I immediately started writing advanced rules for the game. I became addicted and now am 51, so I've been gaming for longer than I would like to admit.

Best, most challenging, and balanced games I've ever played... Advanced Squad leader for a tactical game. World in Flames for grand WWII strategy. I've played hundreds of strategy games in my life and hope I get the chance to play an intelligent AI one day. Until then...
 

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Yeah I agree it would be nice probably some engine limitations and having to do more work on UI standing in the way but it would be great if thats possible.

Because lets face it its a great problem of Paradox games:
AI is easy to exploit and even the hardest difficulties are usually not challenging to beat only maybe tedious in some cases like some exotic OPM with other restrictions on top.
At the same time multiplayer is hard to setup except if you have like 10 close friends with an infinite amount of time.

Thats one thing thats turning me away from strategy titles a bit currently because they become boring quite fast. Then for competetive mp titles I usually dont have the time to invest because of work and such. So I go more and more into solo RPG like titles where its more about story and exploring sandbox.
But PDX titles though they get boring for me quick at least make me come back all the time when they spice it up with patches and DLC I actually like that.
 

SeekTruthFromFx

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Sep 17, 2013
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Hi im a massive noob so excuse me a little bit XD
Basically i brought a new computer (i5-7600K 3.8GHz, GTX 1050 and 8GB of RAM) and i can only get 1 FPS in game, what am i doing wrong
Plz help

You must register your game, and then you will get official technical support.