A Fist of Dirt - A Third Reich 1936 AAR
A Fist of Dirt -
Nation:
Germany
Axis allies at the start of the AAR, May 15th 1944:
Slovakia (Military controlled)
Hungary (Military controlled)
Romania (Military controlled)
Italy (Controlled by the AI)
Nationalist Spain (Controlled by the AI)
Vichy France (Controlled by the AI)
Croatia (German puppet-nation, and military controlled, but restricted to the Balkans)
Norway (German puppet-nation, and military controlled, but restricted to Norway)
Game and version:
Hearts of Iron 2, Historical Stony Road (HSR) 2.07
Difficulty:
Hard / Hard
Exceptions and modifications:
Even though HSR house-rules say otherwise, military control over some Axis-allies will be used.
Militia-Divisions have been modified and their value cut to roughly 1/3, including IC-cost etc. This is mostly due to a strong personal dislike of the militia-units, and to be able to use them as independent and deployable brigades, who also can be specialized brigades with various attachments.
There have been some concerns regarding how that effects the AI, who might have a strategy using militia-divisions, but I have so far not seen any real exploit nor downside of it, and the AI are able to build more independent brigades in compensations for the removal of militia-divisions.
There are how ever one exception, which is Nationalist Spain, who have produced some 120 “brigades”, which is also the reason for why Spain is not military controlled, nor does it take an active part in the war. As an example so are Gibraltar only guarded by German-Italian divisions.
The IC-cost for military headquarters have been reduced in order to be able to produce more of them. The primary reason for this is organizational. As player, I almost never use HQ-units as fighting units, but rather as a tool for organising theatres of war and various armies.
Nor here have I seen the AI exploit the reduced IC-cost, and if it was, so would I not mind.
Narrative style:
3rd person narrating, various reports, in-game character dialogue.
Disclaimer and general information:
Certain things that characters in this AAR do say, were said and/or written by those individuals in real life. I have, however, in some cases taken the liberty to slightly edit and change how it exactly was said. The overall content and the meaning of what was said to though remain.
Perhaps worth mentioning, this is my first AAR ever, so please overlook any mistakes made in terms of graphics etc that have not been properly editted. If possible, I will seek to correct any wrong-doings myself.
Explanation of the AAR:
The AAR is based on the Grand Campaign stretching from 1936 and onwards. How ever, the period 1936 to May 1944 have already been completed, and the events that took place during that period will be told in the prologue.
The start of the interactive AAR will begin at May 15th 1944.
How posts in the AAR are to be interpreted:
As mentioned so will the AAR mostly be told out of a 3rd person perspective, narrative, describing past or current events. The text used for that context will be in the same style as you are reading now.
Conversations and dialogues between characters in the AAR will be written in Italics, and there will also be the additions of marks around the text, as well as pointing out that someone is saying something. That also goes for people thinking or writing something.
Reports etc that are used in the AAR will be introduced by the explanation that it is an report, and the report will also start of with a title etc.
Hence, it ought to be clear for the readers what they are actually reading.
The AAR will also jump between various theatres of war in Europe, and Government, Heeresgruppe, Armee, and Korps-headquarters. Any shift in location will be announced with the text beginning with a headline, underlined and bold, explaining the location, date, and in some cases the situation at hand.
Pictures:
Screenshots from the game will be used. Often will these screenshots have been edited with text, explaining for the reader what it is he, or she, is watching. Such texts will be written in black against a white background.
Observe: Due to forum rules so will also the graphics in most screenshots have been edited, and possible offensive material been removed. Were such things to appear, it will be a mistake, and I will seek to remove such offences if its pointed out.
This is mostly due to the graphics that the HSR-mod have.
Other authentic pictures will also be used, and will too be slightly edited in order to be in line with the rules of these forums.
Game strategy:
No detailed strategy for the continuation of the game has been defined other than seeking to achieve victory, or peace with honor for Germany.
As player, I am currently seeking to hold on to captured territory and to defend the nation against the allied and Russian onslaught.
This may, and probably will, change as the AAR continue and depending on the outside contributions to the AAR.
Outside contribution:
Other posters who post opinions, suggestions etc in the AAR-thread can find themselves appear in the AAR. Posts, opinions, and suggestions can, and will be used, on certain characters appearing in the AAR.
Depending on what kind of posts etc that are contributed in the thread, individuals making such posts are likely to be used as inspiration to either historical or fictional characters in the AAR, or to more or less form the base of certain characters in the AAR.
How ever, as author of the AAR, so do I preserve the right to edit contributions, but will seek to hold the original text of the contribution as intact as possible out of respect for those who have contributed.
In other words, anyone feeling to come with suggestions and advice concerning the gameplay - feel free to do so since it will be grealy appriciated. I only write for as long as I have played in the game.
Notice and be aware:
The following prologue is rather long. Some events, months and years are more detailed than others.
A Fist of Dirt -
A Greater German Reich 1936 AAR
Nation:
Germany
Axis allies at the start of the AAR, May 15th 1944:
Slovakia (Military controlled)
Hungary (Military controlled)
Romania (Military controlled)
Italy (Controlled by the AI)
Nationalist Spain (Controlled by the AI)
Vichy France (Controlled by the AI)
Croatia (German puppet-nation, and military controlled, but restricted to the Balkans)
Norway (German puppet-nation, and military controlled, but restricted to Norway)
Game and version:
Hearts of Iron 2, Historical Stony Road (HSR) 2.07
Difficulty:
Hard / Hard
Exceptions and modifications:
Even though HSR house-rules say otherwise, military control over some Axis-allies will be used.
Militia-Divisions have been modified and their value cut to roughly 1/3, including IC-cost etc. This is mostly due to a strong personal dislike of the militia-units, and to be able to use them as independent and deployable brigades, who also can be specialized brigades with various attachments.
There have been some concerns regarding how that effects the AI, who might have a strategy using militia-divisions, but I have so far not seen any real exploit nor downside of it, and the AI are able to build more independent brigades in compensations for the removal of militia-divisions.
There are how ever one exception, which is Nationalist Spain, who have produced some 120 “brigades”, which is also the reason for why Spain is not military controlled, nor does it take an active part in the war. As an example so are Gibraltar only guarded by German-Italian divisions.
The IC-cost for military headquarters have been reduced in order to be able to produce more of them. The primary reason for this is organizational. As player, I almost never use HQ-units as fighting units, but rather as a tool for organising theatres of war and various armies.
Nor here have I seen the AI exploit the reduced IC-cost, and if it was, so would I not mind.
Narrative style:
3rd person narrating, various reports, in-game character dialogue.
Disclaimer and general information:
Certain things that characters in this AAR do say, were said and/or written by those individuals in real life. I have, however, in some cases taken the liberty to slightly edit and change how it exactly was said. The overall content and the meaning of what was said to though remain.
Perhaps worth mentioning, this is my first AAR ever, so please overlook any mistakes made in terms of graphics etc that have not been properly editted. If possible, I will seek to correct any wrong-doings myself.
Explanation of the AAR:
The AAR is based on the Grand Campaign stretching from 1936 and onwards. How ever, the period 1936 to May 1944 have already been completed, and the events that took place during that period will be told in the prologue.
The start of the interactive AAR will begin at May 15th 1944.
How posts in the AAR are to be interpreted:
As mentioned so will the AAR mostly be told out of a 3rd person perspective, narrative, describing past or current events. The text used for that context will be in the same style as you are reading now.
Conversations and dialogues between characters in the AAR will be written in Italics, and there will also be the additions of marks around the text, as well as pointing out that someone is saying something. That also goes for people thinking or writing something.
Reports etc that are used in the AAR will be introduced by the explanation that it is an report, and the report will also start of with a title etc.
Hence, it ought to be clear for the readers what they are actually reading.
The AAR will also jump between various theatres of war in Europe, and Government, Heeresgruppe, Armee, and Korps-headquarters. Any shift in location will be announced with the text beginning with a headline, underlined and bold, explaining the location, date, and in some cases the situation at hand.
Pictures:
Screenshots from the game will be used. Often will these screenshots have been edited with text, explaining for the reader what it is he, or she, is watching. Such texts will be written in black against a white background.
Observe: Due to forum rules so will also the graphics in most screenshots have been edited, and possible offensive material been removed. Were such things to appear, it will be a mistake, and I will seek to remove such offences if its pointed out.
This is mostly due to the graphics that the HSR-mod have.
Other authentic pictures will also be used, and will too be slightly edited in order to be in line with the rules of these forums.
Game strategy:
No detailed strategy for the continuation of the game has been defined other than seeking to achieve victory, or peace with honor for Germany.
As player, I am currently seeking to hold on to captured territory and to defend the nation against the allied and Russian onslaught.
This may, and probably will, change as the AAR continue and depending on the outside contributions to the AAR.
Outside contribution:
Other posters who post opinions, suggestions etc in the AAR-thread can find themselves appear in the AAR. Posts, opinions, and suggestions can, and will be used, on certain characters appearing in the AAR.
Depending on what kind of posts etc that are contributed in the thread, individuals making such posts are likely to be used as inspiration to either historical or fictional characters in the AAR, or to more or less form the base of certain characters in the AAR.
How ever, as author of the AAR, so do I preserve the right to edit contributions, but will seek to hold the original text of the contribution as intact as possible out of respect for those who have contributed.
In other words, anyone feeling to come with suggestions and advice concerning the gameplay - feel free to do so since it will be grealy appriciated. I only write for as long as I have played in the game.
Notice and be aware:
The following prologue is rather long. Some events, months and years are more detailed than others.
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