I am making this thead to bring some ideas up front. They might be of some use to the DEVs.
1. Support units (AT-Guns, light howitzers, Mortars and MG Teams).
I have noticed these units have a quite peculiar way of operating that I would not expect from them. In other words, they act as any other unit. That makes them (in my eyes) overperform in their tasks especially on the offense.
My solution to make them more in line how they operate in real life and they all would have to be implemented to make sense.
- Give them a setup button. It would work similar to the dismount button when moving infantry. Each time you move your MG or AT-Gun you have to click it to make them start moving and when you want them to join combat you have to click it again so that they set up. This would make them more static and would not allow for just open field AT-Gun and MG attacks in which they just creep at the other player slowly moving towards them.
- Give AT-guns and Light Howitzers them lower morale. Those guns should be quite easy to supress when they are under direct fire. The crew has to move a lumbering and uncomfortable metal piece that gives them only a small cover from shrapnel and bullets. No one would feel comfortable behind it, even under a small volume of fire.
-Give them better stealth. Thanks to they would become a much better defensive weapon for ambushes. They could shoot unseen, but because they are easy to supress the arty fire and supressive blind fire from squads could make them less potent.
So thanks to those tweeks they keep their intended role and would become more organic in it, but with that said they would also loose their ability to just steamroll over the battlefield. They would need to be more carefully placed and rely on ambushes and well prepared positions.
Some of those weapons could get a small range buff due to their now much more limited assault and advance capablility, like the light lG 18 guns and their counterparts.
2. Change the G6/R6 agility to good. Those additional guns leave an impact on its maneuvrability irl (and other areas... but ok). Currently all 109 fighter models have very good agility which devalues those without gunpods. This would make it better and more balanced and true to life.
Do the same to any other airplane that has additional external weapons.
I'll add new points if I find something that could be tweaked for better. :3
1. Support units (AT-Guns, light howitzers, Mortars and MG Teams).
I have noticed these units have a quite peculiar way of operating that I would not expect from them. In other words, they act as any other unit. That makes them (in my eyes) overperform in their tasks especially on the offense.
My solution to make them more in line how they operate in real life and they all would have to be implemented to make sense.
- Give them a setup button. It would work similar to the dismount button when moving infantry. Each time you move your MG or AT-Gun you have to click it to make them start moving and when you want them to join combat you have to click it again so that they set up. This would make them more static and would not allow for just open field AT-Gun and MG attacks in which they just creep at the other player slowly moving towards them.
- Give AT-guns and Light Howitzers them lower morale. Those guns should be quite easy to supress when they are under direct fire. The crew has to move a lumbering and uncomfortable metal piece that gives them only a small cover from shrapnel and bullets. No one would feel comfortable behind it, even under a small volume of fire.
-Give them better stealth. Thanks to they would become a much better defensive weapon for ambushes. They could shoot unseen, but because they are easy to supress the arty fire and supressive blind fire from squads could make them less potent.
So thanks to those tweeks they keep their intended role and would become more organic in it, but with that said they would also loose their ability to just steamroll over the battlefield. They would need to be more carefully placed and rely on ambushes and well prepared positions.
Some of those weapons could get a small range buff due to their now much more limited assault and advance capablility, like the light lG 18 guns and their counterparts.
2. Change the G6/R6 agility to good. Those additional guns leave an impact on its maneuvrability irl (and other areas... but ok). Currently all 109 fighter models have very good agility which devalues those without gunpods. This would make it better and more balanced and true to life.
Do the same to any other airplane that has additional external weapons.
I'll add new points if I find something that could be tweaked for better. :3