Mainly, my friends and I give 60% bonus of resource production to Axis players because of the game balance. ( obviouly, for rare materials. ) If you play MP with non-modified setting, you need to assign your IC to product the supplies for trade. ( yea... What a tragedy.
) I will skip the common knowledge about managing the corps / army... and etc.
1. Economics
During 36~37, build the factories as many as possible. I have seen some threads about the efficiency of building factories in SP. But, there are many reasons why you must build factories in MP. ( managing your belligerence, considering upgrade cost + supply consumption, considering your defence line, etc... ) and... You will need Goebbels guy since 1942 if you suffer terrible problem of manpower in Eastern front line. Without prince of terror, you will not get enough IC ,TC from conquest after 1942. So, building factories is a good choice in MP.
Germany has 3 major events that help her domestic policy, 'Hawk Lobby'. So, you will plan your production by the yardstick of that events. Before the Anschluss, don't upgrade your army. You can change your ministers to 'Decisive Battle Doctrine' + 'School of Fire Support' at a few days before the event, and the event will remove your dissents and your minister will lower your infantry upgrade + production cost. ( Remember!!! You don't need to upgrade 3 tank division in this time. )
Between the Anschluss - the Treaty of Munich, you can product many infantry corps with serial production. ( Always try to develop 1939 Infantry tech before the Anschluss event. It will help you very much. )
At September. 28. 1938, You need to change your minister one more time. Remove 'Decisive Battle Doctrine' and re-install 'Armoured Spearhead doctrine' guy again, and upgrade your 3 tank division. ( You have to develop the 'Blitzkrieg Doctrine' before this event. )
With the Munich event, your 1 dissent by change of minister will be gone again. Between the Munich event - the End of Czechoslovakia event, you can product anything you want. I strongly recommend you to build naval bombers, fighters, moterized divisions, engineer brigades in this term with serial production. ( You can annex Hungary if you want to annex Czechoslovakia. )
Soon after the End of Czech event, you must start to build the production of your armoured divisions with seriel production. ( This event will give you the full bonus of hawk lobby. ) You will get your first panzers at 2 weeks before the Danzig event, and then.... Let's roll on!!
2. Tactics
A) General tips
* Use 'Air superiority mission or other means' for the scout!!
You need to know the exact size of enemy units. It's a key point to the victory. But, many guys even forget this simple thing.
* Counter-attack!!!
If you were attacked, use counter-attack from the adjacent provinces as often as you could. It will help your defence battle.
* Conceal your second line composition, and prevent the enemy from scouting.
The enemy will know your first line composition by the techs / minister. But, he doesn't have to know your second line. It will help your defence with many aspects.
* Make the 'hole' in your own defence line, entice the enemy player with it.
Usually, the enemy will think it the weakest point in your defence line. Lure him, and counter-attack with your second line troops. If he retreat, don't give time to him for recovering the org of his army. Attack the enemy province where his army retreated to, you will take that province more easily.
* Use 'logicstic strike mission' if enemy doesn't have enough AAs in target area.
Hamper the counter-attack efficiency, movement.
* Build the fortresses if you should. Sometimes, it will reduce your manpower loss.
B) vs UK
* Don't make the Atlantic 'wall'. ( make 9 coastal fortresses or nothing
)
It is useless to the skillful Uk player, and 2 - 3 garrisons in each beach will be useless too. Just keep 'blank' except a few important beach province.
If UK landed her troops to one of your occupied provinces.... 1> Bring your air force for logistic strike. 2> Use your mobile reserves to crush them with offensive supply if necessary.
After one or two crush, the enemy will feel more fear the 'blank' provinces in comparison with 2 - 3 garrisoned.
( Always conceal the size, position of your mobile reserves. Move them frequently )
* Air superiority!!!
It's really important with all aspects! even if you want to use your SS.
C) vs USSR
* Make the second front line in Leningrad / Gruziya / Azerbaidzhan.
Usually, the huge red army of USSR will make you really sick.
You must disperse them if you want to win. I found that many USSR players only concentrate their efforts to build infantries + armours.
In consequence, red army has so weak navy. You can easily break them with your Kriegmarine or Luftwaffe.
Use the triphibious operation to the empty provinces near Leningrad / Sevastopol / Batum. ( Don't forget to annex the Bulgaria ) Send your troops to there... and run with offensive supply. USSR player will be surprised. ( In my MP game, I could capture the Moscow with this way even before red army returned.
He just said.... "What the fuck!! " )
If USSR players pursuit your 'special' forces with his red army, just run for more proper defence position, or retreat to your transports. Force the enemy to stay many divisions at his backyards.
* Borrow some guys from your Italy friend.
As I recall, Italy has 5 men with winter speicialist + commando traits. They will fight very well in USSR territories, especially in winter.
1. Economics
During 36~37, build the factories as many as possible. I have seen some threads about the efficiency of building factories in SP. But, there are many reasons why you must build factories in MP. ( managing your belligerence, considering upgrade cost + supply consumption, considering your defence line, etc... ) and... You will need Goebbels guy since 1942 if you suffer terrible problem of manpower in Eastern front line. Without prince of terror, you will not get enough IC ,TC from conquest after 1942. So, building factories is a good choice in MP.
Germany has 3 major events that help her domestic policy, 'Hawk Lobby'. So, you will plan your production by the yardstick of that events. Before the Anschluss, don't upgrade your army. You can change your ministers to 'Decisive Battle Doctrine' + 'School of Fire Support' at a few days before the event, and the event will remove your dissents and your minister will lower your infantry upgrade + production cost. ( Remember!!! You don't need to upgrade 3 tank division in this time. )
Between the Anschluss - the Treaty of Munich, you can product many infantry corps with serial production. ( Always try to develop 1939 Infantry tech before the Anschluss event. It will help you very much. )
At September. 28. 1938, You need to change your minister one more time. Remove 'Decisive Battle Doctrine' and re-install 'Armoured Spearhead doctrine' guy again, and upgrade your 3 tank division. ( You have to develop the 'Blitzkrieg Doctrine' before this event. )
With the Munich event, your 1 dissent by change of minister will be gone again. Between the Munich event - the End of Czechoslovakia event, you can product anything you want. I strongly recommend you to build naval bombers, fighters, moterized divisions, engineer brigades in this term with serial production. ( You can annex Hungary if you want to annex Czechoslovakia. )
Soon after the End of Czech event, you must start to build the production of your armoured divisions with seriel production. ( This event will give you the full bonus of hawk lobby. ) You will get your first panzers at 2 weeks before the Danzig event, and then.... Let's roll on!!
2. Tactics
A) General tips
* Use 'Air superiority mission or other means' for the scout!!
You need to know the exact size of enemy units. It's a key point to the victory. But, many guys even forget this simple thing.
* Counter-attack!!!
If you were attacked, use counter-attack from the adjacent provinces as often as you could. It will help your defence battle.
* Conceal your second line composition, and prevent the enemy from scouting.
The enemy will know your first line composition by the techs / minister. But, he doesn't have to know your second line. It will help your defence with many aspects.
* Make the 'hole' in your own defence line, entice the enemy player with it.
Usually, the enemy will think it the weakest point in your defence line. Lure him, and counter-attack with your second line troops. If he retreat, don't give time to him for recovering the org of his army. Attack the enemy province where his army retreated to, you will take that province more easily.
* Use 'logicstic strike mission' if enemy doesn't have enough AAs in target area.
Hamper the counter-attack efficiency, movement.
* Build the fortresses if you should. Sometimes, it will reduce your manpower loss.
B) vs UK
* Don't make the Atlantic 'wall'. ( make 9 coastal fortresses or nothing
It is useless to the skillful Uk player, and 2 - 3 garrisons in each beach will be useless too. Just keep 'blank' except a few important beach province.
If UK landed her troops to one of your occupied provinces.... 1> Bring your air force for logistic strike. 2> Use your mobile reserves to crush them with offensive supply if necessary.
After one or two crush, the enemy will feel more fear the 'blank' provinces in comparison with 2 - 3 garrisoned.
( Always conceal the size, position of your mobile reserves. Move them frequently )
* Air superiority!!!
It's really important with all aspects! even if you want to use your SS.
C) vs USSR
* Make the second front line in Leningrad / Gruziya / Azerbaidzhan.
Usually, the huge red army of USSR will make you really sick.
In consequence, red army has so weak navy. You can easily break them with your Kriegmarine or Luftwaffe.
Use the triphibious operation to the empty provinces near Leningrad / Sevastopol / Batum. ( Don't forget to annex the Bulgaria ) Send your troops to there... and run with offensive supply. USSR player will be surprised. ( In my MP game, I could capture the Moscow with this way even before red army returned.
If USSR players pursuit your 'special' forces with his red army, just run for more proper defence position, or retreat to your transports. Force the enemy to stay many divisions at his backyards.
* Borrow some guys from your Italy friend.
As I recall, Italy has 5 men with winter speicialist + commando traits. They will fight very well in USSR territories, especially in winter.