Ok. So I'll also write sth. I'll try to make it constructive, and maybe not necessarily critics. Keep in mind, that no offense giviness is intended, if you take one so easly, even if it would sounds so. This post is made just to help you improve HoI4, nothing less, nothing more.
I'm sorry, to write this, but at least for me it is hard to assume that, there is a "hard working person on the other side of the screen" (I'm trying, but it's hard), while after almost 5 years since release of the game there are still issues with peace conferences, and diplomacy in general just does not work. Does not work - I mean available options work, but these are very rarerly used, or automatic. Still after these 5 years you can't:
- Make separate alliance without entering into faction (in WW2 Grand Strategy!!!)
- Make seperate peace while beeing in a faction (like Finland did, like Italy did, like Romania did, Bulgaria did etc.)
- Make peace without complete conquest of enemy (again, absence of such option in WW2 Grand Strategy)
- Claim enemy territory (not just make wargoal via "make wargoal option")
- Threaten foe country with war over claimed territories, or over subjugation
- During peace conferences it is not possible to:
- force disarmament
- force reparations
- (other options like ending other annual treaties I will just skip, because of de facto lack of their existence in the game)
- (there's de facto nothing that would prevent you from annexing the whole enemy country)
- Intervene in wars
- Force alliance break
I'm really sorry, but this game for now lack any proper diplomacy, other than this one via focuses in national focus trees, despite the fact that such diplomacy was present in not only previous editions but also other Paradox games, like Victoria 2, or Europa Universalis 4 (where diplomacy, and warscore system is absolutely perfect masterpiece. I understand that it cannot be directly converted into HoI4, but dammit, you had 5 years for sth that was present in previous editions and should be present in game since its release in 2016).
Lack of at least seperate alliances option leads to ridiculous situations, when alt-historical Napoleonic France for example enters faction with Soviet Union. And this one in fact happens very often to me. Or fascist Italy joining some South-American Fascist faction with Mexico considered as a great power for example. And now man, conduct the war as A-H for example over South Tirol. For one damn province you have to create navy and travel half world only to defeat Mexico, which drags you back from your "dreamed borders" for another year, two or more, just to fight completely unpleasant and unnecessary war, because who the hell wants to fight war on two or three continents, only to take one or two prowinces, to make borders of your country looks fine?
Moreover, there are still some issues even with scripted actions, like "Arbitration over Transylvania", while playing as Habsburg Monarchy. War still sometimes breaks out, even after Romanians give up Transylvania. It's a bug. Event about Greek Civil War is also bugged. It can pop out 3 or 4 times in a row.
Game still after 5 years lack any mechanics that would limit countries' armies' sizes, again despite the fact that such mechanics were present in previous editions of the game. Together combined with battalion-system of division designer and "defence" and "breakthrough" increasing values when technology advances it's probably the main reason for poor performance during "late-game". In HoI2 Darkest Hour for example there were "defence vulnerability" and "offence vulnerability", which were high in "early-game", when there are few divisions, and were lowering with technology advance in late game, when number of divisions significantly increases. It was probably helping at least to some level in increasing the performance of the game.
Techtree ends somewhere in 1948-50 (and not in all tech branches it reaches such far date).
Lack of these mentioned above by me features leads to the situation, when you my darling Devs are getting from us completely mixed feedback about focus trees you are creating. Some are arguing, that "it sucks, that some country can't become powerful and huge" by '37, '38 or '39 or whatever, when you are creating more "historical and "plaussible" one, while when you are creating focus tree that allows to become powerful and huge before the war breaks out, because of "gameplay reasons" suddenly you are facing negative feedback with charges of making WW2 game "completely unhistorical" or "extremly-althistorical" (like this one history about nuclear reactor and cossak king for Poland).
Both of it is caused by the fact, that the fun does not lay in starting total war with the whole world to establish your dreamed borders and government type in your country, but it lays in having it already, and ONLY THEN starting total war with the rest of the world, over any other reason, like I don't know, colonies, hegemony on the continent, purging ideology you don't like or anything else. Because in the first case, if you are forced to fight total war to establish your dreamed country it always takes a long period of time, and ends somewhere between '43-'45. So till the end of the tech tree you have only 3-5 years of gameplay to really enjoy your reward which is your dreamed country. And worst of all, without using consol commands you can't really enjoy it, because after such total war there are very often no countries that can provide any sort of real challenge to you. Again because peace conferences are constructed way, that almost forces you to annex everything, otherwise your allies will do it for you, and they will annex and puppet everything moreover creating a bordergore. And it is even more frustrating, if you are forced by stupid and underdeveloped mechanic of the game to fight with some country on the other continent (and start total war with other faction in conclusion) over one province, because there are no alliances other than these in factions, and making separate peace without complete conquest is impossible.
And the fact that after 5 years, and paying you very often by many of us, twice the price of AAA game, it still lack really these important mechanics that were present in previous editions of HoI, and in other your games, you are placing "nucelar reactor" in historical part of focus tree, instead of focusing on more important problems (that game still unfortunately faces), leads to people "losing their religion" and their temper and becoming salty and unkind in the comments, making uneasy to stand jokes out of content you've created.
In other words, the problem is your game lack diplomatic and peace mechanics that would let player to arrange himself some kind of story, that he'd play his dreamed country in case content in focus trees ends, or this total war (that always breaks up, sooner or later) has ended . And now, my opinion - nowadays HoI4 too heavly relies on scripted focus trees. Besides them in fact there are very few (or non maybe?) things that would help you to create your own story, you'd like to play when you have established your dreamed country.
And above all, I do not deny you are hard working, over the game, and surely you do. Surely you are putting all your talent, passion and love into your work and creation of this game. But please, keep in mind, that you are not working as a volunteers, but we as a gamers are paying you for your product. I do not know, how many of this pay flows to you, but company you're working for is valuing product you made quite considerably. And it ain't chep. Keep that in mind please, because seeing expensive unfinished product you paid for, and texts like:
- " If people can not be civil and respectful like adults and keep in mind that there is a hard working person on the other side of the screen it doesn't work."
leads to irritation and frustration at best. We really, understand You, but please, try also to understand us. Because such posts like this one you made here ain't helping in melting the rift at all.
Keep yourselves well lads, and I wish you a pay raise