I've probably suggested this before but after a few months these threads are closed, or at least we're encouraged not to post on them so reposting the idea helps keep it in people's minds. Now some of what I'm suggesting is in the workshop, but A, the console players deserve it as much as the Steam players do, and B, everything in the workshop is subject to conflicts and breaking, putting this stuff in the core game removes that.
Firstly, I'd like to see variants of transit buildings that work with paths. Really the only transport types that needs roads are buses (including tour and trolley) and taxis. All the others don't really need a road for them to correctly work. and at the very least a 'light' version of stations, blimp and helicopter stops, and metro stations could be useful to throw public transport into more pedestrian friendly areas. In regards to metro stations something that is in the workshop is stations that don't have direct connections to the surface, and have to be linked up via paths, that could open some interesting doors, design wise.
Ironically, the next suggestion is a version of the Tram track that doesn't have paths. there are a handful of reasons but they mostly revolve around running trams through parks, personally I enjoy having a tram network as part of a larger park, such as a zoo or theme park, but even without that, if your tram line happens to go through a park, which I've seen on at least one city, then, if the paths cross the track citizens have a way to bypass your park gates. Having a pathless track allows you to avoid this little cheat.
Third, we should be able to connect paths to bridges and elevated roads, it's a simple thing but it'd open a lot of citizen traversal options. Also a stair network could prove useful, there are some basic versions on the workshop but by now it should really be base game.
Finally Piers. This one is definitely on the work shop but there are a few terrain glitches and making it base game will open it up to console players and draw more attention to it from other workshoppers. Basically a Pier network should act as a path that can be drawn on to the water, with floating buildings that can be connected up. These buildings should be able to either be placed freely, then connected up to piers or snap to a pier that has already been placed. One of the most crucial of these buildings should be a ferry stop; with the way the current ferry stops snap to the land, often the platform ends up above the top of the ferry, sometimes by a significant distance, killing any realism, being able to place the building on the water then connect it up would really fix this issue, as I said above, ferries don't need road access, they're passenger ferries, not car ferries, this would make the world of difference.
Firstly, I'd like to see variants of transit buildings that work with paths. Really the only transport types that needs roads are buses (including tour and trolley) and taxis. All the others don't really need a road for them to correctly work. and at the very least a 'light' version of stations, blimp and helicopter stops, and metro stations could be useful to throw public transport into more pedestrian friendly areas. In regards to metro stations something that is in the workshop is stations that don't have direct connections to the surface, and have to be linked up via paths, that could open some interesting doors, design wise.
Ironically, the next suggestion is a version of the Tram track that doesn't have paths. there are a handful of reasons but they mostly revolve around running trams through parks, personally I enjoy having a tram network as part of a larger park, such as a zoo or theme park, but even without that, if your tram line happens to go through a park, which I've seen on at least one city, then, if the paths cross the track citizens have a way to bypass your park gates. Having a pathless track allows you to avoid this little cheat.
Third, we should be able to connect paths to bridges and elevated roads, it's a simple thing but it'd open a lot of citizen traversal options. Also a stair network could prove useful, there are some basic versions on the workshop but by now it should really be base game.
Finally Piers. This one is definitely on the work shop but there are a few terrain glitches and making it base game will open it up to console players and draw more attention to it from other workshoppers. Basically a Pier network should act as a path that can be drawn on to the water, with floating buildings that can be connected up. These buildings should be able to either be placed freely, then connected up to piers or snap to a pier that has already been placed. One of the most crucial of these buildings should be a ferry stop; with the way the current ferry stops snap to the land, often the platform ends up above the top of the ferry, sometimes by a significant distance, killing any realism, being able to place the building on the water then connect it up would really fix this issue, as I said above, ferries don't need road access, they're passenger ferries, not car ferries, this would make the world of difference.
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