A few random thoughts on Stellaris II

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thinkcrazyhorse

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Sep 18, 2021
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Influence is definitely the most "mana" like part of Stellaris which is why I hate it so much.

It's odd, because penalties due to empire sprawl, if your admin capacity isn't sufficient, aren't particularly punishing.

If your empire wants to expand into a new part of space, or build a mega-structure, or pass an edict, wouldn't it make more sense to see how many civil servants, project managers and administrators you have to put to work managing these things? If you don't have these people available, then you can't go ahead with your plans until you strengthen your admin capacity.

Also, I think factions within your empire should have a positive or negative affect on happiness and productivity within groupings of pops, rather than giving a abstract influence bonus.

That said, I don't want to criticise the Devs too much, because I understand how difficult it is to create workable systems in a virtual environment. It's even more difficult when you have to get an AI opponent to work properly as well!
 

Ironking

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Something I would like to see in the next part is less abstraction overall.
For example have realistic numbers for things like population and military.

Go full Macro on everything!

No more plopping single buildings on Planets. Maybe don't even deal with single planets at all but deal with Quadrants to make it feel much larger. Imagine dedicating a Quadrant for colonization in the late game and you receive a message: "50 Planets colonized in this quadrant. Encountered 120 new Species".
When I invade an enemy quadrant I want to see the number of my solders on the screen in the millions.

"Send 100 Million troops to invade over here, enslave 10 Billion Xeno up there, create a 200 Planet Vassal state right here."

On that scale the time will have to run much faster as well so you basically play for thousands of years. Late game would be something like 50.000 years in.

Just make everything feel huge as it should be.
 
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grommile

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Also, I think factions within your empire should have a positive or negative affect on happiness and productivity within groupings of pops, rather than giving a abstract influence bonus.
Faction membership already affects pop happiness. The influence gain for having large happy factions is on top of that.
 
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grommile

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