Things I'd like to see:
How about you? What would you like to see?
- Exploration that doesn't "end". There are a few different ways to achieve this. Make exploration take longer (ie. slower surveys, away teams, planetary exploration, add relevance for planetary flora and fauna), make space bigger (more systems, or larger systems), or allow exploration of other empires' space with an agreement and allow the possibility that you might find things that they missed.
- Dynamic Galactic History, and dynamic events and event chains. There's generally an inherent tradeoff between randomness and emergent stories, and well-written stories that are compelling. One issue with Stellaris is once you've seen a storyline play out, there's really no reason to pay attention to it ever again. The Cybrex, the Zroni, whatever it is, once you've done it, you've done it. I'd love to see a system whereby every galaxy truly is different. A dynamically generated Galactic History for you to discover would make each game fresh, and a dynamic event / exploration system would mean infinite combinations to allow for a unique experience every time you play.
- A focus on ideas. Sci-fi is usually about ideas. What types of societies could exist? How would a particular type of society change in reaction to learning of the existence of another friendly or threatening civilisation? At the moment, this is modelled in a very particulate way. You have "Civics", which are fixed sets of ideas that define your Government that can be added and removed. You have a simple faction system representing a set of ethics, but it doesn't really matter or affect anything. The next iteration should be far, far more dynamic. Ideas should be able to spread between civilizations and between planets, individual worlds can form their own unique cultures, factions within your empire vie for power and influence. Ideas being spreading, merging, changing all the time. In response to contact between empires, in response to events within the galaxy itself (wars, Federations, mass migrations, natural disasters).
- Characters, not leaders. This is the most controversial, as I know it's very much outside the philosophy of Stellaris as it stands. Every great sci-fi has characters of galactic significance: Darth Vader, Command Shepherd, Apophis, Captain Kirk, the list is endless. Characters often define the sci-fi experience and are extremely central to it.
How about you? What would you like to see?
- 15
- 5
- 1