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DarkSoul1984

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Just tried out your mod for the first time last night. Lovin' it so far, but I do have a few matters I would like clarified...

1) Are units supposed to move that fast or is that an error? It made Barbarossa a 9 month affair.

2) Researching ahead of time penalized that heavily? (Anyone know the original research penalty value for the misc file?)

3) Anyone ever maxed out aircraft research?

4) Where are the turbojet plane types? I only see three different types for each plane.

5) So like, the USA has close to 900 IC right now.. That normal? My IC is around 700, but Britain <200 IC.

6) After Barbarossa, anything new and fun to try with this mod? Or just flip a coin and pick something?
 

Minodrin

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I haven't made the mod, but I'll try to answer from what I know.

1 - Yes, they do. On the other hand, combat takes far much longer, and as the enemy can move fast too, it can halt easy surrounding-movements (well, it should in theory)

2 - Meh.

3 - I don't know. Do you mean the doctrines and misc?

4 - Supposedly there is a new patch coming out real soon with the jetplanes in it and working.

5 - I don't remember what it was right now, I suppose the US had big IC. It made the game fun for me.

6 - Well, I finished with the Soviets in 1943 or 44, after that it was a long fight to get the brits out of India (I didn't dare deploy everything at once because I was really low on fuel). Then I had a huge fight against the US (and some other allies) in northwest Africa. In total some 3 million men died there (at least I had over 100 divisions less than after defeating the Soviets, and I crushed over 150 enemy divisions.

After that things were pretty easy once my 20 carriers got finished. Actually it was they (and their shore bombardment) that allowed me to finally defeat the allies in North Africa. Invading the US was pretty easy though.
 

DarkSoul1984

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Yeah, the doctrines and such. There's a buttload of them.

I just focused on the fighter doctrines because I only really used airpower over the channel.